mirror of
https://github.com/ZDoom/Raze.git
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- use mapspawned flag in all already scriptified code.
This is more to clarify intent than to fix things, none of the changes here should change behavior.
This commit is contained in:
parent
13e6718153
commit
37067753fc
16 changed files with 23 additions and 23 deletions
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@ -12,7 +12,7 @@ class DukeBloodSplat1 : DukeActor
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self.scale.X = 0.109375 + random(0, 7) * REPEAT_SCALE;
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self.scale.Y = 0.109375 + random(0, 7) * REPEAT_SCALE;
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self.pos.Z -= 16;
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if (self.ownerActor && self.ownerActor.pal == 6)
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if (!self.mapSpawned && self.ownerActor && self.ownerActor.pal == 6)
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self.pal = 6;
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self.insertspriteq();
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}
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@ -11,7 +11,7 @@ class DukeCanWithSomething : DukeActor
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override void Initialize()
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{
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if (self.ownerActor != self)
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if (!self.mapSpawned)
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self.scale = (0.5, 0.5);
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self.makeitfall();
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self.cstat = CSTAT_SPRITE_BLOCK_ALL | randomXFlip();
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@ -74,7 +74,7 @@ class DukeFootprints : DukeActor
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override void Initialize()
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{
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if (self != self.ownerActor)
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if (!self.mapSpawned)
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{
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bool away = self.isAwayFromWall(5.25);
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if (!away)
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@ -8,7 +8,7 @@ class DukeForceSphere : DukeActor
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override void Initialize()
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{
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if (ownerActor == self)
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if (self.mapSpawned)
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{
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self.cstat = CSTAT_SPRITE_INVISIBLE;
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self.ChangeStat(STAT_ZOMBIEACTOR);
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@ -9,7 +9,7 @@ class DukeFrameEffect : DukeActor
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override void Initialize()
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{
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if (self != self.ownerActor)
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if (!self.mapSpawned && self.ownerActor)
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{
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self.scale = self.ownerActor.scale;
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}
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@ -41,7 +41,7 @@ class DukeFrameEffect : DukeActor
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override bool animate(tspritetype t)
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{
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let OwnerAc = self.ownerActor;
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if (OwnerAc && OwnerAc.statnum < MAXSTATUS)
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if (OwnerAc)
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{
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if (OwnerAc.isPlayer())
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if (ud.cameraactor == nullptr)
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@ -11,7 +11,7 @@ class DukePipeBomb : DukeActor
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override void Initialize()
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{
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// This is only for placed items, not for armed weapons!
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if (self.ownerActor == self)
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if (self.mapSpawned)
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{
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self.extra = gs.impact_damage;
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL; // Make it hitable
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@ -197,9 +197,9 @@ class DukePipeBomb : DukeActor
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p.pals = Color(32, 0, 32, 0);
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}
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if (Owner != self || ud.respawn_items == 0)
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if (!self.mapSpawned || ud.respawn_items == 0)
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{
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if (Owner == self && ud.coop >= 1)
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if (self.mapSpawned && ud.coop >= 1)
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return false;
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self.Destroy();
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@ -15,7 +15,6 @@ class DukeMortar : DukeActor
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void Common(int itemmode)
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{
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let Owner = self.ownerActor;
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let sectp = self.sector;
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DukePlayer p;
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double xx;
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@ -160,7 +159,7 @@ class DukeBounceMine : DukeMortar
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{
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// This is only for placed items, not for armed weapons!
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// Although this can be shot, it doesn't really work for that.
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if (self.ownerActor == self)
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if (self.mapSpawned)
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{
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self.ownerActor = self;
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self.extra = gs.impact_damage << 2;
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@ -11,7 +11,7 @@ class DukeOoz : DukeActor
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{
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self.shade = -12;
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if (self.ownerActor && self.OwnerActor != self)
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if (!self.mapSpawned)
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{
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if (self.actorflag2(SFLAG2_PAL8OOZ))
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self.pal = 8;
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@ -12,7 +12,7 @@ class DukeRat : DukeActor
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override void Initialize()
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{
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if (ownerActor) self.lotag = 0;
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if (!self.mapSpawned) self.lotag = 0;
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if ((self.lotag > ud.player_skill) || ud.monsters_off == 1)
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{
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@ -25,7 +25,7 @@ class DukeRat : DukeActor
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self.angle = frandom(0, 360);
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self.cstat = 0;
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if (self.ownerActor)
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if (!self.mapSpawned && self.ownerActor)
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{
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self.timetosleep = 0;
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self.ChangeStat(STAT_ACTOR);
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@ -156,7 +156,7 @@ class DukeRecon : DukeActor
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self.angle += deltaangle(self.angle, (pactor.pos.XY - self.pos.XY).Angle()) * 0.25;
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}
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if (self.temp_data[0] != 2 && self.temp_data[0] != 3 && Owner)
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if (self.temp_data[0] != 2 && self.temp_data[0] != 3 && Owner && Owner != self)
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{
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double dist = (Owner.pos.XY - self.pos.XY).Length();
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if (dist <= 96)
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@ -11,7 +11,7 @@ class DukeRespawnMarker : DukeActor
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override void Initialize()
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{
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if (ownerActor != self) self.pos.Z = ownerActor.floorZ;
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if (!self.mapSpawned && ownerActor != null) self.pos.Z = ownerActor.floorZ;
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}
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override void Tick()
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@ -11,7 +11,7 @@ class DukeShell : DukeActor
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void initshell(bool isshell, double direction)
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{
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let Owner = self.OwnerActor;
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if (Owner && Owner != self)
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if (Owner && !self.mapSpawned)
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{
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double ang;
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@ -9,7 +9,8 @@ class DukeTongue : DukeActor
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override void Initialize()
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{
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self.angle = self.ownerActor.angle;
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if (self.ownerActor && !self.mapSpawned)
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self.angle = self.ownerActor.angle;
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self.pos.Z -= gs.playerheight;
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self.vel.Z = 1 - frandom(0, 2);
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self.vel.X = 4 - frandom(0, 8);
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@ -11,7 +11,7 @@ class DukeWaterDrip : DukeActor
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override void Initialize()
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{
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let owner = self.ownerActor;
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if (owner && (owner.statnum == STAT_PLAYER || owner.statnum == STAT_ACTOR))
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if (!self.mapSpawned && owner && (owner.statnum == STAT_PLAYER || owner.statnum == STAT_ACTOR))
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{
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self.shade = 32;
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if (owner.pal != 1)
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@ -53,7 +53,7 @@ class DukeWaterDrip : DukeActor
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if (self.pal != 2 && (self.hitag == 0 || Raze.isRR()))
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self.PlayActorSound("SOMETHING_DRIPPING");
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if (self.ownerActor != self)
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if (!self.mapSpawned)
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{
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self.Destroy();
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}
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@ -11,7 +11,7 @@ class DukeWatersplash : DukeActor
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{
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let Owner = self.ownerActor;
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let sectp = self.sector;
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if (Owner)
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if (Owner && !self.mapSpawned)
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{
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self.SetPosition(Owner.pos);
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double s = 0.125 + random(0, 7) * REPEAT_SCALE;
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@ -230,7 +230,7 @@ class DukeActor : CoreActor native
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void commonEnemySetup(bool countkill = true)
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{
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if (self.ownerActor != self) self.lotag = 0;
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if (!self.mapSpawned) self.lotag = 0;
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if ((self.lotag > ud.player_skill) || ud.monsters_off == 1)
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{
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@ -245,7 +245,7 @@ class DukeActor : CoreActor native
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if (countkill)
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Duke.GetLocalPlayer().max_actors_killed++;
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if (self.ownerActor != self)
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if (!self.mapSpawned)
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{
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self.timetosleep = 0;
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self.PlayFTASound();
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