raze/source
Mitchell Richters 7dbd38c84a Revert "- clamp player sprite's xvel between 0 and 512 to stop it going into the negative with rapid posx/posy changes due to teleporting."
This reverts commit cf548e055e.

* Shouldn't be necessary now with doubles instead of integers for coordinates.
* Affected spot in commit message appears fine upon testing.
2023-11-10 12:00:50 +11:00
..
build - fixed bad slope sprite offset in clipmove. 2023-01-21 13:39:16 +01:00
common use FTranslationID in the 2D drawer. 2023-11-09 23:19:48 +01:00
core use FTranslationID in the 2D drawer. 2023-11-09 23:19:48 +01:00
games Revert "- clamp player sprite's xvel between 0 and 512 to stop it going into the negative with rapid posx/posy changes due to teleporting." 2023-11-10 12:00:50 +11:00
platform - bumped minimum OS version to 10.13 in .plist file 2023-11-02 13:00:27 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - Move PlayerAngles class directly into DCorePlayer. 2023-11-04 19:10:03 +11:00
g_pch.h - backend update from GZDoom. 2023-09-23 09:56:27 +02:00