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lunatic
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Backport some CON profiling stuff from Lunatic. Use "printtimes" in the console.
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2018-03-08 00:29:41 +00:00 |
_functio.h
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Add quick save and quick load to the keyboard configuration menu
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2018-05-04 22:42:31 +00:00 |
_midi.h
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_rts.h
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actors.cpp
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Remove a few useless forward declarations and const-ify a couple of function parameters. Yawn.
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2018-10-16 06:08:50 +00:00 |
actors.h
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Update duke3d headers so that argument names in function declarations match the actual function definitions. This also removes const from function declarations in cases when it isn't meaningful.
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2018-10-16 06:08:58 +00:00 |
android.h
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anim.cpp
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anim.cpp: timerUpdate() before setting the start time of the animation so that delays outside of animation playback won't cause animations to skip
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2018-06-12 20:28:02 +00:00 |
anim.h
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New def tokens for "cutscene": "texturefilter", "forcefilter", "forcenofilter"
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2017-12-12 05:13:38 +00:00 |
astub.cpp
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Fix double free in osdcmd_do() and clean up the variable definitions while we're there
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2018-10-25 23:29:25 +00:00 |
cheats.cpp
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ud.showfps > 2 now shows Game Update time and Game Update & Draw time (along with the min & max Game Update time) for easier performance analysis
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2018-05-08 17:32:11 +00:00 |
cheats.h
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cmdline.cpp
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sscanf format parameter fixups
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2018-10-25 23:29:20 +00:00 |
cmdline.h
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common.cpp
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Replace remaining instances of regular malloc/calloc/realloc/strdup with our memory error handler versions
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2018-10-25 23:28:56 +00:00 |
common_game.h
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Update duke3d headers so that argument names in function declarations match the actual function definitions. This also removes const from function declarations in cases when it isn't meaningful.
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2018-10-16 06:08:58 +00:00 |
config.cpp
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Rework volume control to not completely suck
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2018-10-25 23:32:50 +00:00 |
config.h
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demo.cpp
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More function name shit
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2018-04-12 21:04:00 +00:00 |
demo.h
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duke3d.h
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Bump BYTEVERSION for previous change
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2018-10-16 06:09:37 +00:00 |
events_defs.h
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CON: Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR.
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2018-03-17 03:26:10 +00:00 |
function.h
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Add quick save and quick load to the keyboard configuration menu
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2018-05-04 22:42:31 +00:00 |
game.cpp
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Rework volume control to not completely suck
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2018-10-25 23:32:50 +00:00 |
game.h
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Rework volume control to not completely suck
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2018-10-25 23:32:50 +00:00 |
gamedef.cpp
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Add per-sound volume support to audiolib. This allows you to control the volume of sounds independently from the distance-based system exposed through CON. To use this, you must define your sounds via the .def syntax and set the "volume" property--default is 1.0.
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2018-10-25 23:32:14 +00:00 |
gamedef.h
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Fix savegame crash issue
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2018-09-28 04:27:48 +00:00 |
gamedefs.h
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Lower DEFAULTMOUSESENSITIVITY to 4
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2018-10-25 23:32:57 +00:00 |
gameexec.cpp
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Add debug_break() to default case in VM_Execute()
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2018-10-25 23:29:44 +00:00 |
gameexec.h
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Update duke3d headers so that argument names in function declarations match the actual function definitions. This also removes const from function declarations in cases when it isn't meaningful.
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2018-10-16 06:08:58 +00:00 |
GameListSource.game.h
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GameListSource.game.mm
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gamestructures.cpp
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Remove redundant return statements
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2018-10-16 06:08:42 +00:00 |
gamevars.cpp
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The LZ4 versions of kdfread and kdfwrite don't have the size limitations that the LZW versions have
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2018-10-16 06:09:32 +00:00 |
gamevars.h
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Update duke3d headers so that argument names in function declarations match the actual function definitions. This also removes const from function declarations in cases when it isn't meaningful.
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2018-10-16 06:08:58 +00:00 |
global.cpp
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screens.cpp: Show average game update time over the last 100 game updates
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2018-08-02 07:53:09 +00:00 |
global.h
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screens.cpp: Show average game update time over the last 100 game updates
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2018-08-02 07:53:09 +00:00 |
GrpFile.game.h
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GrpFile.game.mm
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grpscan.cpp
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Add "rtsname" token to grpinfo grammar.
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2018-02-11 05:03:55 +00:00 |
grpscan.h
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Add "rtsname" token to grpinfo grammar.
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2018-02-11 05:03:55 +00:00 |
in_android.cpp
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in_android.h
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input.cpp
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Beginnings of baselayer.cpp/.h refactor. This is 99.9% renames.
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2018-04-12 21:02:31 +00:00 |
input.h
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inv.h
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keys.h
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m32common.cpp
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Continuing the quest for clearer function names
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2018-04-12 21:03:12 +00:00 |
m32def.cpp
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sscanf format parameter fixups
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2018-10-25 23:29:20 +00:00 |
m32def.h
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CON: Add if statements if(var(var)){a,b}(e).
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2018-01-31 05:23:48 +00:00 |
m32exec.cpp
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Remove a few useless forward declarations and const-ify a couple of function parameters. Yawn.
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2018-10-16 06:08:50 +00:00 |
m32structures.cpp
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Continuing the quest for clearer function names
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2018-04-12 21:03:12 +00:00 |
m32vars.cpp
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Remove redundant return statements
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2018-10-16 06:08:42 +00:00 |
macros.h
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EDUKE32_STANDALONE stuff
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2018-07-21 00:18:03 +00:00 |
mapster32.h
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mdump.cpp
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Untabify minidumper
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2018-10-25 23:30:46 +00:00 |
mdump.h
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menus.cpp
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Rework volume control to not completely suck
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2018-10-25 23:32:50 +00:00 |
menus.h
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Don't use size_t for loop iterators (or other things not counted in bytes, realistically)
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2018-10-25 23:31:54 +00:00 |
midi.cpp
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MIDI/Windows: Immediately MPU_Init after MPU_Reset so that MIDI_Reset can take effect.
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2018-03-22 04:48:57 +00:00 |
midi.h
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mpu401.cpp
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Completely unused struct...?
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2018-10-25 23:29:49 +00:00 |
mpu401.h
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music.cpp
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Fix MIDI playback on non-Windows platforms
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2018-05-19 14:14:18 +00:00 |
names.h
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namesdyn.cpp
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namesdyn.h
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Add missing ifdef guards to namesdyn.h
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2018-10-10 19:14:36 +00:00 |
net.cpp
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Mapster32: use sc_XXX defines from scancodes.h instead of unlabeled hex scancodes when checking keystatus[]
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2018-04-23 10:15:27 +00:00 |
net.h
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osdcmds.cpp
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Rework volume control to not completely suck
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2018-10-25 23:32:50 +00:00 |
osdcmds.h
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osdfuncs.cpp
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Function names
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2018-04-12 21:03:47 +00:00 |
osdfuncs.h
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Update duke3d headers so that argument names in function declarations match the actual function definitions. This also removes const from function declarations in cases when it isn't meaningful.
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2018-10-16 06:08:58 +00:00 |
player.cpp
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Replace player number check with equivalent null pointer check
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2018-10-25 23:30:08 +00:00 |
player.h
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Update duke3d headers so that argument names in function declarations match the actual function definitions. This also removes const from function declarations in cases when it isn't meaningful.
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2018-10-16 06:08:58 +00:00 |
premap.cpp
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This precaching stuff doesn't belong in EDUKE32_STANDALONE builds
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2018-10-25 23:33:09 +00:00 |
premap.h
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Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).
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2018-07-14 21:36:44 +00:00 |
quotes.h
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rts.cpp
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More function name cleanup
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2018-04-12 21:03:30 +00:00 |
rts.h
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savegame.cpp
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More sound work
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2018-10-25 23:32:29 +00:00 |
savegame.h
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Savegame cleanup
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2018-10-25 23:31:45 +00:00 |
sbar.cpp
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Fix some inaccuracies to the released versions of NAM and WWII GI.
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2018-05-02 07:12:49 +00:00 |
sbar.h
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Remove the implicit "static" from our FORCE_INLINE macro.
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2017-02-25 08:15:53 +00:00 |
screens.cpp
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More sound work
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2018-10-25 23:32:29 +00:00 |
screens.h
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screentext.cpp
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Continuing the quest for clearer function names
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2018-04-12 21:03:12 +00:00 |
screentext.h
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Update duke3d headers so that argument names in function declarations match the actual function definitions. This also removes const from function declarations in cases when it isn't meaningful.
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2018-10-16 06:08:58 +00:00 |
sdlmusic.cpp
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sdlmusic: Slight cosmetic cleanup
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2018-05-19 14:14:25 +00:00 |
sector.cpp
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More sound work
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2018-10-25 23:32:29 +00:00 |
sector.h
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Update duke3d headers so that argument names in function declarations match the actual function definitions. This also removes const from function declarations in cases when it isn't meaningful.
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2018-10-16 06:08:58 +00:00 |
soundefs.h
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sounds.cpp
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Rework volume control to not completely suck
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2018-10-25 23:32:50 +00:00 |
sounds.h
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Rework volume control to not completely suck
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2018-10-25 23:32:50 +00:00 |
sounds_common.h
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sounds_mapster32.cpp
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Add per-sound volume support to audiolib. This allows you to control the volume of sounds independently from the distance-based system exposed through CON. To use this, you must define your sounds via the .def syntax and set the "volume" property--default is 1.0.
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2018-10-25 23:32:14 +00:00 |
sounds_mapster32.h
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soundsdyn.cpp
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soundsdyn.h
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Add missing ifdef guards to soundsdyn.h
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2018-10-10 19:14:20 +00:00 |
startgtk.game.cpp
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Engine function name cleanup round 2
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2018-04-12 21:02:51 +00:00 |
startosx.game.mm
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macOS build fix
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2018-04-23 06:36:14 +00:00 |
startwin.game.cpp
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Engine function name cleanup round 2
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2018-04-12 21:02:51 +00:00 |
startwin.game.h
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winbits.cpp
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Clean up error handling in shitty G_GetVersionFromWebsite() function
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2018-10-10 19:14:41 +00:00 |