Christoph Oelckers
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5c7b613aa7
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- reworked the main loop.
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2020-08-23 12:26:52 +02:00 |
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Christoph Oelckers
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0843f5f04a
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- ported the final level's text screen and exported its text to the string table.
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2020-08-22 18:12:19 +02:00 |
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Christoph Oelckers
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7e7f9670c1
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- transitioned the text intermission screen to use DScreenJob and interpolate the scrolling text display.
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2020-08-22 11:56:54 +02:00 |
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Christoph Oelckers
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ca943317e7
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- ported Exhumed's map to the ScreenJob interface.
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2020-08-21 22:30:51 +02:00 |
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Christoph Oelckers
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d645674c1c
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- consolidated the DEF parser parts in the backend.
Only Blood had some special handling - better implement callbacks here instead of requiring a second parsing pass.
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2020-08-19 20:29:37 +02:00 |
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Christoph Oelckers
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aa5f42e5f4
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- more header consolidation and cleanup.
In particular, this removes the pointless kTrue and kFalse constants.
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2020-08-18 18:56:56 +02:00 |
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sirlemonhead
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20cfbc1786
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PCExhumed: Fix the timing of credits text when not using CD audio.
# Conflicts:
# source/exhumed/src/exhumed.cpp
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2020-05-22 17:17:54 +02:00 |
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nukeykt
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75789eee50
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Fix reading demo file
# Conflicts:
# source/exhumed/src/exhumed.cpp
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2019-12-02 21:19:25 +01:00 |
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Christoph Oelckers
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0ad7f25a8a
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
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sirlemonhead
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be65a9863b
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Add License header to .h and .cpp files
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2019-11-22 00:13:44 +01:00 |
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nukeykt
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e0858d501c
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Game compiles now
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
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2019-11-21 22:59:45 +01:00 |
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nukeykt
|
50349a6b3d
|
wip
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
# source/build/include/build.h
# source/build/src/palette.cpp
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2019-11-21 22:59:33 +01:00 |
|
nukeykt
|
936ce5a866
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wip
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
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2019-11-21 22:52:46 +01:00 |
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