raze/source/games/sw/src
2021-03-20 17:08:55 +01:00
..
2d.cpp - project cleanup 2021-01-10 20:31:32 +01:00
actor.cpp - SW: added persistent copy of oz. 2021-02-28 12:35:34 +01:00
ai.cpp - project cleanup 2021-01-10 20:31:32 +01:00
ai.h - project cleanup 2021-01-10 20:31:32 +01:00
ambient.h - project cleanup 2021-01-10 20:31:32 +01:00
bots.h - project cleanup 2021-01-10 20:31:32 +01:00
break.cpp - project cleanup 2021-01-10 20:31:32 +01:00
break.h - project cleanup 2021-01-10 20:31:32 +01:00
bunny.cpp - project cleanup 2021-01-10 20:31:32 +01:00
cache.cpp - project cleanup 2021-01-10 20:31:32 +01:00
cheats.cpp - project cleanup 2021-01-10 20:31:32 +01:00
colormap.cpp - project cleanup 2021-01-10 20:31:32 +01:00
conpic.h - project cleanup 2021-01-10 20:31:32 +01:00
coolg.cpp - project cleanup 2021-01-10 20:31:32 +01:00
coolie.cpp - project cleanup 2021-01-10 20:31:32 +01:00
copysect.cpp - project cleanup 2021-01-10 20:31:32 +01:00
d_menu.cpp - project cleanup 2021-01-10 20:31:32 +01:00
damage.h - project cleanup 2021-01-10 20:31:32 +01:00
digi.h - project cleanup 2021-01-10 20:31:32 +01:00
draw.cpp - replaced the engine automap drawer with one leveraging the newly added sector geometry data. 2021-03-20 16:20:48 +01:00
eel.cpp - project cleanup 2021-01-10 20:31:32 +01:00
game.cpp - re-added the fix for the inverted card reader in Twin Dragon's Map 10. 2021-03-06 12:20:03 +01:00
game.h - moved some original Raze code out if the Build folder. 2021-03-20 17:08:55 +01:00
girlninj.cpp - project cleanup 2021-01-10 20:31:32 +01:00
goro.cpp - project cleanup 2021-01-10 20:31:32 +01:00
hornet.cpp - project cleanup 2021-01-10 20:31:32 +01:00
input.cpp - project cleanup 2021-01-10 20:31:32 +01:00
interpso.cpp - project cleanup 2021-01-10 20:31:32 +01:00
interpso.h - project cleanup 2021-01-10 20:31:32 +01:00
inv.cpp - project cleanup 2021-01-10 20:31:32 +01:00
inv.h - project cleanup 2021-01-10 20:31:32 +01:00
jsector.cpp - project cleanup 2021-01-10 20:31:32 +01:00
jsector.h - project cleanup 2021-01-10 20:31:32 +01:00
jtags.h - project cleanup 2021-01-10 20:31:32 +01:00
jweapon.cpp - project cleanup 2021-01-10 20:31:32 +01:00
lava.cpp - project cleanup 2021-01-10 20:31:32 +01:00
light.cpp - project cleanup 2021-01-10 20:31:32 +01:00
light.h - project cleanup 2021-01-10 20:31:32 +01:00
lists.h - project cleanup 2021-01-10 20:31:32 +01:00
mclip.cpp - project cleanup 2021-01-10 20:31:32 +01:00
mclip.h - project cleanup 2021-01-10 20:31:32 +01:00
menus.cpp - project cleanup 2021-01-10 20:31:32 +01:00
menus.h - project cleanup 2021-01-10 20:31:32 +01:00
mfile.h - project cleanup 2021-01-10 20:31:32 +01:00
misc.h - project cleanup 2021-01-10 20:31:32 +01:00
miscactr.cpp - project cleanup 2021-01-10 20:31:32 +01:00
morph.cpp - project cleanup 2021-01-10 20:31:32 +01:00
mytypes.h - project cleanup 2021-01-10 20:31:32 +01:00
namelist.h - project cleanup 2021-01-10 20:31:32 +01:00
names.h - project cleanup 2021-01-10 20:31:32 +01:00
names2.h - project cleanup 2021-01-10 20:31:32 +01:00
network.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
network.h - project cleanup 2021-01-10 20:31:32 +01:00
ninja.cpp - project cleanup 2021-01-10 20:31:32 +01:00
osdcmds.cpp - Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it. 2021-02-18 21:47:37 +11:00
pal.h - project cleanup 2021-01-10 20:31:32 +01:00
panel.cpp Revert "- SW: Alt implementation for preparing a nuke." 2021-03-02 20:02:20 +11:00
panel.h - little bit of engine cleanup. 2021-02-25 12:16:21 +01:00
parent.h - project cleanup 2021-01-10 20:31:32 +01:00
player.cpp - SW: added persistent copy of oz. 2021-02-28 12:35:34 +01:00
player.h - project cleanup 2021-01-10 20:31:32 +01:00
predict.cpp - project cleanup 2021-01-10 20:31:32 +01:00
quake.cpp - project cleanup 2021-01-10 20:31:32 +01:00
ripper.cpp - project cleanup 2021-01-10 20:31:32 +01:00
ripper2.cpp - project cleanup 2021-01-10 20:31:32 +01:00
rooms.cpp - project cleanup 2021-01-10 20:31:32 +01:00
rotator.cpp - project cleanup 2021-01-10 20:31:32 +01:00
save.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
saveable.cpp - project cleanup 2021-01-10 20:31:32 +01:00
saveable.h - project cleanup 2021-01-10 20:31:32 +01:00
sbar.cpp - project cleanup 2021-01-10 20:31:32 +01:00
scrip2.cpp - project cleanup 2021-01-10 20:31:32 +01:00
sector.cpp - project cleanup 2021-01-10 20:31:32 +01:00
sector.h - project cleanup 2021-01-10 20:31:32 +01:00
serp.cpp - project cleanup 2021-01-10 20:31:32 +01:00
skel.cpp - project cleanup 2021-01-10 20:31:32 +01:00
skull.cpp - project cleanup 2021-01-10 20:31:32 +01:00
slidor.cpp - project cleanup 2021-01-10 20:31:32 +01:00
sounds.cpp - allow game specific music names for all games supporting an Ogg-format CD audio soundtrack. 2021-03-12 23:15:34 +01:00
sounds.h - project cleanup 2021-01-10 20:31:32 +01:00
spike.cpp - SW: added persistent copy of oz. 2021-02-28 12:35:34 +01:00
sprite.cpp - SW: added persistent copy of oz. 2021-02-28 12:35:34 +01:00
sprite.h - project cleanup 2021-01-10 20:31:32 +01:00
stag.h - project cleanup 2021-01-10 20:31:32 +01:00
sumo.cpp - project cleanup 2021-01-10 20:31:32 +01:00
tags.h - project cleanup 2021-01-10 20:31:32 +01:00
text.cpp - project cleanup 2021-01-10 20:31:32 +01:00
track.cpp - SW: added persistent copy of oz. 2021-02-28 12:35:34 +01:00
vator.cpp - SW: added persistent copy of oz. 2021-02-28 12:35:34 +01:00
vis.cpp - project cleanup 2021-01-10 20:31:32 +01:00
wallmove.cpp - project cleanup 2021-01-10 20:31:32 +01:00
warp.cpp - project cleanup 2021-01-10 20:31:32 +01:00
weapon.cpp - SW: added persistent copy of oz. 2021-02-28 12:35:34 +01:00
weapon.h - project cleanup 2021-01-10 20:31:32 +01:00
zilla.cpp - project cleanup 2021-01-10 20:31:32 +01:00
zombie.cpp - project cleanup 2021-01-10 20:31:32 +01:00