mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-29 23:42:08 +00:00
244 lines
5.5 KiB
Text
244 lines
5.5 KiB
Text
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enum EGameType
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{
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GAMEFLAG_DUKE = 0x00000001,
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GAMEFLAG_NAM = 0x00000002,
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GAMEFLAG_NAPALM = 0x00000004,
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GAMEFLAG_WW2GI = 0x00000008,
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GAMEFLAG_ADDON = 0x00000010,
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GAMEFLAG_SHAREWARE = 0x00000020,
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GAMEFLAG_DUKEBETA = 0x00000060, // includes 0x20 since it's a shareware beta
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GAMEFLAG_PLUTOPAK = 0x00000080,
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GAMEFLAG_RR = 0x00000100,
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GAMEFLAG_RRRA = 0x00000200,
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GAMEFLAG_RRALL = GAMEFLAG_RR | GAMEFLAG_RRRA,
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GAMEFLAG_BLOOD = 0x00000800,
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GAMEFLAG_SW = 0x00001000,
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GAMEFLAG_POWERSLAVE = 0x00002000,
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GAMEFLAG_EXHUMED = 0x00004000,
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GAMEFLAG_PSEXHUMED = GAMEFLAG_POWERSLAVE | GAMEFLAG_EXHUMED, // the two games really are the same, except for the name and the publisher.
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GAMEFLAG_WORLDTOUR = 0x00008000,
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GAMEFLAG_DUKEDC = 0x00010000,
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GAMEFLAG_DUKECOMPAT = GAMEFLAG_DUKE | GAMEFLAG_NAM | GAMEFLAG_NAPALM | GAMEFLAG_WW2GI | GAMEFLAG_RRALL,
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GAMEFLAG_WH = 0x00020000,
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GAMEFLAG_WH2 = 0x00040000,
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GAMEFLAG_WHALL = GAMEFLAG_WH | GAMEFLAG_WH2,
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GAMEFLAG_DUKENW = 0x00020000,
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GAMEFLAG_DUKEVACA = 0x00040000,
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GAMEFLAG_BLOODCP = 0x00080000,
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GAMEFLAG_ROUTE66 = 0x00100000,
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GAMEFLAG_SWWANTON = 0x00200000,
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GAMEFLAG_SWTWINDRAG = 0x00400000,
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GAMEFLAGMASK = 0x0000FFFF, // flags allowed from grpinfo
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// We still need these for the parsers.
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GAMEFLAG_FURY = 0,
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GAMEFLAG_DEER = 0,
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};
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struct UserConfigStruct native
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{
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native readonly bool nomonsters;
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native readonly bool nosound;
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native readonly bool nologo;
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}
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extend struct _
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{
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native @UserConfigStruct userConfig;
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native readonly MapRecord currentLevel;
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native readonly int paused;
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}
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struct MapRecord native
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{
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enum MIFlags
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{
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FORCEEOG = 1,
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USERMAP = 2,
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}
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native readonly int parTime;
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native readonly int designerTime;
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native readonly String fileName;
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native readonly String labelName;
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native readonly String name;
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native readonly String music;
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native readonly int cdSongId;
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native readonly int flags;
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native readonly int levelNumber;
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native readonly int cluster;
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native readonly String InterBackground;
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native readonly String nextMap;
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native readonly String nextSecret;
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//native readonly String messages[MAX_MESSAGES];
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native readonly String author;
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String GetLabelName()
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{
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if (flags & USERMAP) return "$TXT_USERMAP";
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return labelName;
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}
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String DisplayName()
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{
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if (name == "") return labelName;
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return name;
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}
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native ClusterDef GetCluster();
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}
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struct ClusterDef
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{
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native readonly String name;
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native readonly String InterBackground;
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}
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struct SummaryInfo native
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{
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native readonly int kills;
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native readonly int maxkills;
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native readonly int secrets;
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native readonly int maxsecrets;
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native readonly int supersecrets;
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native readonly int time;
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native readonly int playercount;
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native readonly int score;
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native readonly int bonus;
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native readonly bool cheated;
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native readonly bool endofgame;
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}
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struct Raze
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{
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static int calcSinTableValue(int ang)
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{
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return int(16384 * sin((360./2048) * ang));
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}
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native static Color shadeToLight(int shade);
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native static void StopAllSounds();
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native static bool SoundEnabled();
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native static void StopMusic();
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native static bool MusicEnabled();
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native static String PlayerName(int i);
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native static double GetTimeFrac();
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native static int bsin(int angle, int shift = 0);
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native static int bcos(int angle, int shift = 0);
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static bool specialKeyEvent(InputEvent ev)
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{
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if (ev.type == InputEvent.Type_KeyDown || ev.type == InputEvent.Type_KeyUp)
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{
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int key = ev.KeyScan;
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if (key == InputEvent.KEY_VOLUMEDOWN || key == InputEvent.KEY_VOLUMEUP || (key > InputEvent.KEY_LASTJOYBUTTON && key < InputEvent.KEY_PAD_LTHUMB_RIGHT)) return true;
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}
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return false;
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}
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// game check shortcuts
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static bool isNam()
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{
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return gameinfo.gametype & (GAMEFLAG_NAM | GAMEFLAG_NAPALM);
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}
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static bool isNamWW2GI()
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{
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return gameinfo.gametype & (GAMEFLAG_NAM | GAMEFLAG_NAPALM |GAMEFLAG_WW2GI);
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}
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static bool isWW2GI()
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{
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return gameinfo.gametype & (GAMEFLAG_WW2GI);
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}
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static bool isRR()
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{
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return gameinfo.gametype & (GAMEFLAG_RRALL);
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}
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static bool isRRRA()
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{
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return gameinfo.gametype & (GAMEFLAG_RRRA);
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}
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static bool isWorldTour()
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{
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return gameinfo.gametype & GAMEFLAG_WORLDTOUR;
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}
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static bool isPlutoPak()
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{
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return gameinfo.gametype & GAMEFLAG_PLUTOPAK;
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}
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static bool isShareware()
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{
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return gameinfo.gametype & GAMEFLAG_SHAREWARE;
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}
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static bool isBlood()
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{
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return gameinfo.gametype & GAMEFLAG_BLOOD;
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}
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// Dont know yet how to best export this, so for now these are just placeholders as MP is not operational anyway.
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static int playerPalette(int i)
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{
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return 0;
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}
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static int playerFrags(int i, int j)
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{
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return 0;
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}
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static int playerFraggedSelf(int i)
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{
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return 0;
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}
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}
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/*
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struct TileFiles
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{
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native static TextureID GetTexture(int tile, bool animate = false);
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}
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*/
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class RazeMenuDelegate : MenuDelegateBase
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{
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// Todo: Fix this so that it can be done outside the games' sound modules.
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native override void PlaySound(name sname);
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// This is native for security reasons. Having a script call to open the console could be subject to abuse.
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native override void MenuDismissed();
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}
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// dummy definitions for the status bar. We need them to create the class descriptors
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class BaseStatusBar : StatusBarCore native
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{}
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class BloodStatusBar : BaseStatusBar native
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{}
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class DukeCommonStatusBar : BaseStatusBar native
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{}
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class DukeStatusBar : DukeCommonStatusBar native
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{}
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class RedneckStatusBar : DukeCommonStatusBar native
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{}
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class ExhumedStatusBar : BaseStatusBar native
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{}
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class SWStatusBar : BaseStatusBar native
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{}
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