//------------------------------------------------------------------------- /* Copyright (C) 1997, 2005 - 3D Realms Entertainment This file is part of Shadow Warrior version 1.2 Shadow Warrior is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Original Source: 1997 - Frank Maddin and Jim Norwood Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- enum InventoryNames { INVENTORY_MEDKIT, INVENTORY_REPAIR_KIT, INVENTORY_CLOAK, // de-cloak when firing INVENTORY_NIGHT_VISION, INVENTORY_CHEMBOMB, INVENTORY_FLASHBOMB, INVENTORY_CALTROPS, MAX_INVENTORY }; typedef struct { const char *Name; void (*Init)(PLAYERp); void (*Stop)(PLAYERp, short); short DecPerSec; short MaxInv; int Scale; short Flags; } INVENTORY_DATA, *INVENTORY_DATAp; extern INVENTORY_DATA InventoryData[MAX_INVENTORY+1]; #define INVF_AUTO_USE (BIT(0)) #define INVF_TIMED (BIT(1)) #define INVF_COUNT (BIT(2)) void PlayerUpdateInventory(PLAYERp pp,short InventoryNum); void InventoryKeys(PLAYERp pp); void UseInventoryRepairKit(PLAYERp pp); void InventoryTimer(PLAYERp pp);