Christoph Oelckers
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8c6cecd738
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- scriptified WH cutscenes and created a texture name definition table.
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2021-05-03 18:58:02 +02:00 |
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Christoph Oelckers
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6f19c415d6
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Merge commit '6589222da6e2ac09d90681dbc6f97154cd60ef0b' into whaven
# Conflicts:
# source/core/gamecontrol.h
# source/core/searchpaths.cpp
# wadsrc/static/zscript.txt
# wadsrc/static/zscript/razebase.zs
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2021-05-03 18:53:54 +02:00 |
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Christoph Oelckers
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1798380f23
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- adapted map transition in Duke/RR.
There's still some issues which will be taken care of by adding map flags.
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2021-05-02 10:35:43 +02:00 |
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Christoph Oelckers
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825963661b
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- migrated volumes to the new storage.
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2021-05-02 00:35:56 +02:00 |
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Christoph Oelckers
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4069a5096a
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- scriptified Exhumed's 2D content (minus the programmatic textures.)
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2021-04-30 20:08:36 +02:00 |
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Christoph Oelckers
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6d743ce921
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- most of the summary screen is working
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2021-04-30 20:08:33 +02:00 |
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Christoph Oelckers
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af8d06994a
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- implemented the scripting interface layer.
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2021-04-30 20:08:32 +02:00 |
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Christoph Oelckers
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021f1b7832
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- make SummaryInfo a struct instead of passing a list of values to the script classes.
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2021-04-30 20:08:32 +02:00 |
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Christoph Oelckers
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21aa5c9234
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- added game flags for all supported add-ons.
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2021-04-30 20:08:31 +02:00 |
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Christoph Oelckers
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4ff2010bd1
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- moved the entire screen job management to the script side.
This isn't hooked up yet and lots of code is commented out, the games won't start with this commit.
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2021-04-30 20:08:30 +02:00 |
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Christoph Oelckers
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c07fcbee08
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- migrated level summary screen.
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2021-04-30 20:08:24 +02:00 |
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Christoph Oelckers
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4636a52699
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- MP summary screen ported.
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2021-04-30 20:08:24 +02:00 |
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Christoph Oelckers
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7fbe153ae7
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- more Duke screen porting.
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2021-04-30 20:08:24 +02:00 |
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Christoph Oelckers
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e75f0c17e4
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- ported the TitleScreen class.
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2021-04-30 20:08:23 +02:00 |
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Mitchell Richters
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08f1600aa0
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- Synchronise EGameType enum from native code.
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2021-02-13 19:00:32 +11:00 |
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Christoph Oelckers
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7a482c6284
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- make DHUDFont an object.
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2020-10-31 13:20:54 +01:00 |
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Christoph Oelckers
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7de6528a1f
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- the status bars work as objects.
# Conflicts:
# source/common/menu/menudef.cpp
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2020-10-31 13:20:54 +01:00 |
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Christoph Oelckers
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56eae0b42d
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- got the basics working for Exhumed's main menu.
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2020-10-08 00:21:07 +02:00 |
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Christoph Oelckers
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5726b693bd
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- added back the menu transition, although it cannot be used yet, and all game specific menu CCMDs.
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2020-10-07 01:12:57 +02:00 |
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Christoph Oelckers
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0968a9d97e
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- renamed the Customizer to 'Delegate' because this works very much like a delegate in Objective-C.
- route menu sound calls through the delegate to better deal with differences between games.
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2020-10-07 01:00:43 +02:00 |
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Christoph Oelckers
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603c3b50ec
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- reimplemented Blood's menu items.
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2020-10-07 00:50:26 +02:00 |
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Christoph Oelckers
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bec1f67178
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- implemented the menu caption for Duke et.al.
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2020-10-06 20:49:55 +02:00 |
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Christoph Oelckers
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d22bdf9dc7
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- use an alias for the menu bar texture in Blood.
Direct tile access has been disabled for now, hopefully this can be buried deep in the engine for all eternity.
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2020-10-06 20:05:51 +02:00 |
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Christoph Oelckers
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1e131eda9e
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- implemented Blood's menu caption
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2020-10-06 00:34:35 +02:00 |
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