raze/source/games/exhumed/src
2022-10-18 18:34:29 +02:00
..
2d.cpp - avoid larger time jumps in Ramses text scroll. 2022-01-04 12:42:45 +01:00
aistuff.h - another set of simple changes. 2022-10-18 18:34:29 +02:00
anims.cpp - very simple replacements 2022-10-17 17:25:58 +02:00
anubis.cpp - rename GetActorHeightF 2022-10-18 18:34:28 +02:00
bubbles.cpp - lots of set_int_vel. 2022-10-17 17:25:59 +02:00
bullet.cpp - renamed movesprite functions as preparation 2022-10-18 18:34:29 +02:00
cd.cpp - Exhumed: use the loop flag when starting music. 2022-01-04 12:42:45 +01:00
cheats.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
d_menu.cpp - make all games return to the main menu when the game is ended with F10. 2021-05-04 11:32:09 +02:00
engine.h - renamed movesprite functions as preparation 2022-10-18 18:34:29 +02:00
enginesubs.cpp - animation precaching cleanup. 2022-08-05 23:48:43 +02:00
exhumed.cpp - floatified grenade vector. 2022-10-18 18:34:27 +02:00
exhumed.h - Floatify smoothratio for GameInterface::processSprites(). 2022-10-15 13:32:03 +02:00
exhumedactor.h - floatified grenade vector. 2022-10-18 18:34:27 +02:00
fish.cpp - renamed movesprite functions as preparation 2022-10-18 18:34:29 +02:00
freelistarray.h - clear some data on init. 2021-12-26 23:09:59 +01:00
gameloop.cpp - Exhumed: Flatten smoothratio back to float and rename to interpfrac. 2022-10-15 12:41:12 +02:00
grenade.cpp - renamed movesprite functions as preparation 2022-10-18 18:34:29 +02:00
gun.cpp - another set of simple changes. 2022-10-18 18:34:29 +02:00
init.cpp - floatified AddFlow 2022-10-18 18:34:27 +02:00
input.cpp - Added GC support to Exhumed 2021-12-26 23:09:59 +01:00
input.h - Added GC support to Exhumed 2021-12-26 23:09:59 +01:00
items.cpp - remove vel clear wrappers 2022-10-15 10:15:21 +02:00
lavadude.cpp - renamed movesprite functions as preparation 2022-10-18 18:34:29 +02:00
light.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
lighting.cpp - floatified AddFlow 2022-10-18 18:34:27 +02:00
lion.cpp - rename GetActorHeightF 2022-10-18 18:34:28 +02:00
map.cpp - floatified BelowNear and deleted unused GetActorExtents. 2022-10-18 18:34:24 +02:00
menu.cpp - short review and disasm variable renaming 2021-12-25 21:28:52 +01:00
move.cpp - renamed movesprite functions as preparation 2022-10-18 18:34:29 +02:00
movie.cpp - Backend update from GZDoom. 2022-10-14 20:19:48 +02:00
mummy.cpp - rename GetActorHeightF 2022-10-18 18:34:28 +02:00
namelist.h - ported Exhumed's status bar. 2021-05-15 10:25:38 +02:00
names.h - ported Exhumed's status bar. 2021-05-15 10:25:38 +02:00
object.cpp - renamed movesprite functions as preparation 2022-10-18 18:34:29 +02:00
osdcmds.cpp - Exhumed: Floatify eyelevel. 2022-10-15 13:32:02 +02:00
player.cpp - renamed movesprite functions as preparation 2022-10-18 18:34:29 +02:00
player.h - floatified movesprite and the thrust vector. 2022-10-18 18:34:24 +02:00
queen.cpp - renamed movesprite functions as preparation 2022-10-18 18:34:29 +02:00
ra.cpp - rename GetActorHeightF 2022-10-18 18:34:28 +02:00
ramses.cpp - Exhumed: AddFlash floatified 2022-10-08 10:06:04 +02:00
random.cpp - floatified BuildLavaLimb 2022-10-18 18:34:28 +02:00
rat.cpp - extremely trivial angle stuff 2022-10-18 18:34:27 +02:00
rex.cpp - trivial int_ang removals. 2022-10-18 18:34:27 +02:00
roach.cpp - floatified BuildBullet 2022-10-18 18:34:24 +02:00
runlist.cpp - bugfix for floor movement builder 2022-10-18 18:34:26 +02:00
save.cpp - sky management rework. 2022-01-16 12:12:43 +01:00
scorp.cpp - rename GetActorHeightF 2022-10-18 18:34:28 +02:00
sequence.cpp - sprite rotation angle math 2022-10-18 18:34:28 +02:00
sequence.h - Exhumed: pin death arms to the right side of the screen 2022-05-06 00:03:54 +02:00
set.cpp - renamed movesprite functions as preparation 2022-10-18 18:34:29 +02:00
snake.cpp - renamed movesprite functions as preparation 2022-10-18 18:34:29 +02:00
sound.cpp - handle some sound code fudging 2022-10-17 17:25:59 +02:00
sound.h - Exhumed: clean up PlayFXAtXYZ interface and its global variable abuse 2022-10-08 19:28:43 +02:00
spider.cpp - renamed movesprite functions as preparation 2022-10-18 18:34:29 +02:00
status.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
status.h - Exhumed: made the status bar independent of static global state. 2021-05-15 10:25:38 +02:00
switch.cpp - Exhumed: clean up PlayFXAtXYZ interface and its global variable abuse 2022-10-08 19:28:43 +02:00
trigdat.cpp - floatified most of the grenade code and GetWallNormal 2022-10-18 18:34:27 +02:00
view.cpp - another set of simple changes. 2022-10-18 18:34:29 +02:00
view.h - Exhumed: Floatify nQuake[] array. 2022-10-15 13:32:02 +02:00
wasp.cpp - another set of simple changes. 2022-10-18 18:34:29 +02:00