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actor.cpp
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made 'modern' custom monster health an engine feature.
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2023-10-13 23:07:17 +02:00 |
actor.h
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scriptified the things
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2023-10-08 09:41:15 +02:00 |
ai.cpp
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Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names
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2023-10-08 10:07:05 +02:00 |
ai.h
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Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names
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2023-10-08 10:07:05 +02:00 |
aibat.cpp
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Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names
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2023-10-08 10:07:05 +02:00 |
aibeast.cpp
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Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names
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2023-10-08 10:07:05 +02:00 |
aiboneel.cpp
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Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names
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2023-10-08 10:07:05 +02:00 |
aiburn.cpp
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Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names
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2023-10-08 10:07:05 +02:00 |
aicaleb.cpp
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Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names
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2023-10-08 10:07:05 +02:00 |
aicerber.cpp
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Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names
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2023-10-08 10:07:05 +02:00 |
aicult.cpp
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Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names
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2023-10-08 10:07:05 +02:00 |
aigarg.cpp
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Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names
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2023-10-08 10:07:05 +02:00 |
aighost.cpp
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Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names
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2023-10-08 10:07:05 +02:00 |
aigilbst.cpp
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Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names
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2023-10-08 10:07:05 +02:00 |
aihand.cpp
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Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names
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2023-10-08 10:07:05 +02:00 |
aihound.cpp
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Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names
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2023-10-08 10:07:05 +02:00 |
aiinnoc.cpp
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Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names
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2023-10-08 10:07:05 +02:00 |
aipod.cpp
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Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names
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2023-10-08 10:07:05 +02:00 |
airat.cpp
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Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names
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2023-10-08 10:07:05 +02:00 |
aispid.cpp
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Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names
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2023-10-08 10:07:05 +02:00 |
aistate.h
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Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names
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2023-10-08 10:07:05 +02:00 |
aitchern.cpp
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Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names
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2023-10-08 10:07:05 +02:00 |
aiunicult.cpp
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Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names
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2023-10-08 10:07:05 +02:00 |
aiunicult.h
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scriptified the things
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2023-10-08 09:41:15 +02:00 |
aizomba.cpp
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Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names
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2023-10-08 10:07:05 +02:00 |
aizombf.cpp
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Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names
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2023-10-08 10:07:05 +02:00 |
animatesprite.cpp
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allow Blood to compile with NOONE_EXTENSIONS disabled.
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2023-10-08 10:07:05 +02:00 |
asound.cpp
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turn players into DObjects and fix several bugs with bad memory access.
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2023-10-02 21:03:59 +02:00 |
barf.cpp
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added the remaining needed GetChars calls.
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2023-10-08 09:15:32 +02:00 |
blood.cpp
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allow Blood to compile with NOONE_EXTENSIONS disabled.
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2023-10-08 10:07:05 +02:00 |
blood.h
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made 'modern' custom monster health an engine feature.
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2023-10-13 23:07:17 +02:00 |
bloodactor.h
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#ifdef some nnext stuff
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2023-10-13 23:06:13 +02:00 |
callback.cpp
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allow Blood to compile with NOONE_EXTENSIONS disabled.
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2023-10-08 10:07:05 +02:00 |
callback.h
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WIP for event callback refactor
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2023-10-08 09:41:14 +02:00 |
choke.cpp
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turn players into DObjects and fix several bugs with bad memory access.
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2023-10-02 21:03:59 +02:00 |
choke.h
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turn players into DObjects and fix several bugs with bad memory access.
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2023-10-02 21:03:59 +02:00 |
classnames.h
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added class registration code for Blood
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2023-10-08 09:41:14 +02:00 |
common_game.h
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Blood projectile scriptification.
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2023-10-08 09:41:14 +02:00 |
d_menu.cpp
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added the remaining needed GetChars calls.
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2023-10-08 09:15:32 +02:00 |
db.cpp
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use the actor's metadata in PickupAmmo
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2023-10-08 09:41:11 +02:00 |
db.h
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spawn the actual classes assigned to the various actor types.
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2023-10-01 14:06:59 +02:00 |
dude.cpp
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scriptified the things
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2023-10-08 09:41:15 +02:00 |
dude.h
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scriptified the things
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2023-10-08 09:41:15 +02:00 |
endgame.cpp
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- Fix all GCC warnings in the game-side code.
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2023-10-04 19:28:25 +11:00 |
endgame.h
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move kill/secret management into the shared code
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2023-10-01 10:07:45 +02:00 |
eventq.cpp
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WIP for event callback refactor
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2023-10-08 09:41:14 +02:00 |
eventq.h
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WIP for event callback refactor
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2023-10-08 09:41:14 +02:00 |
fire.cpp
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- adapted to backend changes.
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2023-08-19 18:08:27 +02:00 |
fx.cpp
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implemented proper handling of VM functions as identifiers.
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2023-10-08 09:41:15 +02:00 |
fx.h
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actually use the shifted type range for FX actors, now that the spawning is handled.
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2023-10-01 14:06:59 +02:00 |
gameutil.cpp
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gameutil.h
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gib.cpp
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Blood projectile scriptification.
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2023-10-08 09:41:14 +02:00 |
gib.h
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globals.cpp
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globals.h
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hudsprites.cpp
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allow Blood to compile with NOONE_EXTENSIONS disabled.
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2023-10-08 10:07:05 +02:00 |
inifile.cpp
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remove unneeded non-standard includes from inifile.cpp
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2023-10-01 14:00:26 +02:00 |
inifile.h
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replaced Ini-parser with a reworked version from Blood RE.
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2023-09-30 21:47:17 +02:00 |
levels.cpp
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added the remaining needed GetChars calls.
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2023-10-08 09:15:32 +02:00 |
levels.h
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we really do not need to pack the GAMEOPTIONS struct...
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2023-10-08 09:41:12 +02:00 |
loadsave.cpp
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Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names
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2023-10-08 10:07:05 +02:00 |
mapstructs.h
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exported the main structures in Blood that make up a BloodActor.
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2023-10-01 22:25:08 +02:00 |
messages.cpp
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WIP for event callback refactor
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2023-10-08 09:41:14 +02:00 |
messages.h
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mirrors.cpp
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Blood: get rid of the mirror struct and related data.
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2023-09-26 23:34:08 +02:00 |
misc.cpp
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misc.h
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turn players into DObjects and fix several bugs with bad memory access.
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2023-10-02 21:03:59 +02:00 |
namelist.h
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scriptified the things
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2023-10-08 09:41:15 +02:00 |
nnexts.cpp
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allow Blood to compile with NOONE_EXTENSIONS disabled.
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2023-10-08 10:07:05 +02:00 |
nnexts.h
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allow Blood to compile with NOONE_EXTENSIONS disabled.
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2023-10-08 10:07:05 +02:00 |
nnsprinsect.cpp
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exported XSECTOR and XWALL.
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2023-10-01 20:39:40 +02:00 |
osdcmd.cpp
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- Blood: Rename gPlayer[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:31:05 +11:00 |
player.cpp
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replace sprintf with snprintf.
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2023-10-13 23:06:52 +02:00 |
player.h
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added native script exports for all functions referenced b AISTATEs.
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2023-10-08 09:41:13 +02:00 |
prediction.cpp
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turn players into DObjects and fix several bugs with bad memory access.
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2023-10-02 21:03:59 +02:00 |
preload.cpp
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wrapped all remaining spr.type not related to kStatFX
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2023-10-01 14:06:58 +02:00 |
qav.cpp
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turn players into DObjects and fix several bugs with bad memory access.
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2023-10-02 21:03:59 +02:00 |
qav.h
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turn players into DObjects and fix several bugs with bad memory access.
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2023-10-02 21:03:59 +02:00 |
sbar.cpp
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turn players into DObjects and fix several bugs with bad memory access.
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2023-10-02 21:03:59 +02:00 |
sectorfx.cpp
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sectorfx.h
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seq.cpp
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refactored SEQ callbacks as well.
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2023-10-08 09:41:15 +02:00 |
seq.h
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refactored SEQ callbacks as well.
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2023-10-08 09:41:15 +02:00 |
seqcb.h
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refactored SEQ callbacks as well.
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2023-10-08 09:41:15 +02:00 |
sfx.cpp
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Blood projectile scriptification.
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2023-10-08 09:41:14 +02:00 |
sound.cpp
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added the remaining needed GetChars calls.
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2023-10-08 09:15:32 +02:00 |
sound.h
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Blood projectile scriptification.
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2023-10-08 09:41:14 +02:00 |
texids.h
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texidsdef.h
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- Blood: use texture IDs in drawElements.
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2023-05-30 19:05:33 +02:00 |
tile.cpp
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triggers.cpp
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allow Blood to compile with NOONE_EXTENSIONS disabled.
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2023-10-08 10:07:05 +02:00 |
triggers.h
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view.cpp
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added the remaining needed GetChars calls.
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2023-10-08 09:15:32 +02:00 |
view.h
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turn players into DObjects and fix several bugs with bad memory access.
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2023-10-02 21:03:59 +02:00 |
vmexports.cpp
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refactored SEQ callbacks as well.
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2023-10-08 09:41:15 +02:00 |
warp.cpp
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wrapped many more accesses to spr.type.
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2023-10-01 14:06:58 +02:00 |
weapon.cpp
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refactored SEQ callbacks as well.
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2023-10-08 09:41:15 +02:00 |