raze/source/games/duke/src
2022-12-11 19:43:54 +01:00
..
actors.cpp - use tickstat for all thinker loops that have no more special cases. 2022-12-11 19:43:54 +01:00
actors_d.cpp - use tickstat for all thinker loops that have no more special cases. 2022-12-11 19:43:54 +01:00
actors_lava.cpp - unlimized two map resources - cyclers and ambient tags. 2022-11-20 14:13:11 +01:00
actors_r.cpp - use tickstat for all thinker loops that have no more special cases. 2022-12-11 19:43:54 +01:00
animatesprites_d.cpp - scriptified all remaining Duke actors with specific init code and no CON part. 2022-12-11 19:43:53 +01:00
animatesprites_r.cpp - define several of RR's fullbright decorative sprites via spawnclasses remapping. 2022-12-11 19:43:53 +01:00
bowling.cpp - scriptified RR's bowling stuff. 2022-12-11 19:43:52 +01:00
ccmds.cpp - scriptified several of Duke's destructible items. 2022-12-11 19:43:52 +01:00
cheats.cpp - removed Scale(), CopyScale() and MultScale wrappers. 2022-10-30 16:51:32 +01:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - Duke: Add CON support for Duke Nukem 3D 1.1 Shareware. 2022-05-29 10:34:33 +10:00
conlabel.h - Duke: added missing include guard to conlabel.h. 2020-10-11 14:30:42 +02:00
conlabeldef.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
constants.h - cleaned up the main thinker loops, using a flag to denote actors that are not on STAT_ACTOR but need to run CON code. 2022-12-11 19:43:54 +01:00
d_menu.cpp - global search & replace of ->s-> with ->spr. 2021-12-30 09:56:56 +01:00
dispatch.cpp - scriptified all remaining Duke actors with specific init code and no CON part. 2022-12-11 19:43:53 +01:00
duke3d.h - moved the CON execute call to DDukeActor::Tick and removed a large portion of the special handling for scriptified actors. 2022-12-11 19:43:54 +01:00
dukeactor.h - added CallOnHit and named spawn. 2022-11-13 10:30:52 +01:00
flags_d.cpp - moved the CON execute call to DDukeActor::Tick and removed a large portion of the special handling for scriptified actors. 2022-12-11 19:43:54 +01:00
flags_r.cpp - cleaned up the main thinker loops, using a flag to denote actors that are not on STAT_ACTOR but need to run CON code. 2022-12-11 19:43:54 +01:00
funct.h - use tickstat for all thinker loops that have no more special cases. 2022-12-11 19:43:54 +01:00
game.cpp - preparations for the next script exports. 2022-12-11 19:43:53 +01:00
game_misc.cpp - define Duke's skies by name. 2022-12-11 19:43:50 +01:00
gamedef.cpp - Duke: fixed Jibs animation and scale. 2022-12-11 19:43:46 +01:00
gameexec.cpp - moved the CON execute call to DDukeActor::Tick and removed a large portion of the special handling for scriptified actors. 2022-12-11 19:43:54 +01:00
gameloop.cpp - scriptified transport vehicles. 2022-12-11 19:43:50 +01:00
gamevar.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
gamevar.h - silenced lots of warnings for deliberate type conversions. 2022-10-30 16:51:35 +01:00
global.cpp - renamed a few RR sprites plus one associated global variable. 2022-12-11 19:43:53 +01:00
global.h - renamed a few RR sprites plus one associated global variable. 2022-12-11 19:43:53 +01:00
hudweapon_d.cpp - Remove all remaining legacy wrappers. 2022-12-11 18:42:00 +01:00
hudweapon_r.cpp - scriptified RR's bowling stuff. 2022-12-11 19:43:52 +01:00
inlines.h - added isEffector inline and exported NATURALLIGHTNING which got a bit in the way. 2022-12-11 19:43:52 +01:00
input.cpp - Process scaled angle adjustments in each game's render function, not from the input function. 2022-12-11 18:42:01 +01:00
namelist_d.h - scriptified several smaller actors 2022-12-11 19:43:51 +01:00
namelist_r.h - renamed a few RR sprites plus one associated global variable. 2022-12-11 19:43:53 +01:00
names.h - scriptified all remaining Duke actors with specific init code and no CON part. 2022-12-11 19:43:53 +01:00
names_d.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
names_r.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
noise.cpp - Duke: Remove player_struct::posXY(). 2022-12-11 18:41:43 +01:00
player.cpp - scriptified all remaining Duke actors with specific init code and no CON part. 2022-12-11 19:43:53 +01:00
player_d.cpp - preparations for the next script exports. 2022-12-11 19:43:53 +01:00
player_r.cpp - scriptified the toilet. 2022-12-11 19:43:53 +01:00
player_w.cpp - virtualized the 'shoot' interface and scriptified the bloodsplats to test it. 2022-12-11 19:43:48 +01:00
prediction.cpp - Duke: Remove all remaining angle wrapper usage. 2022-12-11 18:42:00 +01:00
prediction.h - Cut over to DAngle from fixedhoriz and remove the latter. 2022-10-25 07:06:55 +02:00
premap.cpp - renamed a few RR sprites plus one associated global variable. 2022-12-11 19:43:53 +01:00
premap_d.cpp - added isEffector inline and exported NATURALLIGHTNING which got a bit in the way. 2022-12-11 19:43:52 +01:00
premap_r.cpp - renamed a few RR sprites plus one associated global variable. 2022-12-11 19:43:53 +01:00
render.cpp - scriptified transport vehicles. 2022-12-11 19:43:50 +01:00
savegame.cpp - renamed a few RR sprites plus one associated global variable. 2022-12-11 19:43:53 +01:00
sbar.cpp - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
sectors.cpp - added isEffector inline and exported NATURALLIGHTNING which got a bit in the way. 2022-12-11 19:43:52 +01:00
sectors_d.cpp - scriptified all remaining Duke actors with specific init code and no CON part. 2022-12-11 19:43:53 +01:00
sectors_r.cpp - scriptified two of RRRA's special effects. 2022-12-11 19:43:54 +01:00
soundefs.h - constant cleanup. 2020-07-06 13:26:26 +02:00
sounds.cpp - scriptified all remaining Duke actors with specific init code and no CON part. 2022-12-11 19:43:53 +01:00
sounds.h - scriptified all remaining Duke actors with specific init code and no CON part. 2022-12-11 19:43:53 +01:00
spawn.cpp - define several of RR's fullbright decorative sprites via spawnclasses remapping. 2022-12-11 19:43:53 +01:00
spawn_d.cpp - scriptified all remaining Duke actors with specific init code and no CON part. 2022-12-11 19:43:53 +01:00
spawn_r.cpp - scriptified two of RRRA's special effects. 2022-12-11 19:43:54 +01:00
types.h - moved the CON execute call to DDukeActor::Tick and removed a large portion of the special handling for scriptified actors. 2022-12-11 19:43:54 +01:00
vmexports.cpp - moved the CON execute call to DDukeActor::Tick and removed a large portion of the special handling for scriptified actors. 2022-12-11 19:43:54 +01:00