.. |
formats
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silenced some warnings.
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2023-12-21 00:50:53 +01:00 |
hires
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converted files to UTF-8
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2024-01-04 18:29:28 +01:00 |
animtexture.cpp
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- tabified several Blood source files.
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2021-12-30 09:58:47 +01:00 |
animtexture.h
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- work on Duke intro sequence.
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2020-06-28 00:32:28 +02:00 |
bitmap.cpp
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converted files to UTF-8
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2024-01-04 18:29:28 +01:00 |
bitmap.h
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- backend update from GZDoom for adding vcpkg integration
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2023-09-02 09:46:20 +02:00 |
gametexture.cpp
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Use GetChars on FStrings.
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2023-12-05 22:39:26 +01:00 |
gametexture.h
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- backend cleanup from GZDoom.
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2022-12-18 16:31:50 +01:00 |
hw_ihwtexture.cpp
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- Replace MAX() from templates.h with version provided in STL.
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2021-10-30 10:36:02 +02:00 |
hw_ihwtexture.h
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- updated to GZDoom's new texture management system.
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2020-05-25 23:59:07 +02:00 |
hw_material.cpp
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- Backend update from GZDoom.
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2023-01-15 09:30:01 +01:00 |
hw_material.h
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- preparations for passing palette lookup textures through the low level texture code.
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2020-06-17 12:26:01 +02:00 |
hw_texcontainer.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
image.cpp
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- backend update from GZDoom.
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2023-09-06 00:18:45 +02:00 |
image.h
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- backend update from GZDoom for adding vcpkg integration
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2023-09-02 09:46:20 +02:00 |
imagehelpers.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
imagetexture.cpp
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- Backend update from GZDoom-
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2023-08-23 20:36:19 +02:00 |
m_png.cpp
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- backend update from GZDoom.
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2023-09-23 09:56:27 +02:00 |
m_png.h
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- backend update from GZDoom for adding vcpkg integration
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2023-09-02 09:46:20 +02:00 |
multipatchtexturebuilder.cpp
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silenced some warnings.
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2023-12-21 00:50:53 +01:00 |
skyboxtexture.cpp
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- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
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2020-05-26 23:12:04 +02:00 |
skyboxtexture.h
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- updated to GZDoom's new texture management system.
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2020-05-25 23:59:07 +02:00 |
texmanip.h
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- added GZDoom's texture manager.
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2020-05-24 16:11:10 +02:00 |
texture.cpp
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use FTranslationID in the 2D drawer.
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2023-12-05 22:40:57 +01:00 |
textureid.h
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backend update from GZDoom.
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2023-12-10 13:30:50 +01:00 |
texturemanager.cpp
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filesystem update from GZDoom.
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2023-12-17 12:48:03 +01:00 |
texturemanager.h
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- backend update from GZDoom without adapting other code.
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2023-08-19 16:59:05 +02:00 |
textures.h
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fixed some warnings pointed out by Intellisense
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2024-01-06 09:31:07 +01:00 |
v_collection.cpp
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- get rid of 'picnum' in common code.
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2023-05-20 12:40:57 +02:00 |
v_collection.h
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- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
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2020-05-26 23:12:04 +02:00 |