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2d.cpp
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- eliminated half of the remaining tileWidth and tileHeight calls.
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2022-12-18 14:45:09 +01:00 |
aistuff.h
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- eliminated many uses of wallpicnum.
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2022-12-18 15:11:08 +01:00 |
anims.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
anubis.cpp
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- Exhumed: allow Anubis to get out of the walking state if he loses his target.
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2022-12-14 10:25:01 +01:00 |
bubbles.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
bullet.cpp
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- got rid of wallpicnum and overpicnum.
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2022-12-29 14:14:53 +01:00 |
cd.cpp
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- Exhumed: use the loop flag when starting music.
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2022-01-04 12:42:45 +01:00 |
cheats.cpp
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- function separators.
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2022-10-18 19:01:44 +02:00 |
d_menu.cpp
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- eliminated half of the remaining tileWidth and tileHeight calls.
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2022-12-18 14:45:09 +01:00 |
engine.h
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- use a lower value range for the xy factor in movespritevel.
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2022-10-18 19:01:45 +02:00 |
enginesubs.cpp
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- consolidated precaching code and rewrote the core to work on texture IDs.
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2022-12-18 13:37:54 +01:00 |
exhumed.cpp
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- eliminated half of the remaining tileWidth and tileHeight calls.
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2022-12-18 14:45:09 +01:00 |
exhumed.h
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- moved GetReservedScreenSpace function into the scripted status bar where it belongs.
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2022-12-18 14:47:38 +01:00 |
exhumedactor.h
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
fish.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
freelistarray.h
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- clear some data on init.
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2021-12-26 23:09:59 +01:00 |
gameloop.cpp
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- eliminated half of the remaining tileWidth and tileHeight calls.
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2022-12-18 14:45:09 +01:00 |
grenade.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
gun.cpp
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- Eliminate BAngToDegree constant.
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2022-12-11 19:46:26 +01:00 |
init.cpp
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- Implement new scaled angle change setup and remove enforcement of synchronised input.
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2022-12-11 19:43:55 +01:00 |
input.cpp
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- Separate pitch/yaw key input into separate functions and apply from the ticker.
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2022-12-11 19:43:56 +01:00 |
input.h
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- floatified player input velocity.
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2022-10-18 19:01:45 +02:00 |
items.cpp
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- silenced lots of warnings for deliberate type conversions.
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2022-10-30 16:51:35 +01:00 |
lavadude.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
light.cpp
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- function separators.
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2022-10-18 19:01:44 +02:00 |
lighting.cpp
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- got rid of wallpicnum and overpicnum.
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2022-12-29 14:14:53 +01:00 |
lion.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
map.cpp
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- Remove all remaining legacy wrappers.
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2022-12-11 18:42:00 +01:00 |
menu.cpp
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- rewrote the tile pixel cache to work on texture IDs instead of tile IDs.
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2022-12-11 19:44:00 +01:00 |
move.cpp
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- handle all occurences of tileWidth and tileHeight using spritetypebase::picnum.
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2022-12-11 19:44:01 +01:00 |
movie.cpp
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- backend cleanup from GZDoom.
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2022-12-18 16:31:50 +01:00 |
mummy.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
namelist.h
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- Exhumed alt hud.
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2022-10-30 16:51:38 +01:00 |
names.h
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- ported Exhumed's status bar.
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2021-05-15 10:25:38 +02:00 |
object.cpp
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- Exhumed: account for rounding errors in MoveSectorSprites
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2023-01-07 10:45:15 +01:00 |
osdcmds.cpp
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- Exhumed: Remove all remaining angle wrapper usage.
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2022-12-11 18:42:00 +01:00 |
player.cpp
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- rewrote the tile pixel cache to work on texture IDs instead of tile IDs.
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2022-12-11 19:44:00 +01:00 |
player.h
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- Merge PlayerHorizon and PlayerAngle structs into PlayerAngles struct.
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2022-12-11 18:41:56 +01:00 |
queen.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
ra.cpp
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- unwrapped SetScale as well.
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2022-10-30 16:51:33 +01:00 |
ramses.cpp
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- eliminated half of the remaining tileWidth and tileHeight calls.
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2022-12-18 14:45:09 +01:00 |
random.cpp
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- use mapangle in more places, mainly constants and random values using special formula
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2022-10-18 19:01:45 +02:00 |
rat.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
rex.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
roach.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
runlist.cpp
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- got rid of wallpicnum and overpicnum.
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2022-12-29 14:14:53 +01:00 |
save.cpp
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- function separators.
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2022-10-18 19:01:44 +02:00 |
scorp.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
sequence.cpp
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- Convert angle in hud_drawsprite() to work on true degrees, and in the right direction.
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2022-12-11 19:46:26 +01:00 |
sequence.h
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- Make legacy weapon drawers in PlayerAngles local to Redneck code, they will eventually go.
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2022-12-11 18:42:00 +01:00 |
set.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
snake.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
sound.cpp
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Attempt to fix #787
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2022-12-13 14:08:02 +01:00 |
sound.h
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- Exhumed: clean up PlayFXAtXYZ interface and its global variable abuse
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2022-10-08 19:28:43 +02:00 |
spider.cpp
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- eliminated half of the remaining tileWidth and tileHeight calls.
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2022-12-18 14:45:09 +01:00 |
status.cpp
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- added episode and total episode time display to alt HUD
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2022-10-30 16:51:40 +01:00 |
status.h
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- Exhumed: made the status bar independent of static global state.
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2021-05-15 10:25:38 +02:00 |
switch.cpp
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- eliminated firstWall as well.
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2022-11-15 15:44:33 +01:00 |
view.cpp
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- eliminated half of the remaining tileWidth and tileHeight calls.
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2022-12-18 14:45:09 +01:00 |
view.h
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- function separators.
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2022-10-18 19:01:44 +02:00 |
wasp.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |