raze/wadsrc/static/zscript/games
Christoph Oelckers 5ea03b339f fixed problem with retrieving mass from a former dude actor in actFireVector.
This was accessing undefined memory because the new metadata no longer had the field. Moved mass to BloodActor so that access remains safe and defined.
This seems to be the only place where this happened.
2023-10-09 16:58:09 +02:00
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blood fixed problem with retrieving mass from a former dude actor in actFireVector. 2023-10-09 16:58:09 +02:00
duke turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
exhumed turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
sw - fixed bunny 'run' sequence. 2023-10-08 09:41:17 +02:00
coreactor.zs wrapped all remaining access to type. 2023-10-01 14:06:59 +02:00
level_compatibility.zs directory structure cleanup 2023-10-01 14:03:44 +02:00
maptypes.zs exported the main structures in Blood that make up a BloodActor. 2023-10-01 22:25:08 +02:00
razebase.zs Blood: scriptified item spawning 2023-10-08 09:41:11 +02:00
statusbar.zs directory structure cleanup 2023-10-01 14:03:44 +02:00
usermapmenu.zs directory structure cleanup 2023-10-01 14:03:44 +02:00