.. |
actors.cpp
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- mainly handling angle literals.
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2022-10-15 12:42:30 +02:00 |
actors_d.cpp
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- a few random wrapper removals in Duke
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2022-10-15 12:42:30 +02:00 |
actors_lava.cpp
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- remove C-style struct parameters.
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2022-10-04 18:44:16 +02:00 |
actors_r.cpp
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- more quick replacements
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2022-10-15 10:15:21 +02:00 |
animatesprites_d.cpp
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- added some Sector Effector symbolic names.
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2022-10-15 12:42:30 +02:00 |
animatesprites_r.cpp
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- added some Sector Effector symbolic names.
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2022-10-15 12:42:30 +02:00 |
bowling.cpp
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- floatified the height parameter of nextsectorneighborptr
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2022-10-15 12:42:30 +02:00 |
ccmds.cpp
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- floatified WarpToCoords
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2022-10-13 20:58:12 +02:00 |
cheats.cpp
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- exported DukeActor's native member variables.
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2022-01-24 00:24:47 +01:00 |
concmd.h
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- tabification of new sources and replacement of the CON instruction symbols.
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2020-06-21 22:55:09 +02:00 |
condef.h
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- Duke: Add CON support for Duke Nukem 3D 1.1 Shareware.
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2022-05-29 10:34:33 +10:00 |
conlabel.h
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- Duke: added missing include guard to conlabel.h.
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2020-10-11 14:30:42 +02:00 |
conlabeldef.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
constants.h
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- added a float version of gs.playerheight.
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2022-10-02 20:46:58 +02:00 |
d_menu.cpp
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- global search & replace of ->s-> with ->spr.
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2021-12-30 09:56:56 +01:00 |
dispatch.cpp
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- floatified position in checkhitwall
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2022-10-13 00:59:00 +02:00 |
duke3d.h
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- Convert gi->chaseCamPos() to return a floating point DVector3 object.
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2022-10-15 12:16:53 +02:00 |
dukeactor.h
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- mainly handling angle literals.
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2022-10-15 12:42:30 +02:00 |
flags_d.cpp
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- gut stuff
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2022-10-13 00:59:00 +02:00 |
flags_r.cpp
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- added a float version of gs.playerheight.
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2022-10-02 20:46:58 +02:00 |
funct.h
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- eliminated the SetActor/Z function receiving a vec3_t pointer.
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2022-10-12 22:10:36 +02:00 |
game.cpp
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- removed the Polymost renderer.
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2022-08-03 15:50:27 +02:00 |
game_misc.cpp
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- Fix all calls to interpolatedangle() that didn't revert smoothratio back to a float.
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2022-10-15 12:16:53 +02:00 |
gamedef.cpp
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- made the code mostly signed-char safe.
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2022-10-12 22:12:30 +02:00 |
gameexec.cpp
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- renamed yvel to yint in Duke.
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2022-10-14 23:17:45 +02:00 |
gameloop.cpp
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- fixed: The new renderer still called the Polymost screen finish function.
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2022-01-08 13:50:47 +01:00 |
gamevar.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
gamevar.h
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- don't typedef MATTGAMEVAR
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2021-12-31 13:12:20 +01:00 |
global.cpp
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- use floats for vertices.
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2022-02-15 22:18:23 +01:00 |
global.h
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- added a float version of gs.playerheight.
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2022-10-02 20:46:58 +02:00 |
hudweapon_d.cpp
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- remove C-style struct parameters.
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2022-10-04 18:44:16 +02:00 |
hudweapon_r.cpp
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- Duke: Apply same fistsign fix from 4ee64df844 to RR code.
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2022-06-06 11:04:59 +10:00 |
inlines.h
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- right shifts
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2022-10-14 23:13:33 +02:00 |
input.cpp
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- renamed yvel to yint in Duke.
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2022-10-14 23:17:45 +02:00 |
namelist_d.h
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- Duke: added two more flags to eliminate the references to the crane's tile numbers.
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2022-01-25 22:26:53 +01:00 |
namelist_r.h
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- cleaned up and floatified the jaildoor code
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2022-02-15 22:18:25 +01:00 |
names.h
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- flags for the bolts.
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2022-01-27 01:05:12 +01:00 |
names_d.h
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- added texture aliases so that tiles can given real names in the texture manager.
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2020-10-06 19:26:22 +02:00 |
names_r.h
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- added texture aliases so that tiles can given real names in the texture manager.
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2020-10-06 19:26:22 +02:00 |
noise.cpp
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- use wrapper functions for pos/opos where possible.
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2022-10-02 20:46:58 +02:00 |
player.cpp
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- renamed yvel to yint in Duke.
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2022-10-14 23:17:45 +02:00 |
player_d.cpp
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- clean out some stuff
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2022-10-15 11:35:38 +02:00 |
player_r.cpp
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- more quick replacements
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2022-10-15 10:15:21 +02:00 |
player_w.cpp
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- removed the mul vel wrappers
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2022-10-15 10:15:21 +02:00 |
prediction.cpp
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- Replace player's ang with DAngle object.
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2022-10-05 00:36:27 +02:00 |
prediction.h
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- Duke: Replace all uses of binangle with DAngle objects.
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2022-10-05 00:36:24 +02:00 |
premap.cpp
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- renamed yvel to yint in Duke.
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2022-10-14 23:17:45 +02:00 |
premap_d.cpp
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- Duke: renamed all spr.pos
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2022-08-26 19:53:07 +02:00 |
premap_r.cpp
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- set_int_ang in Duke.
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2022-10-04 23:56:43 +02:00 |
render.cpp
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- Fix all calls to interpolatedangle() that didn't revert smoothratio back to a float.
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2022-10-15 12:16:53 +02:00 |
savegame.cpp
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- use temp_pos instead of maintaining yet another variable for FIREBALL
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2022-10-13 20:58:13 +02:00 |
sbar.cpp
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- cleanup of 3D viewport code.
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2022-08-05 17:04:45 +02:00 |
sectors.cpp
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- floatified the height parameter of nextsectorneighborptr
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2022-10-15 12:42:30 +02:00 |
sectors_d.cpp
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- added some Sector Effector symbolic names.
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2022-10-15 12:42:30 +02:00 |
sectors_r.cpp
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- added some Sector Effector symbolic names.
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2022-10-15 12:42:30 +02:00 |
soundefs.h
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- constant cleanup.
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2020-07-06 13:26:26 +02:00 |
sounds.cpp
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- use PlayerIndex plus a bit of cleanup.
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2022-10-14 23:17:45 +02:00 |
sounds.h
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- Duke: refactored sound API to receive its position by reference.
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2022-08-26 19:53:06 +02:00 |
spawn.cpp
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- mainly handling angle literals.
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2022-10-15 12:42:30 +02:00 |
spawn_d.cpp
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- more quick replacements
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2022-10-15 10:15:21 +02:00 |
spawn_r.cpp
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- more quick replacements
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2022-10-15 10:15:21 +02:00 |
types.h
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- renamed yvel to yint in Duke.
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2022-10-14 23:17:45 +02:00 |
vmexports.cpp
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- Replace player's ang with DAngle object.
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2022-10-05 00:36:27 +02:00 |
vmiterators.cpp
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- added script exports for Duke's main structures.
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2022-02-21 00:19:26 +01:00 |