mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 17:01:28 +00:00
- renamed more disasm stuff.
This commit is contained in:
parent
27dfefef6c
commit
f73ca55c79
14 changed files with 56 additions and 56 deletions
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@ -5937,7 +5937,7 @@ void actProcessSprites(void)
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{
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PLAYER *pPlayer = &gPlayer[pSprite->type-kDudePlayer1];
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if (pPlayer->voodooTargets)
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sub_41250(pPlayer);
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voodooTarget(pPlayer);
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if (pPlayer->hand && Chance(0x8000))
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actDamageSprite(nSprite, pSprite, DAMAGE_TYPE_4, 12);
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if (pPlayer->isUnderwater)
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@ -44,26 +44,26 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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BEGIN_BLD_NS
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static void sub_7034C(spritetype *, XSPRITE *);
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static void sub_70380(spritetype *, XSPRITE *);
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static void sub_704D8(spritetype *, XSPRITE *);
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static void aiPodSearch(spritetype *, XSPRITE *);
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static void aiPodMove(spritetype *, XSPRITE *);
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static void aiPodChase(spritetype *, XSPRITE *);
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AISTATE podIdle = { kAiStateIdle, 0, -1, 0, NULL, NULL, aiThinkTarget, NULL };
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AISTATE pod13A600 = { kAiStateMove, 7, -1, 3600, NULL, aiMoveTurn, sub_70380, &podSearch };
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AISTATE podSearch = { kAiStateSearch, 0, -1, 3600, NULL, aiMoveTurn, sub_7034C, &podSearch };
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AISTATE pod13A638 = { kAiStateChase, 8, dword_279B34, 600, NULL, NULL, NULL, &podChase };
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AISTATE podMove = { kAiStateMove, 7, -1, 3600, NULL, aiMoveTurn, aiPodMove, &podSearch };
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AISTATE podSearch = { kAiStateSearch, 0, -1, 3600, NULL, aiMoveTurn, aiPodSearch, &podSearch };
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AISTATE podStartChase = { kAiStateChase, 8, dword_279B34, 600, NULL, NULL, NULL, &podChase };
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AISTATE podRecoil = { kAiStateRecoil, 5, -1, 0, NULL, NULL, NULL, &podChase };
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AISTATE podChase = { kAiStateChase, 6, -1, 0, NULL, aiMoveTurn, sub_704D8, NULL };
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AISTATE podChase = { kAiStateChase, 6, -1, 0, NULL, aiMoveTurn, aiPodChase, NULL };
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AISTATE tentacleIdle = { kAiStateIdle, 0, -1, 0, NULL, NULL, aiThinkTarget, NULL };
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AISTATE tentacle13A6A8 = { kAiStateOther, 7, dword_279B3C, 0, NULL, NULL, NULL, &tentacle13A6C4 };
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AISTATE tentacle13A6C4 = { kAiStateOther, -1, -1, 0, NULL, NULL, NULL, &tentacleChase };
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AISTATE tentacle13A6E0 = { kAiStateOther, 8, dword_279B40, 0, NULL, NULL, NULL, &tentacle13A6FC };
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AISTATE tentacle13A6FC = { kAiStateOther, -1, -1, 0, NULL, NULL, NULL, &tentacleIdle };
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AISTATE tentacle13A718 = { kAiStateOther, 8, -1, 3600, NULL, aiMoveTurn, sub_70380, &tentacleSearch };
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AISTATE tentacleSearch = { kAiStateOther, 0, -1, 3600, NULL, aiMoveTurn, sub_7034C, NULL };
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AISTATE tentacle13A750 = { kAiStateOther, 6, dword_279B38, 120, NULL, NULL, NULL, &tentacleChase };
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AISTATE tentacleMove = { kAiStateOther, 8, -1, 3600, NULL, aiMoveTurn, aiPodMove, &tentacleSearch };
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AISTATE tentacleSearch = { kAiStateOther, 0, -1, 3600, NULL, aiMoveTurn, aiPodSearch, NULL };
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AISTATE tentacleStartChase = { kAiStateOther, 6, dword_279B38, 120, NULL, NULL, NULL, &tentacleChase };
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AISTATE tentacleRecoil = { kAiStateRecoil, 5, -1, 0, NULL, NULL, NULL, &tentacleChase };
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AISTATE tentacleChase = { kAiStateChase, 6, -1, 0, NULL, aiMoveTurn, sub_704D8, NULL };
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AISTATE tentacleChase = { kAiStateChase, 6, -1, 0, NULL, aiMoveTurn, aiPodChase, NULL };
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void sub_6FF08(int, int nXSprite)
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{
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@ -79,7 +79,7 @@ void sub_6FF54(int, int nXSprite)
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sfxPlay3DSound(&sprite[nSprite], 2500, -1, 0);
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}
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void sub_6FFA0(int, int nXSprite)
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void podAttack(int, int nXSprite)
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{
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XSPRITE *pXSprite = &xsprite[nXSprite];
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int nSprite = pXSprite->reference;
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@ -160,13 +160,13 @@ void sub_70284(int, int nXSprite)
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sub_2A620(nSprite, pSprite->x, pSprite->y, pSprite->z, pSprite->sectnum, nDist, 1, 5*(1+gGameOptions.nDifficulty), dmgType, 2, nBurn, 0, 0);
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}
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static void sub_7034C(spritetype *pSprite, XSPRITE *pXSprite)
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static void aiPodSearch(spritetype *pSprite, XSPRITE *pXSprite)
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{
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aiChooseDirection(pSprite, pXSprite, pXSprite->goalAng);
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aiThinkTarget(pSprite, pXSprite);
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}
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static void sub_70380(spritetype *pSprite, XSPRITE *pXSprite)
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static void aiPodMove(spritetype *pSprite, XSPRITE *pXSprite)
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{
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///assert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
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if (!(pSprite->type >= kDudeBase && pSprite->type < kDudeMax)) {
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@ -195,17 +195,17 @@ static void sub_70380(spritetype *pSprite, XSPRITE *pXSprite)
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aiThinkTarget(pSprite, pXSprite);
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}
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static void sub_704D8(spritetype *pSprite, XSPRITE *pXSprite)
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static void aiPodChase(spritetype *pSprite, XSPRITE *pXSprite)
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{
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if (pXSprite->target == -1) {
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switch (pSprite->type) {
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case kDudePodGreen:
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case kDudePodFire:
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aiNewState(pSprite, pXSprite, &pod13A600);
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aiNewState(pSprite, pXSprite, &podMove);
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break;
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case kDudeTentacleGreen:
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case kDudeTentacleFire:
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aiNewState(pSprite, pXSprite, &tentacle13A718);
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aiNewState(pSprite, pXSprite, &tentacleMove);
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break;
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}
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return;
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@ -254,11 +254,11 @@ static void sub_704D8(spritetype *pSprite, XSPRITE *pXSprite)
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switch (pSprite->type) {
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case kDudePodGreen:
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case kDudePodFire:
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aiNewState(pSprite, pXSprite, &pod13A638);
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aiNewState(pSprite, pXSprite, &podStartChase);
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break;
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case kDudeTentacleGreen:
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case kDudeTentacleFire:
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aiNewState(pSprite, pXSprite, &tentacle13A750);
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aiNewState(pSprite, pXSprite, &tentacleStartChase);
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break;
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}
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}
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@ -270,11 +270,11 @@ static void sub_704D8(spritetype *pSprite, XSPRITE *pXSprite)
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switch (pSprite->type) {
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case kDudePodGreen:
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case kDudePodFire:
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aiNewState(pSprite, pXSprite, &pod13A600);
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aiNewState(pSprite, pXSprite, &podMove);
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break;
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case kDudeTentacleGreen:
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case kDudeTentacleFire:
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aiNewState(pSprite, pXSprite, &tentacle13A718);
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aiNewState(pSprite, pXSprite, &tentacleMove);
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break;
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}
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pXSprite->target = -1;
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@ -282,9 +282,9 @@ extern AISTATE innocentTeslaRecoil;
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extern AISTATE innocentGoto;
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extern AISTATE podIdle;
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extern AISTATE pod13A600;
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extern AISTATE podMove;
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extern AISTATE podSearch;
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extern AISTATE pod13A638;
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extern AISTATE podStartChase;
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extern AISTATE podRecoil;
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extern AISTATE podChase;
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extern AISTATE tentacleIdle;
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@ -292,9 +292,9 @@ extern AISTATE tentacle13A6A8;
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extern AISTATE tentacle13A6C4;
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extern AISTATE tentacle13A6E0;
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extern AISTATE tentacle13A6FC;
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extern AISTATE tentacle13A718;
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extern AISTATE tentacleMove;
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extern AISTATE tentacleSearch;
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extern AISTATE tentacle13A750;
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extern AISTATE tentacleStartChase;
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extern AISTATE tentacleRecoil;
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extern AISTATE tentacleChase;
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@ -518,7 +518,7 @@ void GameInterface::app_init()
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sndInit();
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registerosdcommands();
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gChoke.init(518, sub_84230);
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gChoke.init(518, chokeCallback);
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UpdateDacs(0, true);
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enginecompatibility_mode = ENGINECOMPATIBILITY_19960925;
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@ -415,7 +415,7 @@ void fxBloodBits(int nSprite) // 14
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if (pFX)
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pFX->ang = nAngle;
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}
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gFX.sub_73FFC(nSprite);
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gFX.remove(nSprite);
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}
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@ -569,7 +569,7 @@ void fxPodBloodSplat(int nSprite) // 19
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if (pFX)
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pFX->ang = nAngle;
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}
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gFX.sub_73FFC(nSprite);
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gFX.remove(nSprite);
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}
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@ -72,7 +72,7 @@ void CChoke::animateChoke(int x, int y, int smoothratio)
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}
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void sub_84230(PLAYER* pPlayer)
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void chokeCallback(PLAYER* pPlayer)
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{
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int t = gGameOptions.nDifficulty + 2;
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if (pPlayer->handTime < 64)
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@ -53,7 +53,7 @@ public:
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void(*callback)(PLAYER*);
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};
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void sub_84230(PLAYER*);
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void chokeCallback(PLAYER*);
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extern CChoke gChoke;
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@ -118,7 +118,7 @@ FXDATA gFXData[] = {
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{ kCallbackNone, 1, 70, 1, -13981, 5120, 0, 0, 0, 0, 0, 0, 0 }
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};
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void CFX::sub_73FB0(int nSprite)
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void CFX::destroy(int nSprite)
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{
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if (nSprite < 0 || nSprite >= kMaxSprites)
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return;
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@ -128,7 +128,7 @@ void CFX::sub_73FB0(int nSprite)
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DeleteSprite(nSprite);
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}
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void CFX::sub_73FFC(int nSprite)
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void CFX::remove(int nSprite)
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{
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if (nSprite < 0 || nSprite >= kMaxSprites)
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return;
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@ -174,7 +174,7 @@ spritetype * CFX::fxSpawn(FX_ID nFx, int nSector, int x, int y, int z, unsigned
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nSprite = it.NextIndex();
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if (nSprite == -1)
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return NULL;
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sub_73FB0(nSprite);
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destroy(nSprite);
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}
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spritetype *pSprite = actSpawnSprite(nSector, x, y, z, 1, 0);
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pSprite->type = nFx;
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@ -228,14 +228,14 @@ void CFX::fxProcess(void)
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updatesector(pSprite->x, pSprite->y, &nSector);
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if (nSector == -1)
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{
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sub_73FFC(nSprite);
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remove(nSprite);
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continue;
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}
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if (getflorzofslope(pSprite->sectnum, pSprite->x, pSprite->y) <= pSprite->z)
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{
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if (pFXData->funcID < 0 || pFXData->funcID >= kCallbackMax)
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{
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sub_73FFC(nSprite);
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remove(nSprite);
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continue;
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}
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assert(gCallback[pFXData->funcID] != NULL);
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@ -254,14 +254,14 @@ void CFX::fxProcess(void)
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getzsofslope(nSector, pSprite->x, pSprite->y, &ceilZ, &floorZ);
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if (ceilZ > pSprite->z && !(sector[nSector].ceilingstat&1))
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{
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sub_73FFC(nSprite);
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remove(nSprite);
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continue;
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}
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if (floorZ < pSprite->z)
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{
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if (pFXData->funcID < 0 || pFXData->funcID >= kCallbackMax)
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{
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sub_73FFC(nSprite);
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remove(nSprite);
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continue;
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}
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assert(gCallback[pFXData->funcID] != NULL);
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@ -91,8 +91,8 @@ enum FX_ID {
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class CFX {
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public:
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void sub_73FB0(int);
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void sub_73FFC(int);
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void destroy(int);
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void remove(int);
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spritetype * fxSpawn(FX_ID, int, int, int, int, unsigned int);
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void fxProcess(void);
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};
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@ -301,9 +301,9 @@ static AISTATE* allAIStates[] =
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&innocentTeslaRecoil,
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&innocentGoto,
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&podIdle,
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&pod13A600,
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&podMove,
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&podSearch,
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&pod13A638,
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&podStartChase,
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&podRecoil,
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&podChase,
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&tentacleIdle,
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@ -311,9 +311,9 @@ static AISTATE* allAIStates[] =
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&tentacle13A6C4,
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&tentacle13A6E0,
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&tentacle13A6FC,
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&tentacle13A718,
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&tentacleMove,
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&tentacleSearch,
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&tentacle13A750,
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&tentacleStartChase,
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&tentacleRecoil,
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&tentacleChase,
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&ratIdle,
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@ -885,7 +885,7 @@ void playerInit(int nPlayer, unsigned int a2)
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playerReset(pPlayer);
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}
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char sub_3A158(PLAYER *a1, spritetype *a2)
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char findDroppedLeech(PLAYER *a1, spritetype *a2)
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{
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int nSprite;
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StatIterator it(kStatThing);
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@ -1114,7 +1114,7 @@ char PickupWeapon(PLAYER *pPlayer, spritetype *pWeapon) {
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int nWeaponType = pWeaponItemData->type;
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int nAmmoType = pWeaponItemData->ammoType;
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if (!pPlayer->hasWeapon[nWeaponType] || gGameOptions.nWeaponSettings == 2 || gGameOptions.nWeaponSettings == 3) {
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if (pWeapon->type == kItemWeaponLifeLeech && gGameOptions.nGameType > 1 && sub_3A158(pPlayer, NULL))
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if (pWeapon->type == kItemWeaponLifeLeech && gGameOptions.nGameType > 1 && findDroppedLeech(pPlayer, NULL))
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return 0;
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pPlayer->hasWeapon[nWeaponType] = 1;
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if (nAmmoType == -1) return 0;
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@ -1255,7 +1255,7 @@ int ActionScan(PLAYER *pPlayer, int *a2, int *a3)
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XSPRITE *pXSprite = &xsprite[*a3];
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if (pSprite->type == kThingDroppedLifeLeech)
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{
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if (gGameOptions.nGameType > 1 && sub_3A158(pPlayer, pSprite))
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if (gGameOptions.nGameType > 1 && findDroppedLeech(pPlayer, pSprite))
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return -1;
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pXSprite->data4 = pPlayer->nPlayer;
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pXSprite->isTriggered = 0;
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@ -1893,7 +1893,7 @@ int playerDamageArmor(PLAYER *pPlayer, DAMAGE_TYPE nType, int nDamage)
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return nDamage;
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}
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spritetype *sub_40A94(PLAYER *pPlayer, int a2)
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spritetype *flagDropped(PLAYER *pPlayer, int a2)
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{
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char buffer[80];
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spritetype *pSprite = NULL;
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@ -1998,8 +1998,8 @@ int playerDamageSprite(int nSource, PLAYER *pPlayer, DAMAGE_TYPE nDamageType, in
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}
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sfxKill3DSound(pPlayer->pSprite, -1, 441);
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if (gGameOptions.nGameType == 3 && pPlayer->hasFlag) {
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if (pPlayer->hasFlag&1) sub_40A94(pPlayer, kItemFlagA);
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if (pPlayer->hasFlag&2) sub_40A94(pPlayer, kItemFlagB);
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if (pPlayer->hasFlag&1) flagDropped(pPlayer, kItemFlagA);
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if (pPlayer->hasFlag&2) flagDropped(pPlayer, kItemFlagB);
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}
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pPlayer->deathTime = 0;
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pPlayer->qavLoop = 0;
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@ -2074,7 +2074,7 @@ int UseAmmo(PLAYER *pPlayer, int nAmmoType, int nDec)
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return pPlayer->ammoCount[nAmmoType];
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}
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void sub_41250(PLAYER *pPlayer)
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void voodooTarget(PLAYER *pPlayer)
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{
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int v4 = pPlayer->aim.dz;
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int dz = pPlayer->zWeapon-pPlayer->pSprite->z;
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@ -272,7 +272,7 @@ void playerCorrectInertia(PLAYER *pPlayer, vec3_t const *oldpos);
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void playerStart(int nPlayer, int bNewLevel = 0);
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void playerReset(PLAYER *pPlayer);
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void playerInit(int nPlayer, unsigned int a2);
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char sub_3A158(PLAYER *a1, spritetype *a2);
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char findDroppedLeech(PLAYER *a1, spritetype *a2);
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char PickupItem(PLAYER *pPlayer, spritetype *pItem);
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char PickupAmmo(PLAYER *pPlayer, spritetype *pAmmo);
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char PickupWeapon(PLAYER *pPlayer, spritetype *pWeapon);
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@ -286,10 +286,10 @@ spritetype *playerFireThing(PLAYER *pPlayer, int a2, int a3, int thingType, int
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void playerFrag(PLAYER *pKiller, PLAYER *pVictim);
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void FragPlayer(PLAYER *pPlayer, int nSprite);
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int playerDamageArmor(PLAYER *pPlayer, DAMAGE_TYPE nType, int nDamage);
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spritetype *sub_40A94(PLAYER *pPlayer, int a2);
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spritetype *flagDropped(PLAYER *pPlayer, int a2);
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int playerDamageSprite(int nSource, PLAYER *pPlayer, DAMAGE_TYPE nDamageType, int nDamage);
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int UseAmmo(PLAYER *pPlayer, int nAmmoType, int nDec);
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void sub_41250(PLAYER *pPlayer);
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||||
void voodooTarget(PLAYER *pPlayer);
|
||||
void playerLandingSound(PLAYER *pPlayer);
|
||||
void PlayerSurvive(int, int nXSprite);
|
||||
void PlayerKneelsOver(int, int nXSprite);
|
||||
|
|
|
@ -84,7 +84,7 @@ static void (*seqClientCallback[])(int, int) = {
|
|||
HandJumpSeqCallback,
|
||||
houndBiteSeqCallback,
|
||||
houndBurnSeqCallback,
|
||||
sub_6FFA0,
|
||||
podAttack,
|
||||
sub_70284,
|
||||
sub_6FF08,
|
||||
sub_6FF54,
|
||||
|
|
|
@ -37,7 +37,7 @@ void houndBiteSeqCallback(int, int);
|
|||
void houndBurnSeqCallback(int, int);
|
||||
void sub_6FF08(int, int);
|
||||
void sub_6FF54(int, int);
|
||||
void sub_6FFA0(int, int);
|
||||
void podAttack(int, int);
|
||||
void sub_70284(int, int);
|
||||
void ratBiteSeqCallback(int, int);
|
||||
void SpidBiteSeqCallback(int, int);
|
||||
|
|
Loading…
Reference in a new issue