raze/polymer/eduke32/source
2012-08-20 21:24:54 +00:00
..
enet Update ENet with changes from the newest version from CVS (yes, they still use CVS) 2012-05-17 21:42:53 +00:00
jaudiolib Update our prebuilt MinGW libogg/libvorbis/libvorbisfile to the newest versions, courtesy of forum user LeoD 2012-07-06 18:40:54 +00:00
jmact control layer: comment out some unused functions and stuff. 2012-08-20 21:24:54 +00:00
lunatic Lunatic: rotatesprite+test, player access, misc. 2012-08-19 12:52:18 +00:00
misc
xdelta3 Fix a "set but not used warning" in xdelta3.c, revert definition of XD3_ASSERT. 2012-06-03 19:20:32 +00:00
_functio.h Wii: Minor adjustments to the joystick defaults for the Classic Controller. 2012-07-05 17:55:44 +00:00
_midi.h
_rts.h
actors.c Some g_netServer || g_netServer --> g_netServer. 2012-08-19 12:54:30 +00:00
actors.h Lunatic: clean up handing of ac/mv internally, add control module. 2012-08-06 20:00:29 +00:00
anim.c In places where fullscreen tiles are drawn (logo etc.), use clearallviews(). 2012-08-19 12:53:24 +00:00
anim.h
animvpx.c VP8: clamp GL texture to edge if possible, preventing potential stray lines 2012-07-13 18:21:00 +00:00
animvpx.h VP8: collect times while playing the video and print a summary to the log afterwards. 2012-07-13 18:20:55 +00:00
astub.c High-level TROR drawing: clean up how things are passed around. 2012-08-13 18:25:37 +00:00
common.c Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
common_game.h Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
config.c Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
config.h Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
demo.c Massive menu input control revamp/cleanup/factor. (added: input.[ch]) 2012-06-03 16:11:22 +00:00
demo.h
duke3d.h Make DukePlayer_t's transporter_hold an int16_t again. 2012-07-25 18:56:11 +00:00
function.h
game.c splitscreen: tweak view drawing: use player's cursectnum and simulate z clamping. 2012-08-20 21:23:48 +00:00
game.h Rename args in G_DoSpriteAnimations(), for easier grepping. 2012-08-13 18:25:40 +00:00
gamedef.c Fix the overlooking of EDUKE.CON in the absence of DUKE3D.GRP caused by r2726. Also, tweak a few string literals' use of quotation marks. 2012-06-27 17:45:52 +00:00
gamedef.h Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
gamedefs.h Massive menu input control revamp/cleanup/factor. (added: input.[ch]) 2012-06-03 16:11:22 +00:00
gameexec.c Fake multi: fix display of item percentage and on/off states. 2012-08-19 13:02:37 +00:00
gameexec.h Lunatic/LT: provide the predefined labels in con_lang, add "strict" from luajit. 2012-06-17 19:45:33 +00:00
gamestructures.c Mass text replacement g_player[p].ps --> ps, part 1 (the easy one). 2012-08-10 19:11:53 +00:00
gamevars.c The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor. 2012-06-03 16:09:33 +00:00
gamevars.h Fix gamearrays on 64-bit platforms. 2012-05-25 15:23:48 +00:00
global.c Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible. 2012-08-16 21:48:13 +00:00
global.h Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible. 2012-08-16 21:48:13 +00:00
GNU.TXT
grpscan.c The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor. 2012-06-03 16:09:33 +00:00
grpscan.h
input.c Clean up a couple of rotatesprite uses. 2012-08-19 12:56:51 +00:00
input.h Massive menu input control revamp/cleanup/factor. (added: input.[ch]) 2012-06-03 16:11:22 +00:00
keys.h
m32def.c Mapster32: add "extend all highlighted sectors" func to 'F menu via a.m32. 2012-08-06 20:00:35 +00:00
m32def.h New M32Script command "getspritelinktype" <spritenum> <<linktypevar>>. 2012-04-05 19:49:12 +00:00
m32exec.c Text-repl.: hitinfo variables -> hit, hit{sprite,sect,wall} members -> no "hit" 2012-08-10 19:12:01 +00:00
m32structures.c
m32vars.c Mapster32: add "extend all highlighted sectors" func to 'F menu via a.m32. 2012-08-06 20:00:35 +00:00
macros.h Accumulated trivia, mostly "the usual". 2012-05-05 22:23:44 +00:00
mapster32.h
mdump.cpp
mdump.h
menus.c Clean up a couple of rotatesprite uses. 2012-08-19 12:56:51 +00:00
menus.h
midi.c
midi.h
mpu401.c
mpu401.h
music.c This should fix the "assignment discards 'const' qualifier" warning in music.c. 2012-07-09 19:00:23 +00:00
names.h
namesdyn.c Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
namesdyn.h Patch adding Wii support by tueidj, part 11: miscellaneous changes 2012-05-01 12:41:13 +00:00
net.c net: do strtok on a duplicated string containing the address in Net_Connect(). 2012-06-03 19:20:41 +00:00
net.h Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible. 2012-08-16 21:48:13 +00:00
old.diff
osdcmds.c Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
osdcmds.h Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
osdfuncs.c Clean up a couple of rotatesprite uses. 2012-08-19 12:56:51 +00:00
osdfuncs.h
player.c splitscreen: tweak view drawing: use player's cursectnum and simulate z clamping. 2012-08-20 21:23:48 +00:00
player.h Redraw background when ud.screen_size >= 8, unconditional on ud.statusbarscale. 2012-08-16 21:48:58 +00:00
premap.c In places where fullscreen tiles are drawn (logo etc.), use clearallviews(). 2012-08-19 12:53:24 +00:00
premap.h
quotes.h Addition of 3 events: 2012-05-14 18:12:27 +00:00
rev.h
rts.c Fix the overlooking of EDUKE.CON in the absence of DUKE3D.GRP caused by r2726. Also, tweak a few string literals' use of quotation marks. 2012-06-27 17:45:52 +00:00
rts.h
savegame.c This probably fixes the music breakage caused by r2727. 2012-06-04 22:01:45 +00:00
savegame.h
sdlmusic.c Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
sector.c Text-repl.: hitinfo variables -> hit, hit{sprite,sect,wall} members -> no "hit" 2012-08-10 19:12:01 +00:00
sector.h Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible. 2012-08-16 21:48:13 +00:00
soundefs.h
sounds.c Hacks for the splitscreen mod: play sounds from both players. 2012-08-13 18:25:53 +00:00
sounds.h First round of sounds.c cleanup, no functional changes. 2012-08-13 18:25:48 +00:00
sounds_mapster32.c
sounds_mapster32.h
standard.h
startgtk.game.c The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor. 2012-06-03 16:09:33 +00:00
startwin.game.c The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor. 2012-06-03 16:09:33 +00:00
startwin.game.h
winbits.c