raze/source/duke3d/src
2017-06-23 03:58:13 +00:00
..
lunatic Fix issue with hud_bgstretch cvar overwriting adjacent values in memory 2017-06-23 03:58:08 +00:00
_functio.h Clean up gamefuncs in standalone mode. 2017-06-17 11:42:15 +00:00
_midi.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
_rts.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
actors.cpp Change hard-coded subway effect damage to generic explosive damage that can be handled by CON. Fixes subway kills not counting toward the dead monster count and allows CON scripts to handle subway damage however they like. 2017-06-23 03:58:13 +00:00
actors.h Remove the implicit "static" from our FORCE_INLINE macro. 2017-02-25 08:15:53 +00:00
android.h Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
anim.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
anim.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
animsounds.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
animsounds.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
astub.cpp Create a new struct for hictinting that uses a uint16_t for flags.r 2017-06-21 13:46:44 +00:00
cheats.cpp Abolish all " ={ " when assigning a struct. DONT_BUILD. 2017-02-05 20:58:33 +00:00
cheats.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
cmdline.cpp More of the previous commit, because VS can be frustrating. 2017-02-19 22:15:32 +00:00
cmdline.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
common.cpp Clean up warnings in standalone mode. 2017-06-17 11:42:20 +00:00
common_game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
config.cpp Fix a bug in r6184. 2017-06-17 21:53:28 +00:00
config.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
demo.cpp Only use TEXT_GAMETEXTNUMHACK on internal gametext calls that benefit from it. 2017-06-20 09:28:49 +00:00
demo.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
duke3d.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
events_defs.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
function.h Don't store redundant copies of default gamefunc names, since the indices are all that matter. 2017-06-17 11:41:54 +00:00
game.cpp CON: Handle the save and savenn commands after the full tic is processed, instead of in the middle of it during execution. DONT_BUILD. 2017-06-22 22:49:22 +00:00
game.h Fix issue with hud_bgstretch cvar overwriting adjacent values in memory 2017-06-23 03:58:08 +00:00
gamedef.cpp Add new userdef members gametext_tracking, mgametext_tracking, and menutext_tracking. 2017-06-20 09:28:59 +00:00
gamedef.h Add new userdef members gametext_tracking, mgametext_tracking, and menutext_tracking. 2017-06-20 09:28:59 +00:00
gamedefs.h Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
gameexec.cpp CON: Handle the save and savenn commands after the full tic is processed, instead of in the middle of it during execution. DONT_BUILD. 2017-06-22 22:49:22 +00:00
gameexec.h Remove the implicit "static" from our FORCE_INLINE macro. 2017-02-25 08:15:53 +00:00
GameListSource.game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
GameListSource.game.mm The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
gamestructures.cpp Add new userdef members gametext_tracking, mgametext_tracking, and menutext_tracking. 2017-06-20 09:28:59 +00:00
gamevars.cpp Address some longstanding warnings with printf when building with MinGW's GCC 6 and newer. 2017-06-05 10:05:12 +00:00
gamevars.h Remove the implicit "static" from our FORCE_INLINE macro. 2017-02-25 08:15:53 +00:00
global.cpp CON: Handle the save and savenn commands after the full tic is processed, instead of in the middle of it during execution. DONT_BUILD. 2017-06-22 22:49:22 +00:00
global.h CON: Handle the save and savenn commands after the full tic is processed, instead of in the middle of it during execution. DONT_BUILD. 2017-06-22 22:49:22 +00:00
GrpFile.game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
GrpFile.game.mm The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
grpscan.cpp Recognize MacUser shareware demo; data must be renamed from "Duke3D Group" to "duke3d.grp". 2017-04-24 04:35:32 +00:00
grpscan.h Recognize MacUser shareware demo; data must be renamed from "Duke3D Group" to "duke3d.grp". 2017-04-24 04:35:32 +00:00
in_android.cpp Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
in_android.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
input.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
input.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
inv.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
keys.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
m32common.cpp Update LZ4 to 1.7.5. 2017-06-14 07:00:08 +00:00
m32def.cpp Remove the register keyword, since it is deprecated in C++11 and removed in C++17. 2017-06-05 10:05:29 +00:00
m32def.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
m32exec.cpp Remove the register keyword, since it is deprecated in C++11 and removed in C++17. 2017-06-05 10:05:29 +00:00
m32structures.cpp Remove the register keyword, since it is deprecated in C++11 and removed in C++17. 2017-06-05 10:05:29 +00:00
m32vars.cpp Remove the register keyword, since it is deprecated in C++11 and removed in C++17. 2017-06-05 10:05:29 +00:00
macros.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
mapster32.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
mdump.cpp Route all inclusion of libc headers and most of POSIX headers through compat.h. 2017-02-25 08:15:36 +00:00
mdump.h Route inclusion of all Windows headers through a new header, windows_inc.h. 2017-02-19 22:15:44 +00:00
menus.cpp Make internal gametext calls use MF_Bluefont fields in the menus and a newly introduced MF_BluefontGame elsewhere. 2017-06-20 09:28:54 +00:00
menus.h Make internal gametext calls use MF_Bluefont fields in the menus and a newly introduced MF_BluefontGame elsewhere. 2017-06-20 09:28:54 +00:00
midi.cpp Amend r6122, as of r6074 all standard library header inclusion is routed through compat.h. 2017-04-24 05:11:08 +00:00
midi.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
mpu401.cpp Route inclusion of all Windows headers through a new header, windows_inc.h. 2017-02-19 22:15:44 +00:00
mpu401.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
music.cpp Eliminate more cases of duplication of compat.h's functionality. 2017-02-25 08:15:45 +00:00
names.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
namesdyn.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
namesdyn.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
net.cpp Make internal gametext calls use MF_Bluefont fields in the menus and a newly introduced MF_BluefontGame elsewhere. 2017-06-20 09:28:54 +00:00
net.h Route inclusion of all Windows headers through a new header, windows_inc.h. 2017-02-19 22:15:44 +00:00
osdcmds.cpp Change the way gamefuncs are handled to support and ignore entries named as the empty string. 2017-06-17 11:41:59 +00:00
osdcmds.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
osdfuncs.cpp Route all inclusion of libc headers and most of POSIX headers through compat.h. 2017-02-25 08:15:36 +00:00
osdfuncs.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
player.cpp Minor optimization 2017-06-09 06:41:33 +00:00
player.h Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
premap.cpp Only use TEXT_GAMETEXTNUMHACK on internal gametext calls that benefit from it. 2017-06-20 09:28:49 +00:00
premap.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
quotes.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
rts.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
rts.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
savegame.cpp Optimize all menutext calls. 2017-06-19 23:07:18 +00:00
savegame.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
sbar.cpp Abolish all " ={ " when assigning a struct. DONT_BUILD. 2017-02-05 20:58:33 +00:00
sbar.h Remove the implicit "static" from our FORCE_INLINE macro. 2017-02-25 08:15:53 +00:00
screens.cpp Create a new struct for hictinting that uses a uint16_t for flags.r 2017-06-21 13:46:44 +00:00
screens.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
screentext.cpp Make internal gametext calls use MF_Bluefont fields in the menus and a newly introduced MF_BluefontGame elsewhere. 2017-06-20 09:28:54 +00:00
screentext.h Make internal gametext calls use MF_Bluefont fields in the menus and a newly introduced MF_BluefontGame elsewhere. 2017-06-20 09:28:54 +00:00
sdlmusic.cpp Route all inclusion of libc headers and most of POSIX headers through compat.h. 2017-02-25 08:15:36 +00:00
sector.cpp Improve a couple of tagged sector warning messages. DONT_BUILD. 2017-05-17 05:46:52 +00:00
sector.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
soundefs.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
sounds.cpp Eliminate more cases of duplication of compat.h's functionality. 2017-02-25 08:15:45 +00:00
sounds.h Revert r6133 2017-05-18 07:03:55 +00:00
sounds_common.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
sounds_mapster32.cpp Route all inclusion of libc headers and most of POSIX headers through compat.h. 2017-02-25 08:15:36 +00:00
sounds_mapster32.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
soundsdyn.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
soundsdyn.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
startgtk.game.cpp Common.mak: Massive reorganization/cleanup. 2017-06-09 06:38:42 +00:00
startosx.game.mm Mac: Address deprecation warnings with the latest Xcode and macOS. 2017-03-27 17:13:07 +00:00
startwin.game.cpp Route inclusion of all Windows headers through a new header, windows_inc.h. 2017-02-19 22:15:44 +00:00
startwin.game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
winbits.cpp Route inclusion of all Windows headers through a new header, windows_inc.h. 2017-02-19 22:15:44 +00:00