raze/wadsrc/static/zscript/games/duke/actors/gamblingmachine.zs
Christoph Oelckers 3a00480efd - do not use properties to set the sprite fields, part 1.
As soon as default init for CON gets in this won't work right anymore - these must come last, not first.
This commit contains all the trivial cases with no inheritance concerns.
2023-01-08 15:46:23 +01:00

130 lines
2.4 KiB
Text

class RedneckGamblingMachine : DukeActor
{
default
{
spriteset "GAMBLINGMACHINE2", "GAMBLINGMACHINE3", "GAMBLINGMACHINE4", "GAMBLINGMACHINE5", "GAMBLINGMACHINE6", "GAMBLINGMACHINE7", "GAMBLINGMACHINE8", "GAMBLINGMACHINEBROKE";
spritesetindex 3;
RedneckGamblingMachine.winsound "COW3";
}
meta Sound winsound;
property winsound: winsound;
override void Initialize()
{
self.lotag = 1;
self.clipdist = 0;
self.extra = 0;
self.ChangeStat(STAT_ACTOR);
}
override void Tick()
{
int spriteindex;
if (self.extra && self.spritesetindex < 7)
{
let pl = Duke.GetViewPlayer();
if (self.spritesetindex != 0)
spriteindex = 0;
self.extra--;
if (self.extra == 0)
{
int rvar = random(0, 127);
if (rvar < 96)
{
spriteindex = 3;
}
else if (rvar < 112)
{
if (pl.SlotWin & 1)
{
spriteindex = 3;
}
else
{
spriteindex = 2;
self.spawn("DukeBatteryAmmo");
pl.SlotWin |= 1;
self.PlayActorSound(winsound);
}
}
else if (rvar < 120)
{
if (pl.SlotWin & 2)
{
spriteindex = 3;
}
else
{
spriteindex = 6;
self.spawn("RedneckDynamite");
pl.SlotWin |= 2;
self.PlayActorSound(winsound);
}
}
else if (rvar < 126)
{
if (pl.SlotWin & 4)
{
spriteindex = 3;
}
else
{
spriteindex = 5;
self.spawn("DukeSixpak");
pl.SlotWin |= 4;
self.PlayActorSound(winsound);
}
}
else
{
if (pl.SlotWin & 8)
{
spriteindex = 3;
}
else
{
spriteindex = 4;
spawn("DukeAtomicHealth");
pl.SlotWin |= 8;
self.PlayActorSound(winsound);
}
}
}
self.setSpriteSetImage(spriteindex);
}
}
override void OnHit(DukeActor proj)
{
if (self.spritesetindex < 7)
{
self.SetSpriteSetImage(7);
self.PlayActorSound("GLASS_HEAVYBREAK");
}
}
override bool OnUse(DukePlayer p)
{
if (self.spritesetindex > 1 && self.spritesetindex < 7)
{
self.extra = 60;
self.PlayActorSound("SLOTS");
return true;
}
return false;
}
}
class RedneckGamblingMachine2 : RedneckGamblingMachine
{
default
{
spriteset "GAMBLINGMACHINE2_2", "GAMBLINGMACHINE2_3", "GAMBLINGMACHINE2_4", "GAMBLINGMACHINE2_5", "GAMBLINGMACHINE2_6", "GAMBLINGMACHINE2_7", "GAMBLINGMACHINE2_8", "GAMBLINGMACHINE2_BROKE";
RedneckGamblingMachine.winsound "VX_TPIN2";
}
}