..
enet
Update ENet with changes from the newest version from CVS (yes, they still use CVS)
2012-05-17 21:42:53 +00:00
jaudiolib
Update our prebuilt MinGW libogg/libvorbis/libvorbisfile to the newest versions, courtesy of forum user LeoD
2012-07-06 18:40:54 +00:00
jmact
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
2012-07-01 22:11:33 +00:00
lunatic
Lunatic: rotatesprite+test, player access, misc.
2012-08-19 12:52:18 +00:00
misc
xdelta3
Fix a "set but not used warning" in xdelta3.c, revert definition of XD3_ASSERT.
2012-06-03 19:20:32 +00:00
_functio.h
Wii: Minor adjustments to the joystick defaults for the Classic Controller.
2012-07-05 17:55:44 +00:00
_midi.h
_rts.h
actors.c
Clean up G_MoveFX() a little.
2012-08-13 18:25:59 +00:00
actors.h
Lunatic: clean up handing of ac/mv internally, add control module.
2012-08-06 20:00:29 +00:00
anim.c
In places where fullscreen tiles are drawn (logo etc.), use clearallviews().
2012-08-19 12:53:24 +00:00
anim.h
animvpx.c
VP8: clamp GL texture to edge if possible, preventing potential stray lines
2012-07-13 18:21:00 +00:00
animvpx.h
VP8: collect times while playing the video and print a summary to the log afterwards.
2012-07-13 18:20:55 +00:00
astub.c
High-level TROR drawing: clean up how things are passed around.
2012-08-13 18:25:37 +00:00
common.c
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
2012-07-01 22:11:33 +00:00
common_game.h
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
2012-07-01 22:11:33 +00:00
config.c
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
2012-07-01 22:11:33 +00:00
config.h
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
2012-07-01 22:11:33 +00:00
demo.c
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
2012-06-03 16:11:22 +00:00
demo.h
duke3d.h
Make DukePlayer_t's transporter_hold an int16_t again.
2012-07-25 18:56:11 +00:00
function.h
game.c
In places where fullscreen tiles are drawn (logo etc.), use clearallviews().
2012-08-19 12:53:24 +00:00
game.h
Rename args in G_DoSpriteAnimations(), for easier grepping.
2012-08-13 18:25:40 +00:00
gamedef.c
Fix the overlooking of EDUKE.CON in the absence of DUKE3D.GRP caused by r2726. Also, tweak a few string literals' use of quotation marks.
2012-06-27 17:45:52 +00:00
gamedef.h
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
2012-07-01 22:11:33 +00:00
gamedefs.h
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
2012-06-03 16:11:22 +00:00
gameexec.c
Lunatic: rotatesprite+test, player access, misc.
2012-08-19 12:52:18 +00:00
gameexec.h
Lunatic/LT: provide the predefined labels in con_lang, add "strict" from luajit.
2012-06-17 19:45:33 +00:00
gamestructures.c
Mass text replacement g_player[p].ps --> ps, part 1 (the easy one).
2012-08-10 19:11:53 +00:00
gamevars.c
The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
2012-06-03 16:09:33 +00:00
gamevars.h
Fix gamearrays on 64-bit platforms.
2012-05-25 15:23:48 +00:00
global.c
Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
2012-08-16 21:48:13 +00:00
global.h
Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
2012-08-16 21:48:13 +00:00
GNU.TXT
grpscan.c
The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
2012-06-03 16:09:33 +00:00
grpscan.h
input.c
Remove BUTTON(gamefunc_Jump) and KB_KeyPressed(sc_Space) from AdvanceTrigger so you can type spaces in savegame names.
2012-07-05 17:53:27 +00:00
input.h
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
2012-06-03 16:11:22 +00:00
keys.h
m32def.c
Mapster32: add "extend all highlighted sectors" func to 'F menu via a.m32.
2012-08-06 20:00:35 +00:00
m32def.h
New M32Script command "getspritelinktype" <spritenum> <<linktypevar>>.
2012-04-05 19:49:12 +00:00
m32exec.c
Text-repl.: hitinfo variables -> hit, hit{sprite,sect,wall} members -> no "hit"
2012-08-10 19:12:01 +00:00
m32structures.c
m32vars.c
Mapster32: add "extend all highlighted sectors" func to 'F menu via a.m32.
2012-08-06 20:00:35 +00:00
macros.h
Accumulated trivia, mostly "the usual".
2012-05-05 22:23:44 +00:00
mapster32.h
mdump.cpp
mdump.h
menus.c
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
2012-07-01 22:11:33 +00:00
menus.h
midi.c
midi.h
mpu401.c
mpu401.h
music.c
This should fix the "assignment discards 'const' qualifier" warning in music.c.
2012-07-09 19:00:23 +00:00
names.h
namesdyn.c
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
2012-07-01 22:11:33 +00:00
namesdyn.h
Patch adding Wii support by tueidj, part 11: miscellaneous changes
2012-05-01 12:41:13 +00:00
net.c
net: do strtok on a duplicated string containing the address in Net_Connect().
2012-06-03 19:20:41 +00:00
net.h
Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
2012-08-16 21:48:13 +00:00
old.diff
osdcmds.c
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
2012-07-01 22:11:33 +00:00
osdcmds.h
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
2012-07-01 22:11:33 +00:00
osdfuncs.c
Prevent integer div-by-0 (SIGFPE) when drawing console background with void tiles.
2012-07-22 11:10:08 +00:00
osdfuncs.h
player.c
player.c: fix a check of md_tilehasmodel return value against >0 (should be >=0)
2012-08-19 12:50:42 +00:00
player.h
Redraw background when ud.screen_size >= 8, unconditional on ud.statusbarscale.
2012-08-16 21:48:58 +00:00
premap.c
In places where fullscreen tiles are drawn (logo etc.), use clearallviews().
2012-08-19 12:53:24 +00:00
premap.h
quotes.h
Addition of 3 events:
2012-05-14 18:12:27 +00:00
rev.h
rts.c
Fix the overlooking of EDUKE.CON in the absence of DUKE3D.GRP caused by r2726. Also, tweak a few string literals' use of quotation marks.
2012-06-27 17:45:52 +00:00
rts.h
savegame.c
This probably fixes the music breakage caused by r2727.
2012-06-04 22:01:45 +00:00
savegame.h
sdlmusic.c
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
2012-07-01 22:11:33 +00:00
sector.c
Text-repl.: hitinfo variables -> hit, hit{sprite,sect,wall} members -> no "hit"
2012-08-10 19:12:01 +00:00
sector.h
Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
2012-08-16 21:48:13 +00:00
soundefs.h
sounds.c
Hacks for the splitscreen mod: play sounds from both players.
2012-08-13 18:25:53 +00:00
sounds.h
First round of sounds.c cleanup, no functional changes.
2012-08-13 18:25:48 +00:00
sounds_mapster32.c
sounds_mapster32.h
standard.h
startgtk.game.c
The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
2012-06-03 16:09:33 +00:00
startwin.game.c
The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
2012-06-03 16:09:33 +00:00
startwin.game.h
winbits.c