raze/source/games/duke/src
2021-12-26 23:10:03 +01:00
..
_polymost.cpp - sectnum reduction. 2021-12-26 23:09:47 +01:00
actors.cpp - activated the garbage collector 2021-12-26 23:10:00 +01:00
actors_d.cpp - do not use auto to make local copies of TObjPtr's. 2021-12-26 23:09:59 +01:00
actors_lava.cpp - moved some common utilities into the backend. 2021-12-26 23:09:44 +01:00
actors_r.cpp - do not use auto to make local copies of TObjPtr's. 2021-12-26 23:09:59 +01:00
animatesprites_d.cpp - Duke: added some null pointer checks. 2021-12-26 23:09:58 +01:00
animatesprites_r.cpp - refactored the owner index in tspritetype. 2021-12-26 23:09:53 +01:00
bowling.cpp - sectnum removal step 2021-12-25 21:28:56 +01:00
ccmds.cpp - Tidy up some GCC warnings about ininitialised variables, memsetting non-trivial types and some others. 2021-12-26 23:10:02 +01:00
cheats.cpp - Duke: made gamevars type safe and capable of managing actor pointers. 2021-12-26 23:09:56 +01:00
concmd.h
condef.h - tabified two files in Duke that were missed somehow, plus some comment cleanup elsewhere. 2021-11-29 00:53:35 +01:00
conlabel.h - Duke: added missing include guard to conlabel.h. 2020-10-11 14:30:42 +02:00
conlabeldef.h - actor clearing cleaned up. 2021-12-26 23:09:55 +01:00
constants.h - crane cleanup 2021-11-29 00:56:22 +01:00
d_menu.cpp - Duke/RR: replaced more local short variables with ints. 2021-11-07 16:30:56 +01:00
dispatch.cpp - refactored the owner index in tspritetype. 2021-12-26 23:09:53 +01:00
duke3d.h - refactored the owner index in tspritetype. 2021-12-26 23:09:53 +01:00
dukeactor.h - Duke: made gamevars type safe and capable of managing actor pointers. 2021-12-26 23:09:56 +01:00
flags_d.cpp - add some hackery to deal with WT's bosses. 2021-05-29 13:12:50 +02:00
flags_r.cpp - engine side preparations for Duke Statusbar scriptification. 2021-05-15 10:44:35 +02:00
funct.h - Duke: replaced DukeLinearSpriteIterator and explicit loops over the sprite[] array. 2021-12-26 23:09:52 +01:00
game.cpp - activated the garbage collector 2021-12-26 23:10:00 +01:00
game_misc.cpp - MarkSectorSeen 2021-12-26 23:09:48 +01:00
gamedef.cpp - moved gamevar storage to player and actor objects respectively. 2021-12-26 23:09:56 +01:00
gameexec.cpp - Tidy up some GCC warnings about ininitialised variables, memsetting non-trivial types and some others. 2021-12-26 23:10:02 +01:00
gameloop.cpp - fixed handling for cl_capfps and cl_nointerpolate to never use any smoothratio value other than 1.0. 2021-11-29 00:57:11 +01:00
gamevar.cpp - added savegame support for the new actor management. 2021-12-26 23:10:03 +01:00
gamevar.h - migrated the actors to DObjects. 2021-12-26 23:09:57 +01:00
global.cpp - GC setup for Duke. 2021-12-26 23:09:58 +01:00
global.h - GC setup for Duke. 2021-12-26 23:09:58 +01:00
hudweapon_d.cpp - moved gamevar storage to player and actor objects respectively. 2021-12-26 23:09:56 +01:00
hudweapon_r.cpp replaced cursectnum with a cursector pointer 2021-12-25 21:28:56 +01:00
inlines.h - refactored the owner index in tspritetype. 2021-12-26 23:09:53 +01:00
input.cpp - Duke: made gamevars type safe and capable of managing actor pointers. 2021-12-26 23:09:56 +01:00
namelist_d.h - engine side preparations for Duke Statusbar scriptification. 2021-05-15 10:44:35 +02:00
namelist_r.h - RR: fixed the bowling lane lights. 2021-06-09 23:53:05 +02:00
names.h - address several warnings reported by GCC 11. 2021-11-29 00:55:29 +01:00
names_d.h
names_r.h
noise.cpp - Duke: Remove posx/posy/posz variables and replace with points in the previously unionised pos vec3_t variable. 2021-10-31 17:52:52 +11:00
player.cpp - Duke: made gamevars type safe and capable of managing actor pointers. 2021-12-26 23:09:56 +01:00
player_d.cpp - added GC handling for all backend pointers in the map data. 2021-12-26 23:10:00 +01:00
player_r.cpp - added GC handling for all backend pointers in the map data. 2021-12-26 23:10:00 +01:00
player_w.cpp - Duke: made gamevars type safe and capable of managing actor pointers. 2021-12-26 23:09:56 +01:00
prediction.cpp - made Collision derive from a common base class and refactored clipmove to a single engine-side entry point. 2021-12-26 23:08:57 +01:00
prediction.h - Duke/RR: checked the rest of the code for shorts and replaced most local ones with ints. 2021-11-07 16:33:13 +01:00
premap.cpp - final cleanup of sectnum related stuff. 2021-12-26 23:10:01 +01:00
premap_d.cpp - Duke: replaced DukeLinearSpriteIterator and explicit loops over the sprite[] array. 2021-12-26 23:09:52 +01:00
premap_r.cpp - use sectno() access function where we really need a sector index. 2021-12-26 23:10:01 +01:00
render.cpp - refactored the owner index in tspritetype. 2021-12-26 23:09:53 +01:00
savegame.cpp - added savegame support for the new actor management. 2021-12-26 23:10:03 +01:00
sbar.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
sectors.cpp - added GC handling for all backend pointers in the map data. 2021-12-26 23:10:00 +01:00
sectors_d.cpp - Duke: replaced DukeLinearSpriteIterator and explicit loops over the sprite[] array. 2021-12-26 23:09:52 +01:00
sectors_r.cpp - Duke: replaced DukeLinearSpriteIterator and explicit loops over the sprite[] array. 2021-12-26 23:09:52 +01:00
soundefs.h
sounds.cpp - GC setup for Duke. 2021-12-26 23:09:58 +01:00
sounds.h - Cutscene support in Blood. 2021-04-30 20:08:34 +02:00
spawn.cpp - use sectno() access function where we really need a sector index. 2021-12-26 23:10:01 +01:00
spawn_d.cpp - deleted GetSpriteIndex. 2021-12-26 23:09:58 +01:00
spawn_r.cpp - Duke: replaced DukeLinearSpriteIterator and explicit loops over the sprite[] array. 2021-12-26 23:09:52 +01:00
types.h - GC setup for Duke. 2021-12-26 23:09:58 +01:00