..
2d.cpp
- Exhumed: Clean out the rest of input.cpp
.
2023-03-23 17:41:01 +11:00
aistuff.h
- Exhumed: Get rid of GetAngleToSprite()
in favour of backend utility.
2023-03-24 19:50:27 +11:00
anims.cpp
- Exhumed: Optimise UnlinkIgnitedAnim()
from fb97e3c6ca
a bit.
2023-03-15 22:52:14 +11:00
anubis.cpp
- Exhumed: allow Anubis to get out of the walking state if he loses his target.
2022-12-14 10:25:01 +01:00
bubbles.cpp
- Exhumed: Eliminate inita
global.
2023-03-18 19:19:21 +11:00
bullet.cpp
- got rid of wallpicnum and overpicnum.
2022-12-29 14:14:53 +01:00
cd.cpp
- Exhumed: use the loop flag when starting music.
2022-01-04 12:42:45 +01:00
cheats.cpp
- Exhumed: Clean out the rest of input.cpp
.
2023-03-23 17:41:01 +11:00
d_menu.cpp
- eliminated half of the remaining tileWidth and tileHeight calls.
2022-12-18 14:45:09 +01:00
engine.h
- Exhumed: Remove prototype POSIX targets didn't like.
2023-03-23 21:25:49 +11:00
exhumed.cpp
- Exhumed: Move some player code out of exhumed.cpp and into player.cpp where it should be.
2023-03-25 14:08:02 +11:00
exhumed.h
- Rework ff652f454c
slightly to accept an InputPacket
pointer.
2023-03-22 20:08:53 +11:00
exhumedactor.h
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
fish.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
freelistarray.h
- clear some data on init.
2021-12-26 23:09:59 +01:00
gameloop.cpp
- Exhumed: Clean out the rest of input.cpp
.
2023-03-23 17:41:01 +11:00
grenade.cpp
- Exhumed: Get rid of GetWallNormal()
in favour of backend utility.
2023-03-24 19:50:26 +11:00
gun.cpp
- Remove some pointless weapon functions.
2023-03-24 19:38:10 +11:00
init.cpp
- Exhumed: Remove some duplicated code already covered in InitPlayers()
.
2023-03-23 19:14:57 +11:00
items.cpp
- Exhumed: Clean out the rest of input.cpp
.
2023-03-23 17:41:01 +11:00
lavadude.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
light.cpp
- function separators.
2022-10-18 19:01:44 +02:00
lighting.cpp
- got rid of wallpicnum and overpicnum.
2022-12-29 14:14:53 +01:00
lion.cpp
- Exhumed: Get rid of GetWallNormal()
in favour of backend utility.
2023-03-24 19:50:26 +11:00
map.cpp
- Exhumed: Eliminate initsectp
global.
2023-03-18 19:19:22 +11:00
menu.cpp
- Exhumed: Clean out the rest of input.cpp
.
2023-03-23 17:41:01 +11:00
move.cpp
- Exhumed: Amend 187710e9e2
.
2023-03-25 15:10:54 +11:00
movie.cpp
- backend cleanup from GZDoom.
2022-12-18 16:31:50 +01:00
mummy.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
namelist.h
- Exhumed alt hud.
2022-10-30 16:51:38 +01:00
names.h
- ported Exhumed's status bar.
2021-05-15 10:25:38 +02:00
object.cpp
- Exhumed: Move nQuake[]
array into Player
struct.
2023-03-23 17:38:18 +11:00
osdcmds.cpp
- Exhumed: Clean out the rest of input.cpp
.
2023-03-23 17:41:01 +11:00
player.cpp
- Exhumed: Refactor the pitch tilting/panning code.
2023-03-25 16:52:13 +11:00
player.h
- Exhumed: Refactor the pitch tilting/panning code.
2023-03-25 16:52:13 +11:00
playerpickups.cpp
- Exhumed: Tidy up flags in feebtag()
.
2023-03-25 13:18:46 +11:00
queen.cpp
- Exhumed: Get rid of GetWallNormal()
in favour of backend utility.
2023-03-24 19:50:26 +11:00
ra.cpp
- Exhumed: Clean out the rest of input.cpp
.
2023-03-23 17:41:01 +11:00
ramses.cpp
- Exhumed: Clean out the rest of input.cpp
.
2023-03-23 17:41:01 +11:00
random.cpp
- use mapangle in more places, mainly constants and random values using special formula
2022-10-18 19:01:45 +02:00
rat.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
rex.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
roach.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
runlist.cpp
- got rid of wallpicnum and overpicnum.
2022-12-29 14:14:53 +01:00
save.cpp
- function separators.
2022-10-18 19:01:44 +02:00
scorp.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
sequence.cpp
- Exhumed: Eliminate initpos
global.
2023-03-18 19:19:22 +11:00
sequence.h
- Make legacy weapon drawers in PlayerAngles local to Redneck code, they will eventually go.
2022-12-11 18:42:00 +01:00
set.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
snake.cpp
- Exhumed: Get rid of GetAngleToSprite()
in favour of backend utility.
2023-03-24 19:50:27 +11:00
sound.cpp
- Exhumed: Eliminate initpos
global.
2023-03-18 19:19:22 +11:00
sound.h
- Exhumed: clean up PlayFXAtXYZ interface and its global variable abuse
2022-10-08 19:28:43 +02:00
spider.cpp
- eliminated half of the remaining tileWidth and tileHeight calls.
2022-12-18 14:45:09 +01:00
status.cpp
- added episode and total episode time display to alt HUD
2022-10-30 16:51:40 +01:00
status.h
- Exhumed: made the status bar independent of static global state.
2021-05-15 10:25:38 +02:00
switch.cpp
- eliminated firstWall as well.
2022-11-15 15:44:33 +01:00
view.cpp
- Exhumed: Move nQuake[]
array into Player
struct.
2023-03-23 17:38:18 +11:00
view.h
- Exhumed: Move nQuake[]
array into Player
struct.
2023-03-23 17:38:18 +11:00
wasp.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00