raze/source/blood/src
2021-01-04 15:15:19 +11:00
..
actor.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
actor.h - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
ai.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
ai.h - moved dudeSlope fully into DBloodActor. 2020-12-04 18:03:02 +01:00
aibat.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
aibeast.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
aiboneel.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
aiburn.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
aicaleb.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
aicerber.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
aicult.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
aigarg.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
aighost.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
aigilbst.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
aihand.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
aihound.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
aiinnoc.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
aipod.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
airat.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
aispid.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
aistate.h - renamed more disasm stuff. 2020-11-21 20:10:45 +01:00
aitchern.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
aiunicult.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
aiunicult.h - rerouted all accesses to gDudeSlope. 2020-12-04 18:03:02 +01:00
aizomba.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
aizombf.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
animatesprite.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
asound.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
barf.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
blood.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
blood.h - Automap: Put in framework to interpolate automap player. 2021-01-02 18:23:01 +11:00
bloodactor.h - split actInit into several smaller functions. 2020-12-06 12:52:08 +01:00
callback.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
callback.h - Added tracking type of conditions. Generally conditions is still WIP. 2020-05-22 17:28:35 +02:00
choke.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
choke.h - even more renames 2020-11-22 12:48:42 +01:00
common_game.h - Blood: Savegame fully transitioned to JSON 2020-11-23 09:53:58 +01:00
controls.cpp - Blood: Migrate game's slopetilting code to calcviewpitch(). 2021-01-02 14:40:35 +11:00
credits.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
d_menu.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
db.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
db.h - use floats for wall panning offsets. 2020-11-26 18:32:35 +01:00
dude.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
dude.h - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
endgame.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
endgame.h - transitioned Blood to the new level change messaging system 2020-09-04 20:46:44 +02:00
eventq.cpp [Blood] Fix negative priority event processing 2020-12-31 20:43:18 +01:00
eventq.h - simplified the event management further and added a JSON serializer for it. 2020-11-21 15:09:38 +01:00
fire.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
fx.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
fx.h - renamed more disasm stuff. 2020-11-21 20:10:45 +01:00
gameutil.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
gameutil.h - JSON serializer for actor. 2020-11-22 12:48:42 +01:00
gib.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
gib.h - use a local bit array in Blood's precacher. 2020-09-08 19:18:11 +02:00
globals.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
globals.h - Blood: Removed most #defines. 2020-10-11 14:30:43 +02:00
hudsprites.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
inifile.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
inifile.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
levels.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
levels.h - Blood: Savegame fully transitioned to JSON 2020-11-23 09:53:58 +01:00
loadsave.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
messages.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
messages.h - Blood: #define replacement 2020-10-11 14:30:43 +02:00
mirrors.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
misc.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
misc.h - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
namelist.h - define console background for Blood. 2020-10-25 15:31:20 +01:00
nnexts.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
nnexts.h - Blood: #define replacement 2020-10-11 14:30:43 +02:00
osdcmd.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
player.cpp - Blood: Move synchronised input call to doslopetilting() above call to resetForcedSyncInput(). 2021-01-02 14:54:54 +11:00
player.h - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
prediction.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
preload.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
qav.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
qav.h - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
replace.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
sbar.cpp - Blood: fixed double inventory display on overlay status bar. 2020-12-10 19:02:09 +01:00
sectorfx.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
sectorfx.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
seq.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
seq.h - Blood: cleanup and simplification of SEQ code. 2020-11-21 18:12:51 +01:00
seqcb.h - refactored the SEQ callback to receive an actor pointer instead of an xsprite index. 2020-12-04 18:03:01 +01:00
sfx.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
sound.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
sound.h - even more renames 2020-11-22 12:48:42 +01:00
tile.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
trig.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
triggers.cpp [Blood] Fix wrong sector path marker stat lookup 2020-12-31 20:43:18 +01:00
triggers.h - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
view.cpp - Blood: Fix automap player smoothness. 2021-01-02 19:41:48 +11:00
view.h - made the new interpolation system work in Blood. 2020-11-26 18:32:35 +01:00
warp.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
weapon.cpp - Blood: Fix glitched akimbo shotguns by removing code that needed to go with 182b8023ca. 2021-01-04 15:15:19 +11:00