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_polymost.cpp
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- sectnum reduction.
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2021-12-26 23:09:47 +01:00 |
actors.cpp
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- Duke: added some null pointer checks.
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2021-12-26 23:09:58 +01:00 |
actors_d.cpp
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- moved the FireProj struct into DDukeActor to avoid the rather expensive TMap code.
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2021-12-26 23:09:58 +01:00 |
actors_lava.cpp
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- moved some common utilities into the backend.
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2021-12-26 23:09:44 +01:00 |
actors_r.cpp
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- moved some common utilities into the backend.
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2021-12-26 23:09:44 +01:00 |
animatesprites_d.cpp
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- Duke: added some null pointer checks.
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2021-12-26 23:09:58 +01:00 |
animatesprites_r.cpp
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- refactored the owner index in tspritetype.
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2021-12-26 23:09:53 +01:00 |
bowling.cpp
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ccmds.cpp
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- got rid of setspritez(x) and moved the implementation to SetActor(Z) without referencing the sprite array.
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2021-12-26 23:09:49 +01:00 |
cheats.cpp
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- Duke: made gamevars type safe and capable of managing actor pointers.
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2021-12-26 23:09:56 +01:00 |
concmd.h
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condef.h
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conlabel.h
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conlabeldef.h
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- actor clearing cleaned up.
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2021-12-26 23:09:55 +01:00 |
constants.h
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d_menu.cpp
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dispatch.cpp
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- refactored the owner index in tspritetype.
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2021-12-26 23:09:53 +01:00 |
duke3d.h
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- refactored the owner index in tspritetype.
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2021-12-26 23:09:53 +01:00 |
dukeactor.h
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- Duke: made gamevars type safe and capable of managing actor pointers.
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2021-12-26 23:09:56 +01:00 |
flags_d.cpp
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flags_r.cpp
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funct.h
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- Duke: replaced DukeLinearSpriteIterator and explicit loops over the sprite[] array.
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2021-12-26 23:09:52 +01:00 |
game.cpp
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- migrated the actors to DObjects.
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2021-12-26 23:09:57 +01:00 |
game_misc.cpp
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- MarkSectorSeen
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2021-12-26 23:09:48 +01:00 |
gamedef.cpp
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- moved gamevar storage to player and actor objects respectively.
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2021-12-26 23:09:56 +01:00 |
gameexec.cpp
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- Duke: made gamevars type safe and capable of managing actor pointers.
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2021-12-26 23:09:56 +01:00 |
gameloop.cpp
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gamevar.cpp
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- Duke: made gamevars type safe and capable of managing actor pointers.
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2021-12-26 23:09:56 +01:00 |
gamevar.h
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- migrated the actors to DObjects.
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2021-12-26 23:09:57 +01:00 |
global.cpp
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- migrated the actors to DObjects.
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2021-12-26 23:09:57 +01:00 |
global.h
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- handle the RR geometry hack
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2021-12-25 21:28:57 +01:00 |
hudweapon_d.cpp
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- moved gamevar storage to player and actor objects respectively.
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2021-12-26 23:09:56 +01:00 |
hudweapon_r.cpp
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inlines.h
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- refactored the owner index in tspritetype.
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2021-12-26 23:09:53 +01:00 |
input.cpp
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- Duke: made gamevars type safe and capable of managing actor pointers.
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2021-12-26 23:09:56 +01:00 |
namelist_d.h
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namelist_r.h
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names.h
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names_d.h
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names_r.h
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noise.cpp
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player.cpp
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- Duke: made gamevars type safe and capable of managing actor pointers.
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2021-12-26 23:09:56 +01:00 |
player_d.cpp
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- Duke: made gamevars type safe and capable of managing actor pointers.
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2021-12-26 23:09:56 +01:00 |
player_r.cpp
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- Duke: made gamevars type safe and capable of managing actor pointers.
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2021-12-26 23:09:56 +01:00 |
player_w.cpp
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- Duke: made gamevars type safe and capable of managing actor pointers.
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2021-12-26 23:09:56 +01:00 |
prediction.cpp
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- made Collision derive from a common base class and refactored clipmove to a single engine-side entry point.
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2021-12-26 23:08:57 +01:00 |
prediction.h
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premap.cpp
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- migrated the actors to DObjects.
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2021-12-26 23:09:57 +01:00 |
premap_d.cpp
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- Duke: replaced DukeLinearSpriteIterator and explicit loops over the sprite[] array.
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2021-12-26 23:09:52 +01:00 |
premap_r.cpp
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- Duke: replaced DukeLinearSpriteIterator and explicit loops over the sprite[] array.
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2021-12-26 23:09:52 +01:00 |
render.cpp
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- refactored the owner index in tspritetype.
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2021-12-26 23:09:53 +01:00 |
savegame.cpp
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- moved the FireProj struct into DDukeActor to avoid the rather expensive TMap code.
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2021-12-26 23:09:58 +01:00 |
sbar.cpp
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sectors.cpp
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- eliminate storage of actors in the sector's hitag for some of Duke's sector effectors.
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2021-12-26 23:09:56 +01:00 |
sectors_d.cpp
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- Duke: replaced DukeLinearSpriteIterator and explicit loops over the sprite[] array.
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2021-12-26 23:09:52 +01:00 |
sectors_r.cpp
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- Duke: replaced DukeLinearSpriteIterator and explicit loops over the sprite[] array.
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2021-12-26 23:09:52 +01:00 |
soundefs.h
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sounds.cpp
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- Duke: added some null pointer checks.
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2021-12-26 23:09:58 +01:00 |
sounds.h
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spawn.cpp
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- Duke: added some null pointer checks.
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2021-12-26 23:09:58 +01:00 |
spawn_d.cpp
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- deleted GetSpriteIndex.
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2021-12-26 23:09:58 +01:00 |
spawn_r.cpp
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- Duke: replaced DukeLinearSpriteIterator and explicit loops over the sprite[] array.
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2021-12-26 23:09:52 +01:00 |
types.h
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- moved the FireProj struct into DDukeActor to avoid the rather expensive TMap code.
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2021-12-26 23:09:58 +01:00 |