- added all #includes needed to compile on Windows without using precompiled headers.

This commit is contained in:
Christoph Oelckers 2021-12-14 11:43:10 +01:00
parent 7e2431ebd8
commit e21f899989
6 changed files with 8 additions and 0 deletions

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@ -6,6 +6,7 @@
#include <limits.h>
#include "files.h"
#include "zstring.h"
struct LumpFilterInfo
{

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@ -23,6 +23,8 @@
#ifndef __GLC_DYNLIGHT_H
#define __GLC_DYNLIGHT_H
#include "tarray.h"
struct FDynLightData
{
TArray<float> arrays[3];

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@ -4,6 +4,7 @@
#include "hw_aabbtree.h"
#include "stats.h"
#include <memory>
#include <functional>
class IDataBuffer;

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@ -6,6 +6,8 @@
#ifndef BASE64_H_C0CE2A47_D10E_42C9_A27C_C883944E704A
#define BASE64_H_C0CE2A47_D10E_42C9_A27C_C883944E704A
#include "tarray.h"
TArray<uint8_t> base64_encode(unsigned char const* bytes_to_encode, size_t in_len);
void base64_decode(void* memory, size_t len, const char* encoded_string);

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@ -35,6 +35,7 @@
#include <chrono>
#include <thread>
#include <assert.h>
#include "i_time.h"
//==========================================================================

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@ -29,6 +29,7 @@ typedef unsigned char const *RPOINTER;
typedef unsigned short UINT2;
typedef unsigned int UINT4;
#include <string.h>
#include "md4.h"
/* Constants for MD4Transform routine.