mirror of
https://github.com/ZDoom/Raze.git
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9a4073508d
not tested yet.
111 lines
2.8 KiB
C
111 lines
2.8 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#pragma once
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#include "screenjob.h"
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#include "common_game.h"
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#include "inifile.h"
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#include "mapinfo.h"
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BEGIN_BLD_NS
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enum
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{
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kMaxMessages = 32,
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kMaxEpisodes = 7,
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kMaxLevels = 16
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};
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#pragma pack(push, 1)
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enum EGameFlag
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{
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GF_AdvanceLevel = 1,
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GF_EndGame = 2,
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// 4 was for playing intro cutscenes but is no longer used.
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GF_PlayCutscene = 8,
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};
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struct GAMEOPTIONS {
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unsigned char nGameType;
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unsigned char nDifficulty;
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char nMonsterSettings;
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int uGameFlags;
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int uNetGameFlags;
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char nWeaponSettings;
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char nItemSettings;
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char nRespawnSettings;
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char nTeamSettings;
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int nMonsterRespawnTime;
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int nWeaponRespawnTime;
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int nItemRespawnTime;
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int nSpecialRespawnTime;
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int weaponsV10x;
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bool bFriendlyFire;
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bool bKeepKeysOnRespawn;
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};
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#pragma pack(pop)
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enum {
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MUS_INTRO = 0,
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MUS_LOADING = 1,
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};
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struct EPISODEINFO
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{
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int nLevels;
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unsigned int bloodbath : 1;
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unsigned int cutALevel : 4;
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char cutsceneAName[BMAX_PATH];
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char cutsceneBName[BMAX_PATH];
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int at9028;
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int at902c;
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char cutsceneASound[BMAX_PATH];
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char cutsceneBSound[BMAX_PATH];
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};
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extern EPISODEINFO gEpisodeInfo[];
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extern GAMEOPTIONS gSingleGameOptions;
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extern GAMEOPTIONS gGameOptions;
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extern int gSkill;
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extern char BloodIniFile[];
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extern bool bINIOverride;
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extern int gEpisodeCount;
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extern int gNextLevel;
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extern bool gGameStarted;
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void levelInitINI(const char *pzIni);
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void levelOverrideINI(const char *pzIni);
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void levelPlayIntroScene(int nEpisode, CompletionFunc completion);
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void levelPlayEndScene(int nEpisode, CompletionFunc completion);
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void levelSetupSecret(int nCount);
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void levelTriggerSecret(int nSecret);
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void CheckSectionAbend(const char *pzSection);
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void CheckKeyAbend(const char *pzSection, const char *pzKey);
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void levelLoadDefaults(void);
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// arg: 0 is normal exit, 1 is secret level
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void levelEndLevel(int arg);
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void levelTryPlayMusic();
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END_BLD_NS
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