raze/wadsrc/static/zscript/games/duke/actors
Mitchell Richters 4355a44721 - Duke: Rework input blocking setup.
* Takes the duplicated conditions out of the input handler and makes the ticker responsible by forcing synchronised input.
2023-03-18 19:29:29 +11:00
..
_placeholders.zs - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00
airplane.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
balloons.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
bloodpool.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
bloodsplats.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
bolt.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
bowling.zs - RR: stop the bowling pins' tumbling animation when they come to a rest. 2023-01-08 18:46:42 +01:00
cactus.zs - Duke: fixed the cactus. 2023-01-21 15:48:55 +01:00
canwithsomething.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
chickenplant.zs - do not use properties to set the sprite fields, part 3. 2023-01-08 15:46:24 +01:00
controllers.zs - do not use properties to set the sprite fields, part 2. 2023-01-08 15:46:24 +01:00
crack.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
crane.zs - Duke: Rework input blocking setup. 2023-03-18 19:29:29 +11:00
destructibles.zs - Duke: make the geisha statues shootable again. 2023-02-05 13:37:04 +01:00
doorshock.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
ducktarget.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
dukemisc.zs - do not use properties to set the sprite fields, part 2. 2023-01-08 15:46:24 +01:00
emptybike.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
fireext.zs - fixed incomplete statnum setup. 2023-01-09 23:39:20 +01:00
firefly.zs - scriptified the native part of FireflyFlyingEffect. 2023-01-28 16:31:45 +01:00
flamethrowerflame.zs - scriptified World Tour's flamethrowerflame. 2023-01-28 16:31:45 +01:00
flammables.zs - avoid propagating owner flags where easily doable. 2022-12-11 19:43:50 +01:00
forcesphere.zs - use mapspawned flag in all already scriptified code. 2022-12-13 11:29:37 +01:00
frameeffect.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
gamblingmachine.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
genericdestructible.zs - cleaned up the generic destructible code and used it for several more things. 2022-12-11 19:43:50 +01:00
glasspieces.zs - scriptified several smaller actors 2022-12-11 19:43:51 +01:00
greenslime.zs - fixed enemy setup. 2023-01-28 16:33:15 +01:00
heavyhbomb.zs - disabled property-type definition of spritetype members. 2023-01-08 16:45:09 +01:00
helicopt.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
jibs.zs - disabled property-type definition of spritetype members. 2023-01-08 16:45:09 +01:00
lumberblade.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
masterswitch.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
mortar.zs - disabled property-type definition of spritetype members. 2023-01-08 16:45:09 +01:00
naturallightning.zs - added isEffector inline and exported NATURALLIGHTNING which got a bit in the way. 2022-12-11 19:43:52 +01:00
nukebutton.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
ooz.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
oozfilter.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
paper.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
piano.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
pigback.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
powderkeg.zs - scriptified the native parts of the powder keg. 2023-01-28 16:31:46 +01:00
projectiles.zs - do not use properties to set the sprite fields, part 3. 2023-01-08 15:46:24 +01:00
queball.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
rabbitspawner.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
rat.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
reactor.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
recon.zs - fixed enemy setup. 2023-01-28 16:33:15 +01:00
redneckmisc.zs - do not use properties to set the sprite fields, part 2. 2023-01-08 15:46:24 +01:00
respawncontroller.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
respawnmarker.zs - disabled property-type definition of spritetype members. 2023-01-08 16:45:09 +01:00
rrcactus.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
rrteleport.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
scrap.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
shell.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
soundcontroller.zs - fixed bad sound check in the sound controller. 2023-01-15 09:51:21 +01:00
toilet.zs - do not use properties to set the sprite fields, part 2. 2023-01-08 15:46:24 +01:00
tongue.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
touchplate.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
trash.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
tripbomb.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
viewscreen.zs - Duke: Rework input blocking setup. 2023-03-18 19:29:29 +11:00
waterdrip.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
waterfountain.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
watersplash.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00