.. |
buffers.h
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- Backend update from GZDoom
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2022-04-25 11:13:55 +02:00 |
flatvertices.cpp
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- Backend update from GZDoom
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2022-04-25 11:13:55 +02:00 |
flatvertices.h
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- Backend update from GZDoom
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2022-04-25 11:13:55 +02:00 |
hw_aabbtree.cpp
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
hw_aabbtree.h
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- added the DrawInfo class.
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2021-03-18 10:23:53 +01:00 |
hw_clock.cpp
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- backend update from GZDoom.
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2022-06-06 11:45:34 +02:00 |
hw_clock.h
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- backend update from GZDoom.
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2021-02-12 14:44:54 +01:00 |
hw_cvars.cpp
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- menu entries for light modes, plus handling of overbright shades.
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2022-01-11 00:19:15 +01:00 |
hw_cvars.h
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
hw_dynlightdata.h
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- SW: clear some pointers before killing actors in TerminateLevel.
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2022-01-02 15:06:57 +01:00 |
hw_levelmesh.h
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- glslang compiler and Vulkan backend update.
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2022-07-02 10:20:11 +02:00 |
hw_lightbuffer.cpp
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- backend update from GZDoom, mainly license updates.
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2022-01-02 12:24:53 +01:00 |
hw_lightbuffer.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
hw_modelvertexbuffer.cpp
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- Backend update from GZDoom
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2022-04-25 11:13:55 +02:00 |
hw_modelvertexbuffer.h
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
hw_renderstate.h
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- proper maintenance of the depth bias state.
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2022-01-13 12:27:40 +01:00 |
hw_shaderpatcher.cpp
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- backend update from GZDoom.
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2022-06-06 11:45:34 +02:00 |
hw_shaderpatcher.h
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- backend update from GZDoom.
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2022-06-06 11:45:34 +02:00 |
hw_shadowmap.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
hw_shadowmap.h
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- added all #includes needed to compile on Windows without using precompiled headers.
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2021-12-14 12:24:09 +01:00 |
hw_skydome.cpp
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- backend update from GZDoom.
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2022-06-26 09:35:21 +02:00 |
hw_skydome.h
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- backend update from GZDoom.
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2022-06-26 09:35:21 +02:00 |
hw_viewpointbuffer.cpp
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- refined wall sprite check so that orthogonally aligned sprites are only aligned to orthogonal walls.
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2022-08-03 14:13:42 +02:00 |
hw_viewpointbuffer.h
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- removed all remnants of the softpoly renderer which was never used in Raze.
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2022-08-03 13:27:48 +02:00 |
hw_viewpointuniforms.h
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
hw_vrmodes.cpp
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- backend update from GZDoom, mainly license updates.
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2022-01-02 12:24:53 +01:00 |
hw_vrmodes.h
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- backend update from GZDoom.
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2021-01-29 13:20:00 +01:00 |
renderqueue.h
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- updated common code.
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2020-05-30 22:28:24 +02:00 |
shaderuniforms.h
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- backend upate from GZDoom
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2021-10-30 09:34:38 +02:00 |