raze/source/common/rendering/hwrenderer/data
Christoph Oelckers 7debab7ff4 - refined wall sprite check so that orthogonally aligned sprites are only aligned to orthogonal walls.
Here even the slightest deviation can create problems.
2022-08-03 14:13:42 +02:00
..
buffers.h - Backend update from GZDoom 2022-04-25 11:13:55 +02:00
flatvertices.cpp - Backend update from GZDoom 2022-04-25 11:13:55 +02:00
flatvertices.h - Backend update from GZDoom 2022-04-25 11:13:55 +02:00
hw_aabbtree.cpp - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_aabbtree.h - added the DrawInfo class. 2021-03-18 10:23:53 +01:00
hw_clock.cpp - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
hw_clock.h - backend update from GZDoom. 2021-02-12 14:44:54 +01:00
hw_cvars.cpp - menu entries for light modes, plus handling of overbright shades. 2022-01-11 00:19:15 +01:00
hw_cvars.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_dynlightdata.h - SW: clear some pointers before killing actors in TerminateLevel. 2022-01-02 15:06:57 +01:00
hw_levelmesh.h - glslang compiler and Vulkan backend update. 2022-07-02 10:20:11 +02:00
hw_lightbuffer.cpp - backend update from GZDoom, mainly license updates. 2022-01-02 12:24:53 +01:00
hw_lightbuffer.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
hw_modelvertexbuffer.cpp - Backend update from GZDoom 2022-04-25 11:13:55 +02:00
hw_modelvertexbuffer.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_renderstate.h - proper maintenance of the depth bias state. 2022-01-13 12:27:40 +01:00
hw_shaderpatcher.cpp - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
hw_shaderpatcher.h - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
hw_shadowmap.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
hw_shadowmap.h - added all #includes needed to compile on Windows without using precompiled headers. 2021-12-14 12:24:09 +01:00
hw_skydome.cpp - backend update from GZDoom. 2022-06-26 09:35:21 +02:00
hw_skydome.h - backend update from GZDoom. 2022-06-26 09:35:21 +02:00
hw_viewpointbuffer.cpp - refined wall sprite check so that orthogonally aligned sprites are only aligned to orthogonal walls. 2022-08-03 14:13:42 +02:00
hw_viewpointbuffer.h - removed all remnants of the softpoly renderer which was never used in Raze. 2022-08-03 13:27:48 +02:00
hw_viewpointuniforms.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_vrmodes.cpp - backend update from GZDoom, mainly license updates. 2022-01-02 12:24:53 +01:00
hw_vrmodes.h - backend update from GZDoom. 2021-01-29 13:20:00 +01:00
renderqueue.h - updated common code. 2020-05-30 22:28:24 +02:00
shaderuniforms.h - backend upate from GZDoom 2021-10-30 09:34:38 +02:00