raze/source
Christoph Oelckers 7debab7ff4 - refined wall sprite check so that orthogonally aligned sprites are only aligned to orthogonal walls.
Here even the slightest deviation can create problems.
2022-08-03 14:13:42 +02:00
..
build - doFurniture floatified and inside rewritten as a floating point algorithm that works without bit masking. 2022-02-15 22:18:25 +01:00
common - refined wall sprite check so that orthogonally aligned sprites are only aligned to orthogonal walls. 2022-08-03 14:13:42 +02:00
core - refined wall sprite check so that orthogonally aligned sprites are only aligned to orthogonal walls. 2022-08-03 14:13:42 +02:00
games - clear all collision flags from generic controller sprites 2022-07-26 00:13:11 +02:00
glbackend - Backend update from GZDoom. 2022-07-23 12:05:27 +02:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - removed all remnants of the softpoly renderer which was never used in Raze. 2022-08-03 13:27:48 +02:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00