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- added all #includes needed to compile on Windows without using precompiled headers.
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6 changed files with 8 additions and 0 deletions
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@ -6,6 +6,7 @@
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#include <limits.h>
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#include "files.h"
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#include "zstring.h"
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struct LumpFilterInfo
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{
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@ -23,6 +23,8 @@
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#ifndef __GLC_DYNLIGHT_H
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#define __GLC_DYNLIGHT_H
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#include "tarray.h"
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struct FDynLightData
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{
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TArray<float> arrays[3];
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@ -4,6 +4,7 @@
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#include "hw_aabbtree.h"
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#include "stats.h"
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#include <memory>
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#include <functional>
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class IDataBuffer;
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2
source/common/thirdparty/base64.h
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2
source/common/thirdparty/base64.h
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@ -6,6 +6,8 @@
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#ifndef BASE64_H_C0CE2A47_D10E_42C9_A27C_C883944E704A
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#define BASE64_H_C0CE2A47_D10E_42C9_A27C_C883944E704A
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#include "tarray.h"
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TArray<uint8_t> base64_encode(unsigned char const* bytes_to_encode, size_t in_len);
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void base64_decode(void* memory, size_t len, const char* encoded_string);
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@ -35,6 +35,7 @@
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#include <chrono>
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#include <thread>
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#include <assert.h>
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#include "i_time.h"
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//==========================================================================
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1
source/thirdparty/src/md4.cpp
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1
source/thirdparty/src/md4.cpp
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@ -29,6 +29,7 @@ typedef unsigned char const *RPOINTER;
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typedef unsigned short UINT2;
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typedef unsigned int UINT4;
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#include <string.h>
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#include "md4.h"
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/* Constants for MD4Transform routine.
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