raze/source/games/duke/src
Christoph Oelckers 62d0d3712e - use a sprite flag to mark mapped sprites.
This avoids another global array which needs to be addressed by sprite index.
2021-10-14 15:09:43 +02:00
..
_polymost.cpp - more changesprite* renaming. 2021-10-12 21:36:42 +02:00
actors.cpp - more changesprite* renaming. 2021-10-12 21:36:42 +02:00
actors_d.cpp - more changesprite* renaming. 2021-10-12 21:36:42 +02:00
actors_lava.cpp - fixed all warnings in Duke. 2021-05-12 21:50:01 +02:00
actors_r.cpp - more changesprite* renaming. 2021-10-12 21:36:42 +02:00
animatesprites_d.cpp - rename weaponhit to DDukeActor. 2021-08-30 08:12:39 +02:00
animatesprites_r.cpp - rename weaponhit to DDukeActor. 2021-08-30 08:12:39 +02:00
bowling.cpp - Duke/RR: Call Bowling lane reset code only when playing RR. 2021-07-25 12:43:03 +02:00
ccmds.cpp - removed the native versions of Duke's and RR's status bar. 2021-05-15 17:15:29 +02:00
cheats.cpp - Duke: Use DeferredGameStart() instead of ChangeLevel() in cheatLevel() to instantly warp to the targeted map, matching DOS behaviour. 2021-10-05 08:50:05 +11:00
concmd.h
condef.h
conlabel.h
conlabeldef.h
constants.h
d_menu.cpp - make all games return to the main menu when the game is ended with F10. 2021-05-04 11:32:09 +02:00
dispatch.cpp - moved all font setup out of the C++ code. 2021-05-31 21:20:31 +02:00
duke3d.h - Add skill CCMD to return player's current skill, while also being able to set skill for next game. 2021-07-20 18:50:58 +10:00
dukeactor.h - more changesprite* renaming. 2021-10-12 21:36:42 +02:00
flags_d.cpp - add some hackery to deal with WT's bosses. 2021-05-29 13:12:50 +02:00
flags_r.cpp - engine side preparations for Duke Statusbar scriptification. 2021-05-15 10:44:35 +02:00
funct.h - removed the native versions of Duke's and RR's status bar. 2021-05-15 17:15:29 +02:00
game.cpp - Add skill CCMD to return player's current skill, while also being able to set skill for next game. 2021-07-20 18:50:58 +10:00
game_misc.cpp - implemented all needed font overrides for localization. 2021-05-31 21:20:31 +02:00
gamedef.cpp - fixed warnings in Duke. 2021-10-08 19:21:29 +02:00
gameexec.cpp - function renaming for clarity and easier lookup. 2021-10-12 21:36:42 +02:00
gameloop.cpp - Duke: Amend af9f2f3eb6 to not reset the skill if incoming skill is -1; 2021-07-26 19:41:17 +10:00
gamevar.cpp - fixed all warnings in Duke. 2021-05-12 21:50:01 +02:00
gamevar.h - rename weaponhit to DDukeActor. 2021-08-30 08:12:39 +02:00
global.cpp - rename weaponhit to DDukeActor. 2021-08-30 08:12:39 +02:00
global.h - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
hudweapon_d.cpp - Duke: fixed a few places using a sprite index where a player index is needed. 2021-08-30 08:08:33 +02:00
hudweapon_r.cpp - fixed all warnings in Duke. 2021-05-12 21:50:01 +02:00
inlines.h Revert "- Duke: Restore a little bit of original code to make comparisons between us and the source easier." 2021-07-17 22:42:58 +10:00
input.cpp - Duke: don't process input when not in a game. 2021-08-30 08:06:26 +02:00
namelist_d.h - engine side preparations for Duke Statusbar scriptification. 2021-05-15 10:44:35 +02:00
namelist_r.h - RR: fixed the bowling lane lights. 2021-06-09 23:53:05 +02:00
names.h - ported the TitleScreen class. 2021-04-30 20:08:23 +02:00
names_d.h
names_r.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
noise.cpp
player.cpp - fixed warnings in Duke. 2021-10-08 19:21:29 +02:00
player_d.cpp - more changesprite* renaming. 2021-10-12 21:36:42 +02:00
player_r.cpp - more changesprite* renaming. 2021-10-12 21:36:42 +02:00
player_w.cpp
prediction.cpp - removed the native versions of Duke's and RR's status bar. 2021-05-15 17:15:29 +02:00
prediction.h
premap.cpp - set currentLevel before calling engineLoadBoard. 2021-07-27 22:12:29 +02:00
premap_d.cpp - forgot to save these. 2021-04-30 20:08:35 +02:00
premap_r.cpp - fixed all warnings in Duke. 2021-05-12 21:50:01 +02:00
render.cpp - fixed the remaining warnings. 2021-05-12 21:50:01 +02:00
savegame.cpp - rename weaponhit to DDukeActor. 2021-08-30 08:12:39 +02:00
sbar.cpp - removed the native versions of Duke's and RR's status bar. 2021-05-15 17:15:29 +02:00
sectors.cpp - fixed the remaining warnings. 2021-05-12 21:50:01 +02:00
sectors_d.cpp - more changesprite* renaming. 2021-10-12 21:36:42 +02:00
sectors_r.cpp - function renaming for clarity and easier lookup. 2021-10-12 21:36:42 +02:00
soundefs.h
sounds.cpp - split the screen job code into a generic and a Raze specific part. 2021-05-22 01:35:50 +02:00
sounds.h - Cutscene support in Blood. 2021-04-30 20:08:34 +02:00
spawn.cpp - use a sprite flag to mark mapped sprites. 2021-10-14 15:09:43 +02:00
spawn_d.cpp - function renaming for clarity and easier lookup. 2021-10-12 21:36:42 +02:00
spawn_r.cpp - function renaming for clarity and easier lookup. 2021-10-12 21:36:42 +02:00
types.h - rename weaponhit to DDukeActor. 2021-08-30 08:12:39 +02:00