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This was accessing undefined memory because the new metadata no longer had the field. Moved mass to BloodActor so that access remains safe and defined. This seems to be the only place where this happened. |
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.. | ||
credits | ||
engine | ||
filter | ||
fonts | ||
glstuff | ||
graphics | ||
shaders | ||
shaders_gles | ||
sounds | ||
zscript | ||
language.0 | ||
language.csv | ||
language.def | ||
lmacros.csv | ||
menudef.txt | ||
newconsolefont.hex | ||
textcolors.txt | ||
vga-rom-font.16 | ||
x11r6rgb.txt | ||
xhairs.txt | ||
zscript.txt |