raze/source/common/rendering/hwrenderer/data
Christoph Oelckers 6aa61e72b5 - backend update from GZDoom.
* cleanup on the sound init code.
* added #pragma once in several headers.
* macOS version detection overhaul.
2023-07-22 09:54:00 +02:00
..
buffers.h - Backend update from GZDoom 2022-10-20 22:24:25 +02:00
flatvertices.cpp - Backend update from GZDoom 2022-04-25 11:13:55 +02:00
flatvertices.h - Backend update from GZDoom 2022-04-25 11:13:55 +02:00
hw_aabbtree.cpp - downgraded all LGPL3 license headers in the backend to LGPL2. 2022-10-23 18:46:17 +02:00
hw_aabbtree.h - added the DrawInfo class. 2021-03-18 10:23:53 +01:00
hw_bonebuffer.cpp - backend update from GZDoom. 2023-03-26 11:45:25 +02:00
hw_bonebuffer.h - Backend update from GZDoom. 2022-11-14 19:46:25 +01:00
hw_clock.cpp - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
hw_clock.h - backend update from GZDoom. 2021-02-12 14:44:54 +01:00
hw_cvars.cpp type safe CVAR declaration. 2022-10-22 09:25:27 +02:00
hw_cvars.h - backend update from GZDoom. 2023-07-22 09:54:00 +02:00
hw_dynlightdata.h - SW: clear some pointers before killing actors in TerminateLevel. 2022-01-02 15:06:57 +01:00
hw_levelmesh.h - glslang compiler and Vulkan backend update. 2022-07-02 10:20:11 +02:00
hw_lightbuffer.cpp - backend update from GZDoom. 2023-03-26 11:45:25 +02:00
hw_lightbuffer.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
hw_modelvertexbuffer.cpp - Backend update from GZDoom 2022-10-20 22:24:25 +02:00
hw_modelvertexbuffer.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_renderstate.h - removed canvas hack stuff from Buildtiles after cleaning up the mess in SW. 2022-12-11 19:43:58 +01:00
hw_shaderpatcher.cpp - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
hw_shaderpatcher.h - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
hw_shadowmap.cpp - downgraded all LGPL3 license headers in the backend to LGPL2. 2022-10-23 18:46:17 +02:00
hw_shadowmap.h - added all #includes needed to compile on Windows without using precompiled headers. 2021-12-14 12:24:09 +01:00
hw_skydome.cpp - downgraded all LGPL3 license headers in the backend to LGPL2. 2022-10-23 18:46:17 +02:00
hw_skydome.h - backend update from GZDoom. 2022-06-26 09:35:21 +02:00
hw_viewpointbuffer.cpp - Backend update from GZDoom 2023-02-11 12:06:58 +01:00
hw_viewpointbuffer.h - backend update from GZDoom. 2023-07-22 09:54:00 +02:00
hw_viewpointuniforms.h - Backend update from GZDoom. 2023-01-15 09:30:01 +01:00
hw_vrmodes.cpp - backend update from GZDoom, mainly license updates. 2022-01-02 12:24:53 +01:00
hw_vrmodes.h - backend update from GZDoom. 2021-01-29 13:20:00 +01:00
renderqueue.h - updated common code. 2020-05-30 22:28:24 +02:00
shaderuniforms.h - Backend update from GZDoom 2022-10-20 22:24:25 +02:00