raze/source/exhumed/src
Christoph Oelckers 76811a1881 - InputState cleanup
This removes most of the InputState class because it is no longer used.
The only remaining places still checking scan codes are the modifiers for sizeup and sizedown.
All the rest was remapped to safer methods. The multiplayer taunts are currently inoperable, they will need support of shift-bindings to get proper support.
2020-08-24 20:34:18 +02:00
..
2d.cpp - InputState cleanup 2020-08-24 20:34:18 +02:00
aistuff.h - Exhumed: Perform weapon bobbing with maximum precision and implement cl_weaponsway. 2020-08-24 13:22:52 +10:00
anims.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
anubis.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
bubbles.cpp - removed redundant levelnum variable. 2020-08-23 16:24:54 +02:00
bullet.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
cd.cpp - cleaned out some waiting code. 2020-08-22 10:17:24 +02:00
d_menu.cpp - added some predefined fullscreen modes 2020-08-24 20:25:53 +02:00
engine.h - Exhumed: Perform weapon bobbing with maximum precision and implement cl_weaponsway. 2020-08-24 13:22:52 +10:00
enginesubs.cpp - moved parts of videoNextPage to app_loop. 2020-08-23 18:08:08 +02:00
exhumed.cpp - make use of map bindings 2020-08-24 20:20:15 +02:00
exhumed.h - make use of map bindings 2020-08-24 20:20:15 +02:00
fish.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
gameloop.cpp - added some predefined fullscreen modes 2020-08-24 20:25:53 +02:00
grenade.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
gun.cpp - … and for Exhumed 2020-08-24 19:54:26 +02:00
init.cpp - removed the old start-of-level-only savegame code. 2020-08-23 16:30:20 +02:00
input.cpp - InputState cleanup 2020-08-24 20:34:18 +02:00
items.cpp - removed redundant levelnum variable. 2020-08-23 16:24:54 +02:00
lavadude.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
light.cpp - reworked the main loop. 2020-08-23 12:26:52 +02:00
lighting.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
lion.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
map.cpp - … and for Exhumed 2020-08-24 19:54:26 +02:00
menu.cpp - removed the old start-of-level-only savegame code. 2020-08-23 16:30:20 +02:00
move.cpp - removed redundant levelnum variable. 2020-08-23 16:24:54 +02:00
movie.cpp - added some predefined fullscreen modes 2020-08-24 20:25:53 +02:00
mummy.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
names.h PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers, 2020-02-05 18:00:40 +01:00
object.cpp - removed redundant levelnum variable. 2020-08-23 16:24:54 +02:00
osdcmds.cpp - reworked the main loop. 2020-08-23 12:26:52 +02:00
player.cpp - InputState cleanup 2020-08-24 20:34:18 +02:00
player.h - Exhumed: Perform weapon bobbing with maximum precision and implement cl_weaponsway. 2020-08-24 13:22:52 +10:00
ps_input.h - migrated Exhumed's cheats to the global system. 2020-08-22 21:13:11 +02:00
queen.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
ra.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
ramses.cpp - removed redundant levelnum variable. 2020-08-23 16:24:54 +02:00
random.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
rat.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
rex.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
roach.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
runlist.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
save.cpp - removed redundant levelnum variable. 2020-08-23 16:24:54 +02:00
scorp.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
sequence.cpp - Exhumed: Perform weapon bobbing with maximum precision and implement cl_weaponsway. 2020-08-24 13:22:52 +10:00
sequence.h - Exhumed: Perform weapon bobbing with maximum precision and implement cl_weaponsway. 2020-08-24 13:22:52 +10:00
set.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
snake.cpp - redirect messages from last commit to debug mode. 2020-08-22 09:39:49 +02:00
sound.cpp - removed redundant levelnum variable. 2020-08-23 16:24:54 +02:00
sound.h - Exhumed: Play sound on Lobotomy logo 2020-08-21 19:40:18 +02:00
spider.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
status.cpp - use CCMDs for Exhumed's input where applicable. 2020-08-23 16:11:18 +02:00
status.h - Exhumed status bar work. 2020-08-20 17:04:21 +02:00
switch.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
trigdat.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
view.cpp - Exhumed: Perform weapon bobbing with maximum precision and implement cl_weaponsway. 2020-08-24 13:22:52 +10:00
view.h - Exhumed: Perform weapon bobbing with maximum precision and implement cl_weaponsway. 2020-08-24 13:22:52 +10:00
wasp.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00