raze/source/games/sw/src/inv.h
Christoph Oelckers fc11f537f7 - project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
2021-01-10 20:31:32 +01:00

59 lines
1.8 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 1997, 2005 - 3D Realms Entertainment
This file is part of Shadow Warrior version 1.2
Shadow Warrior is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Original Source: 1997 - Frank Maddin and Jim Norwood
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
enum InventoryNames
{
INVENTORY_MEDKIT,
INVENTORY_REPAIR_KIT,
INVENTORY_CLOAK, // de-cloak when firing
INVENTORY_NIGHT_VISION,
INVENTORY_CHEMBOMB,
INVENTORY_FLASHBOMB,
INVENTORY_CALTROPS,
MAX_INVENTORY
};
typedef struct
{
const char *Name;
void (*Init)(PLAYERp);
void (*Stop)(PLAYERp, short);
short DecPerSec;
short MaxInv;
int Scale;
short Flags;
} INVENTORY_DATA, *INVENTORY_DATAp;
extern INVENTORY_DATA InventoryData[MAX_INVENTORY+1];
#define INVF_AUTO_USE (BIT(0))
#define INVF_TIMED (BIT(1))
#define INVF_COUNT (BIT(2))
void PlayerUpdateInventory(PLAYERp pp,short InventoryNum);
void InventoryKeys(PLAYERp pp);
void UseInventoryRepairKit(PLAYERp pp);
void InventoryTimer(PLAYERp pp);