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64 lines
1.6 KiB
C
64 lines
1.6 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 sirlemonhead, Nuke.YKT
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This file is part of PCExhumed.
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PCExhumed is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef __menu_h__
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#define __menu_h__
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#include "player.h"
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#include <stdio.h>
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BEGIN_PS_NS
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#pragma pack(1)
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// should be 75 bytes
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struct GameStat
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{
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uint8_t nMap;
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short nWeapons;
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short nCurrentWeapon;
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short clip;
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short items;
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Player player;
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short nLives;
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};
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#pragma pack()
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extern GameStat GameStats;
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extern unsigned char cinemapal[];
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int showmap(short nLevel, short nLevelNew, short nLevelBest);
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void menu_DoPlasma();
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int menu_Menu(int val);
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short menu_GameLoad(int nSlot);
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void menu_GameLoad2(FILE *fp, bool bIsDemo = false);
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void menu_GameSave2(FILE *fp);
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void menu_GameSave(int nSaveSlot);
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void menu_DrawTheMap(int nLevel, int nLevelNew, int nLevelBest, TArray<JobDesc> &jobs);
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void DoEnergyTile();
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void InitEnergyTile();
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END_PS_NS
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#endif
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