mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-24 21:11:26 +00:00
112 lines
2.1 KiB
Text
112 lines
2.1 KiB
Text
|
|
|
|
|
|
class DukeWaterFountain : DukeActor
|
|
{
|
|
default
|
|
{
|
|
spriteset "WATERFOUNTAIN", "WATERFOUNTAIN1", "WATERFOUNTAIN2", "WATERFOUNTAIN3", "WATERFOUNTAINBROKE";
|
|
statnum STAT_STANDABLE;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
// RR implements this but the sprites are empty.
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
override void Initialize()
|
|
{
|
|
self.setSpritesetImage(0);
|
|
self.lotag = 1;
|
|
self.cstat = CSTAT_SPRITE_BLOCK_ALL; // Make it hitable
|
|
self.extra = 1;
|
|
}
|
|
|
|
override void Tick()
|
|
{
|
|
if (self.temp_data[0] > 0 && self.spritesetindex < 4)
|
|
{
|
|
int frame = self.spritesetindex;
|
|
if (self.temp_data[0] < 20)
|
|
{
|
|
self.temp_data[0]++;
|
|
|
|
frame++;
|
|
|
|
if (frame == 3)
|
|
frame = 1;
|
|
|
|
self.setSpritesetImage(frame);
|
|
}
|
|
else
|
|
{
|
|
let p = self.findplayer();
|
|
// this does not really work, but fixing this will probably draw complaints for not being authentic.
|
|
if ((self.pos - p.actor.pos.plusZ(28)).Sum() > 32)
|
|
{
|
|
self.temp_data[0] = 0;
|
|
self.setSpritesetImage(0);
|
|
}
|
|
else self.temp_data[0] = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
override void onHit(DukeActor hitter)
|
|
{
|
|
if (self.spritesetindex < 4)
|
|
{
|
|
self.setSpritesetImage(4);
|
|
self.spawn("DukeToiletWater");
|
|
}
|
|
else
|
|
{
|
|
self.PlayActorSound("GLASS_BREAKING");
|
|
self.angle = FRandom(0., 360.);
|
|
self.lotsofglass(8);
|
|
self.Destroy();
|
|
}
|
|
}
|
|
|
|
override bool onUse(DukePlayer user)
|
|
{
|
|
if (self.temp_data[0] != 1)
|
|
{
|
|
self.temp_data[0] = 1;
|
|
let act = user.actor;
|
|
self.ownerActor = act;
|
|
|
|
if (act.extra < gs.max_player_health)
|
|
{
|
|
act.extra++;
|
|
act.PlayActorSound("PLAYER_DRINKING");
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
class DukeWaterFountainBroke : DukeActor
|
|
{
|
|
default
|
|
{
|
|
pic "WATERFOUNTAINBROKE";
|
|
statnum STAT_STANDABLE;
|
|
}
|
|
|
|
override void onHit(DukeActor hitter)
|
|
{
|
|
self.PlayActorSound("GLASS_BREAKING");
|
|
self.angle = FRandom(0., 360.);
|
|
self.lotsofglass(8);
|
|
self.Destroy();
|
|
}
|
|
}
|