raze/source/games/blood/src
2023-10-13 23:07:17 +02:00
..
actor.cpp made 'modern' custom monster health an engine feature. 2023-10-13 23:07:17 +02:00
actor.h scriptified the things 2023-10-08 09:41:15 +02:00
ai.cpp Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names 2023-10-08 10:07:05 +02:00
ai.h Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names 2023-10-08 10:07:05 +02:00
aibat.cpp Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names 2023-10-08 10:07:05 +02:00
aibeast.cpp Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names 2023-10-08 10:07:05 +02:00
aiboneel.cpp Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names 2023-10-08 10:07:05 +02:00
aiburn.cpp Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names 2023-10-08 10:07:05 +02:00
aicaleb.cpp Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names 2023-10-08 10:07:05 +02:00
aicerber.cpp Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names 2023-10-08 10:07:05 +02:00
aicult.cpp Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names 2023-10-08 10:07:05 +02:00
aigarg.cpp Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names 2023-10-08 10:07:05 +02:00
aighost.cpp Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names 2023-10-08 10:07:05 +02:00
aigilbst.cpp Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names 2023-10-08 10:07:05 +02:00
aihand.cpp Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names 2023-10-08 10:07:05 +02:00
aihound.cpp Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names 2023-10-08 10:07:05 +02:00
aiinnoc.cpp Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names 2023-10-08 10:07:05 +02:00
aipod.cpp Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names 2023-10-08 10:07:05 +02:00
airat.cpp Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names 2023-10-08 10:07:05 +02:00
aispid.cpp Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names 2023-10-08 10:07:05 +02:00
aistate.h Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names 2023-10-08 10:07:05 +02:00
aitchern.cpp Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names 2023-10-08 10:07:05 +02:00
aiunicult.cpp Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names 2023-10-08 10:07:05 +02:00
aiunicult.h scriptified the things 2023-10-08 09:41:15 +02:00
aizomba.cpp Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names 2023-10-08 10:07:05 +02:00
aizombf.cpp Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names 2023-10-08 10:07:05 +02:00
animatesprite.cpp allow Blood to compile with NOONE_EXTENSIONS disabled. 2023-10-08 10:07:05 +02:00
asound.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
barf.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
blood.cpp allow Blood to compile with NOONE_EXTENSIONS disabled. 2023-10-08 10:07:05 +02:00
blood.h made 'modern' custom monster health an engine feature. 2023-10-13 23:07:17 +02:00
bloodactor.h #ifdef some nnext stuff 2023-10-13 23:06:13 +02:00
callback.cpp allow Blood to compile with NOONE_EXTENSIONS disabled. 2023-10-08 10:07:05 +02:00
callback.h WIP for event callback refactor 2023-10-08 09:41:14 +02:00
choke.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
choke.h turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
classnames.h added class registration code for Blood 2023-10-08 09:41:14 +02:00
common_game.h Blood projectile scriptification. 2023-10-08 09:41:14 +02:00
d_menu.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
db.cpp use the actor's metadata in PickupAmmo 2023-10-08 09:41:11 +02:00
db.h spawn the actual classes assigned to the various actor types. 2023-10-01 14:06:59 +02:00
dude.cpp scriptified the things 2023-10-08 09:41:15 +02:00
dude.h scriptified the things 2023-10-08 09:41:15 +02:00
endgame.cpp - Fix all GCC warnings in the game-side code. 2023-10-04 19:28:25 +11:00
endgame.h move kill/secret management into the shared code 2023-10-01 10:07:45 +02:00
eventq.cpp WIP for event callback refactor 2023-10-08 09:41:14 +02:00
eventq.h WIP for event callback refactor 2023-10-08 09:41:14 +02:00
fire.cpp - adapted to backend changes. 2023-08-19 18:08:27 +02:00
fx.cpp implemented proper handling of VM functions as identifiers. 2023-10-08 09:41:15 +02:00
fx.h actually use the shifted type range for FX actors, now that the spawning is handled. 2023-10-01 14:06:59 +02:00
gameutil.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
gameutil.h - cleanup in Blood plus repeats in aiunicult.cpp 2022-10-30 16:51:23 +01:00
gib.cpp Blood projectile scriptification. 2023-10-08 09:41:14 +02:00
gib.h - Blood: Floatify remaining gib interfaces. 2022-10-22 12:16:58 +02:00
globals.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
globals.h - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
hudsprites.cpp allow Blood to compile with NOONE_EXTENSIONS disabled. 2023-10-08 10:07:05 +02:00
inifile.cpp remove unneeded non-standard includes from inifile.cpp 2023-10-01 14:00:26 +02:00
inifile.h replaced Ini-parser with a reworked version from Blood RE. 2023-09-30 21:47:17 +02:00
levels.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
levels.h we really do not need to pack the GAMEOPTIONS struct... 2023-10-08 09:41:12 +02:00
loadsave.cpp Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names 2023-10-08 10:07:05 +02:00
mapstructs.h exported the main structures in Blood that make up a BloodActor. 2023-10-01 22:25:08 +02:00
messages.cpp WIP for event callback refactor 2023-10-08 09:41:14 +02:00
messages.h - Blood: Eliminate gMe extern'd pointer. 2022-10-18 18:29:08 +02:00
mirrors.cpp Blood: get rid of the mirror struct and related data. 2023-09-26 23:34:08 +02:00
misc.cpp - Blood: replaced all calls to randomAngle with RandomAngle 2022-10-23 18:47:17 +02:00
misc.h turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
namelist.h scriptified the things 2023-10-08 09:41:15 +02:00
nnexts.cpp allow Blood to compile with NOONE_EXTENSIONS disabled. 2023-10-08 10:07:05 +02:00
nnexts.h allow Blood to compile with NOONE_EXTENSIONS disabled. 2023-10-08 10:07:05 +02:00
nnsprinsect.cpp exported XSECTOR and XWALL. 2023-10-01 20:39:40 +02:00
osdcmd.cpp - Blood: Rename gPlayer[] array to PlayerArray[] and wrap its access. 2023-10-02 15:31:05 +11:00
player.cpp replace sprintf with snprintf. 2023-10-13 23:06:52 +02:00
player.h added native script exports for all functions referenced b AISTATEs. 2023-10-08 09:41:13 +02:00
prediction.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
preload.cpp wrapped all remaining spr.type not related to kStatFX 2023-10-01 14:06:58 +02:00
qav.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
qav.h turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
sbar.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
sectorfx.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
sectorfx.h - cleanup of shadeList, panList and wallPanList. 2021-12-25 21:28:41 +01:00
seq.cpp refactored SEQ callbacks as well. 2023-10-08 09:41:15 +02:00
seq.h refactored SEQ callbacks as well. 2023-10-08 09:41:15 +02:00
seqcb.h refactored SEQ callbacks as well. 2023-10-08 09:41:15 +02:00
sfx.cpp Blood projectile scriptification. 2023-10-08 09:41:14 +02:00
sound.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
sound.h Blood projectile scriptification. 2023-10-08 09:41:14 +02:00
texids.h - put texture ID lists into a namespace. 2023-05-19 22:51:31 +02:00
texidsdef.h - Blood: use texture IDs in drawElements. 2023-05-30 19:05:33 +02:00
tile.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
triggers.cpp allow Blood to compile with NOONE_EXTENSIONS disabled. 2023-10-08 10:07:05 +02:00
triggers.h ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood 2022-08-17 20:45:51 +02:00
view.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
view.h turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
vmexports.cpp refactored SEQ callbacks as well. 2023-10-08 09:41:15 +02:00
warp.cpp wrapped many more accesses to spr.type. 2023-10-01 14:06:58 +02:00
weapon.cpp refactored SEQ callbacks as well. 2023-10-08 09:41:15 +02:00