mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-16 09:21:36 +00:00
In places where fullscreen tiles are drawn (logo etc.), use clearallviews().
This really fixes clearing the borders to the left and right with widescreen and hud_bgstretch=0. Also, it seems to fix glitches when the "screen size" is small (ud.screen_size is large). git-svn-id: https://svn.eduke32.com/eduke32@2924 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
e9095c8470
commit
9caf442177
3 changed files with 36 additions and 34 deletions
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@ -416,7 +416,7 @@ void G_PlayAnim(const char *fn,char t)
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g_restorePalette = 0;
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}
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clearview(0);
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clearallviews(0);
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rotatesprite_fs(0<<16,0<<16,65536L,512,TILE_ANIM,0,0,2+4+8+16+64+(ud.bgstretch?1024:0));
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nextpage();
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@ -1923,10 +1923,12 @@ void fadepal(int32_t r, int32_t g, int32_t b, int32_t start, int32_t end, int32_
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}
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// START and END limits are always inclusive!
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// STEP must evenly divide END-START, i.e. abs(end-start)%step == 0
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static void fadepaltile(int32_t r, int32_t g, int32_t b, int32_t start, int32_t end, int32_t step, int32_t tile)
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{
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clearview(0);
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// STEP must evenly divide END-START
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Bassert(klabs(end-start)%step == 0);
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clearallviews(0);
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// (end-start)/step + 1 iterations
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do
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@ -3012,7 +3014,7 @@ void G_DrawBackground(void)
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{
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int32_t bgtile;
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clearview(0);
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clearallviews(0);
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// when not rendering a game, fullscreen wipe
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#define MENUTILE (!getrendermode()?MENUSCREEN:LOADSCREEN)
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@ -9091,7 +9093,7 @@ static void G_DisplayLogo(void)
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I_ClearAllInput();
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setview(0,0,xdim-1,ydim-1);
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clearview(0L);
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clearallviews(0L);
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G_FadePalette(0,0,0,63);
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flushperms();
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@ -9116,7 +9118,7 @@ static void G_DisplayLogo(void)
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I_ClearAllInput();
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}
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clearview(0L);
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clearallviews(0L);
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nextpage();
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}
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@ -9132,7 +9134,7 @@ static void G_DisplayLogo(void)
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//G_FadePalette(0,0,0,63);
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if (logoflags & LOGO_3DRSCREEN)
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{
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clearview(0);
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clearallviews(0);
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P_SetGamePalette(g_player[myconnectindex].ps, DREALMSPAL, 8+2/*+1*/); // JBF 20040308
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fadepal(0,0,0, 0,63,7);
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@ -9143,7 +9145,7 @@ static void G_DisplayLogo(void)
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totalclock = 0;
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while (totalclock < (120*7) && !I_CheckInputWaiting())
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{
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clearview(0);
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clearallviews(0);
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rotatesprite_fs(0,0,65536L,0,DREALMS,0,0,2+8+16+64+(ud.bgstretch?1024:0));
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@ -9161,12 +9163,12 @@ static void G_DisplayLogo(void)
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I_ClearInputWaiting();
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}
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clearview(0L);
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clearallviews(0L);
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nextpage();
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if (logoflags & LOGO_TITLESCREEN)
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{
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clearview(0);
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clearallviews(0);
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//g_player[myconnectindex].ps->palette = titlepal;
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P_SetGamePalette(g_player[myconnectindex].ps, TITLEPAL, 8+2/*+1*/); // JBF 20040308
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@ -9178,7 +9180,7 @@ static void G_DisplayLogo(void)
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while (totalclock < (860+120) && !I_CheckInputWaiting())
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{
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clearview(0);
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clearallviews(0);
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rotatesprite_fs(0,0,65536L,0,BETASCREEN,0,0,2+8+16+64+(ud.bgstretch?1024:0));
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if (logoflags & LOGO_DUKENUKEM)
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@ -9254,7 +9256,7 @@ static void G_DisplayLogo(void)
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}
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flushperms();
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clearview(0L);
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clearallviews(0L);
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nextpage();
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//g_player[myconnectindex].ps->palette = palette;
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@ -9262,7 +9264,7 @@ static void G_DisplayLogo(void)
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S_PlaySound(NITEVISION_ONOFF);
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//G_FadePalette(0,0,0,0);
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clearview(0L);
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clearallviews(0L);
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}
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static void G_Cleanup(void)
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@ -10846,7 +10848,7 @@ void G_BonusScreen(int32_t bonusonly)
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fadepal(0,0,0, 0,63,7);
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setview(0,0,xdim-1,ydim-1);
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clearview(0L);
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clearallviews(0L);
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nextpage();
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flushperms();
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@ -10864,7 +10866,7 @@ void G_BonusScreen(int32_t bonusonly)
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if (ud.lockout == 0)
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{
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P_SetGamePalette(g_player[myconnectindex].ps, ENDINGPAL, 8+2/*+1*/); // JBF 20040308
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clearview(0L);
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clearallviews(0L);
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rotatesprite_fs(0,50<<16,65536L,0,VICTORY1,0,0,2+8+16+64+128+(ud.bgstretch?1024:0));
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nextpage();
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//g_player[myconnectindex].ps->palette = endingpal;
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@ -10875,7 +10877,7 @@ void G_BonusScreen(int32_t bonusonly)
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// tinc = 0;
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while (1)
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{
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clearview(0L);
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clearallviews(0L);
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rotatesprite_fs(0,50<<16,65536L,0,VICTORY1,0,0,2+8+16+64+128+(ud.bgstretch?1024:0));
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// boss
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@ -10941,14 +10943,14 @@ void G_BonusScreen(int32_t bonusonly)
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case 1:
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S_StopMusic();
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clearview(0L);
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clearallviews(0L);
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nextpage();
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if (ud.lockout == 0)
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{
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G_PlayAnim("cineov2.anm",1);
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I_ClearInputWaiting();
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clearview(0L);
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clearallviews(0L);
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nextpage();
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}
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@ -10970,20 +10972,20 @@ void G_BonusScreen(int32_t bonusonly)
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setview(0,0,xdim-1,ydim-1);
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S_StopMusic();
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clearview(0L);
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clearallviews(0L);
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nextpage();
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if (ud.lockout == 0)
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{
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I_ClearInputWaiting();
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G_PlayAnim("vol4e1.anm",8);
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clearview(0L);
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clearallviews(0L);
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nextpage();
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G_PlayAnim("vol4e2.anm",10);
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clearview(0L);
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clearallviews(0L);
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nextpage();
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G_PlayAnim("vol4e3.anm",11);
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clearview(0L);
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clearallviews(0L);
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nextpage();
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}
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@ -10996,7 +10998,7 @@ void G_BonusScreen(int32_t bonusonly)
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G_FadePalette(0,0,0,0);
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2/*+1*/); // JBF 20040308
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// G_FadePalette(0,0,0,63);
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clearview(0L);
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clearallviews(0L);
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menutext(160,60,0,0,"Thanks to all our");
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menutext(160,60+16,0,0,"fans for giving");
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menutext(160,60+16+16,0,0,"us big heads.");
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@ -11010,7 +11012,7 @@ void G_BonusScreen(int32_t bonusonly)
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handle_events_while_no_input();
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fadepal(0,0,0, 0,63,3);
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clearview(0L);
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clearallviews(0L);
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nextpage();
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G_PlayAnim("DUKETEAM.ANM",4);
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@ -11018,7 +11020,7 @@ void G_BonusScreen(int32_t bonusonly)
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I_ClearInputWaiting();
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handle_events_while_no_input();
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clearview(0L);
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clearallviews(0L);
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nextpage();
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G_FadePalette(0,0,0,63);
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@ -11030,7 +11032,7 @@ void G_BonusScreen(int32_t bonusonly)
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case 2:
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S_StopMusic();
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clearview(0L);
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clearallviews(0L);
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nextpage();
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if (ud.lockout == 0)
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{
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@ -11040,7 +11042,7 @@ void G_BonusScreen(int32_t bonusonly)
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ototalclock = totalclock+200;
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while (totalclock < ototalclock)
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G_HandleAsync();
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clearview(0L);
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clearallviews(0L);
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nextpage();
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FX_StopAllSounds();
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@ -11080,7 +11082,7 @@ ENDANM:
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S_ClearSoundLocks();
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S_PlaySound(ENDSEQVOL3SND4);
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clearview(0L);
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clearallviews(0L);
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nextpage();
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G_PlayAnim("DUKETEAM.ANM",4);
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@ -11088,7 +11090,7 @@ ENDANM:
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I_ClearInputWaiting();
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handle_events_while_no_input();
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clearview(0L);
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clearallviews(0L);
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nextpage();
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G_FadePalette(0,0,0,63);
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}
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@ -11097,7 +11099,7 @@ ENDANM:
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FX_StopAllSounds();
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S_ClearSoundLocks();
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clearview(0L);
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clearallviews(0L);
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break;
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}
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@ -11266,7 +11268,7 @@ FRAGBONUS:
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if (g_player[myconnectindex].ps->gm&MODE_EOL)
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{
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clearview(0);
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clearallviews(0);
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rotatesprite_fs(0,0,65536L,0,BONUSSCREEN+gfx_offset,0,0,2+8+16+64+128+(ud.bgstretch?1024:0));
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@ -354,12 +354,12 @@ static void G_DoLoadScreen(const char *statustext, int32_t percent)
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i = ud.screen_size;
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ud.screen_size = 0;
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G_UpdateScreenArea();
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clearview(0L);
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clearallviews(0L);
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}
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if ((uint32_t)j < 2*MAXTILES)
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{
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clearview(0);
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clearallviews(0);
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rotatesprite_fs(320<<15,200<<15,65536L,0, j > MAXTILES-1?j-MAXTILES:j,0,0,
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2+8+64+(ud.bgstretch?1024:0));
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@ -406,7 +406,7 @@ static void G_DoLoadScreen(const char *statustext, int32_t percent)
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{
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if (!statustext)
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{
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clearview(0L);
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clearallviews(0L);
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//g_player[myconnectindex].ps->palette = palette;
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//G_FadePalette(0,0,0,0);
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
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