raze/source/exhumed/src/menu.h
2020-08-23 12:26:52 +02:00

64 lines
1.6 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef __menu_h__
#define __menu_h__
#include "player.h"
#include <stdio.h>
BEGIN_PS_NS
#pragma pack(1)
// should be 75 bytes
struct GameStat
{
uint8_t nMap;
short nWeapons;
short nCurrentWeapon;
short clip;
short items;
Player player;
short nLives;
};
#pragma pack()
extern GameStat GameStats;
extern unsigned char cinemapal[];
int showmap(short nLevel, short nLevelNew, short nLevelBest);
void menu_DoPlasma();
int menu_Menu(int val);
short menu_GameLoad(int nSlot);
void menu_GameLoad2(FILE *fp, bool bIsDemo = false);
void menu_GameSave2(FILE *fp);
void menu_GameSave(int nSaveSlot);
void menu_DrawTheMap(int nLevel, int nLevelNew, int nLevelBest, TArray<JobDesc> &jobs);
void DoEnergyTile();
void InitEnergyTile();
END_PS_NS
#endif