raze/wadsrc/static
Christoph Oelckers 5ea03b339f fixed problem with retrieving mass from a former dude actor in actFireVector.
This was accessing undefined memory because the new metadata no longer had the field. Moved mass to BloodActor so that access remains safe and defined.
This seems to be the only place where this happened.
2023-10-09 16:58:09 +02:00
..
credits - aded widescreen assets for all games except Exhumed where usage rights have not been fully cleared yet. 2020-09-16 19:13:05 +02:00
engine - fixed broken gamedef for the fixed DukeDC. 2023-09-23 14:03:46 +02:00
filter scriptified the things 2023-10-08 09:41:15 +02:00
fonts - implemented alt HUD for Duke. (incl. NAM + WW2GI) 2022-10-30 16:51:37 +01:00
glstuff - uncommented the portal code in hw_walls.cpp. 2021-03-21 19:36:55 +01:00
graphics - added a GZDoom-style alternative HUD. 2022-10-30 16:51:37 +01:00
shaders - Backend update from GZDoom. 2023-01-15 09:30:01 +01:00
shaders_gles - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
sounds - fix last commit 2023-01-21 15:08:47 +01:00
zscript fixed problem with retrieving mass from a former dude actor in actFireVector. 2023-10-09 16:58:09 +02:00
language.0 - text update 2023-04-22 09:42:50 +02:00
language.csv - added machine translations for the new texts (except the bobbing stuff Deepl never heard of.) 2023-04-22 12:08:33 +02:00
language.def - completed all of Blood's and Duke's fonts. 2023-02-20 16:52:51 +01:00
lmacros.csv - language update 2023-04-02 08:49:57 +02:00
menudef.txt - fixed language menu selection. 2023-09-23 14:10:42 +02:00
newconsolefont.hex - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
textcolors.txt - ported the level stats display to be game independent. 2020-07-02 23:56:22 +02:00
vga-rom-font.16 - enabled the ENDOOM-like text screens when quitting Duke and SW. 2021-05-31 23:16:52 +02:00
x11r6rgb.txt - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
xhairs.txt - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
zscript.txt implemented proper handling of VM functions as identifiers. 2023-10-08 09:41:15 +02:00