raze/source/games/duke/src
2021-12-26 23:09:58 +01:00
..
_polymost.cpp - sectnum reduction. 2021-12-26 23:09:47 +01:00
actors.cpp - Duke: added some null pointer checks. 2021-12-26 23:09:58 +01:00
actors_d.cpp - moved the FireProj struct into DDukeActor to avoid the rather expensive TMap code. 2021-12-26 23:09:58 +01:00
actors_lava.cpp - moved some common utilities into the backend. 2021-12-26 23:09:44 +01:00
actors_r.cpp - moved some common utilities into the backend. 2021-12-26 23:09:44 +01:00
animatesprites_d.cpp - Duke: added some null pointer checks. 2021-12-26 23:09:58 +01:00
animatesprites_r.cpp - refactored the owner index in tspritetype. 2021-12-26 23:09:53 +01:00
bowling.cpp
ccmds.cpp - got rid of setspritez(x) and moved the implementation to SetActor(Z) without referencing the sprite array. 2021-12-26 23:09:49 +01:00
cheats.cpp - Duke: made gamevars type safe and capable of managing actor pointers. 2021-12-26 23:09:56 +01:00
concmd.h
condef.h
conlabel.h
conlabeldef.h - actor clearing cleaned up. 2021-12-26 23:09:55 +01:00
constants.h
d_menu.cpp
dispatch.cpp - refactored the owner index in tspritetype. 2021-12-26 23:09:53 +01:00
duke3d.h - refactored the owner index in tspritetype. 2021-12-26 23:09:53 +01:00
dukeactor.h - Duke: made gamevars type safe and capable of managing actor pointers. 2021-12-26 23:09:56 +01:00
flags_d.cpp
flags_r.cpp
funct.h - Duke: replaced DukeLinearSpriteIterator and explicit loops over the sprite[] array. 2021-12-26 23:09:52 +01:00
game.cpp - migrated the actors to DObjects. 2021-12-26 23:09:57 +01:00
game_misc.cpp - MarkSectorSeen 2021-12-26 23:09:48 +01:00
gamedef.cpp - moved gamevar storage to player and actor objects respectively. 2021-12-26 23:09:56 +01:00
gameexec.cpp - Duke: made gamevars type safe and capable of managing actor pointers. 2021-12-26 23:09:56 +01:00
gameloop.cpp
gamevar.cpp - Duke: made gamevars type safe and capable of managing actor pointers. 2021-12-26 23:09:56 +01:00
gamevar.h - migrated the actors to DObjects. 2021-12-26 23:09:57 +01:00
global.cpp - migrated the actors to DObjects. 2021-12-26 23:09:57 +01:00
global.h - handle the RR geometry hack 2021-12-25 21:28:57 +01:00
hudweapon_d.cpp - moved gamevar storage to player and actor objects respectively. 2021-12-26 23:09:56 +01:00
hudweapon_r.cpp
inlines.h - refactored the owner index in tspritetype. 2021-12-26 23:09:53 +01:00
input.cpp - Duke: made gamevars type safe and capable of managing actor pointers. 2021-12-26 23:09:56 +01:00
namelist_d.h
namelist_r.h
names.h
names_d.h
names_r.h
noise.cpp
player.cpp - Duke: made gamevars type safe and capable of managing actor pointers. 2021-12-26 23:09:56 +01:00
player_d.cpp - Duke: made gamevars type safe and capable of managing actor pointers. 2021-12-26 23:09:56 +01:00
player_r.cpp - Duke: made gamevars type safe and capable of managing actor pointers. 2021-12-26 23:09:56 +01:00
player_w.cpp - Duke: made gamevars type safe and capable of managing actor pointers. 2021-12-26 23:09:56 +01:00
prediction.cpp - made Collision derive from a common base class and refactored clipmove to a single engine-side entry point. 2021-12-26 23:08:57 +01:00
prediction.h
premap.cpp - migrated the actors to DObjects. 2021-12-26 23:09:57 +01:00
premap_d.cpp - Duke: replaced DukeLinearSpriteIterator and explicit loops over the sprite[] array. 2021-12-26 23:09:52 +01:00
premap_r.cpp - Duke: replaced DukeLinearSpriteIterator and explicit loops over the sprite[] array. 2021-12-26 23:09:52 +01:00
render.cpp - refactored the owner index in tspritetype. 2021-12-26 23:09:53 +01:00
savegame.cpp - moved the FireProj struct into DDukeActor to avoid the rather expensive TMap code. 2021-12-26 23:09:58 +01:00
sbar.cpp
sectors.cpp - eliminate storage of actors in the sector's hitag for some of Duke's sector effectors. 2021-12-26 23:09:56 +01:00
sectors_d.cpp - Duke: replaced DukeLinearSpriteIterator and explicit loops over the sprite[] array. 2021-12-26 23:09:52 +01:00
sectors_r.cpp - Duke: replaced DukeLinearSpriteIterator and explicit loops over the sprite[] array. 2021-12-26 23:09:52 +01:00
soundefs.h
sounds.cpp - Duke: added some null pointer checks. 2021-12-26 23:09:58 +01:00
sounds.h
spawn.cpp - Duke: added some null pointer checks. 2021-12-26 23:09:58 +01:00
spawn_d.cpp - deleted GetSpriteIndex. 2021-12-26 23:09:58 +01:00
spawn_r.cpp - Duke: replaced DukeLinearSpriteIterator and explicit loops over the sprite[] array. 2021-12-26 23:09:52 +01:00
types.h - moved the FireProj struct into DDukeActor to avoid the rather expensive TMap code. 2021-12-26 23:09:58 +01:00