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enet
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Makefiles:
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2012-03-23 20:22:10 +00:00 |
jaudiolib
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Makefiles:
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2012-03-23 20:22:10 +00:00 |
jmact
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Fix JonoF's email address.
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2012-03-12 04:47:04 +00:00 |
lunatic
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Lunatic: more complex gamevar-decl code.
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2012-03-25 22:01:36 +00:00 |
misc
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_functio.h
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_midi.h
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Fix JonoF's email address.
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2012-03-12 04:47:04 +00:00 |
_rts.h
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actors.c
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Rename ud.clipping to ud.noclip internally for sanity.
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2012-03-11 17:38:50 +00:00 |
actors.h
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Remove non-SAMESIZE_ACTOR_T code and remaining #defines.
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2012-03-11 17:37:50 +00:00 |
anim.c
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Remove global 'uint8_t *anim_pal' which was only used once as a temporary.
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2012-03-22 22:47:13 +00:00 |
anim.h
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Possibility of specifying sounds for a VPX anim-replacement via DEF.
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2012-01-10 23:43:54 +00:00 |
animvpx.c
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animvpx.h
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astub.c
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Take over more correct G_AddGroup from game.c to astub.c.
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2012-03-25 22:00:42 +00:00 |
config.c
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Rewrite code for the "-rts" command line parameter to remove an unnecessary int32_t, prevent needless string copying, factor out duplicate math, centralize the default RTS name, and prevent clobbering of the RTSName CFG setting.
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2012-03-05 07:24:34 +00:00 |
config.h
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demo.c
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Include <assert.h> in compat.h.
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2012-03-14 22:31:19 +00:00 |
demo.h
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duke3d.h
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Remove non-SAMESIZE_ACTOR_T code and remaining #defines.
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2012-03-11 17:37:50 +00:00 |
function.h
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EDuke32: Various menu tweaks and one fix.
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2012-02-04 14:30:54 +00:00 |
game.c
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Take over more correct G_AddGroup from game.c to astub.c.
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2012-03-25 22:00:42 +00:00 |
game.h
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Make 'nofloorpalrange' def token affect HUD weapons.
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2012-03-22 22:47:47 +00:00 |
gamedef.c
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Allow up to 7 skills, coded by M210 and taken over with modifications.
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2012-03-25 22:00:27 +00:00 |
gamedef.h
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Remove non-SAMESIZE_ACTOR_T code and remaining #defines.
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2012-03-11 17:37:50 +00:00 |
gamedefs.h
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gameexec.c
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Bound-check the 'picnum' argument to rotatesprite; tweak CON digitalnumber check.
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2012-03-25 22:01:21 +00:00 |
gameexec.h
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Add some #includes to gameexec.h and sector.h so that they can be included directly
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2012-02-09 22:44:45 +00:00 |
gamestructures.c
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Rename ud.clipping to ud.noclip internally for sanity.
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2012-03-11 17:38:50 +00:00 |
gamevars.c
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Make 'Numsprites' also accessible from CON (read-only) under the same name.
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2012-03-14 22:32:04 +00:00 |
gamevars.h
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global.c
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Allow up to 7 skills, coded by M210 and taken over with modifications.
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2012-03-25 22:00:27 +00:00 |
global.h
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Allow up to 7 skills, coded by M210 and taken over with modifications.
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2012-03-25 22:00:27 +00:00 |
GNU.TXT
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grpscan.c
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grpscan.h
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keys.h
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m32def.c
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Define Batoi/Batol to strtol(...) in compat.h and use these when necessary.
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2012-02-20 21:17:39 +00:00 |
m32def.h
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m32exec.c
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Assorted trivia.
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2012-03-18 23:18:12 +00:00 |
m32structures.c
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m32vars.c
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Continuously keep track of the number of sprites in the world.
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2012-03-14 22:30:24 +00:00 |
macros.h
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Pull the 'for (' ... ')' out of the TRAVERSE_{CONNECT,SPRITE_*} macros.
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2012-02-21 19:33:33 +00:00 |
mapster32.h
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In Mapster32, remove ReadGamePalette() and GAMEpalette[] and use engine's palette[].
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2012-03-22 22:46:56 +00:00 |
mdump.cpp
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mdump.h
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menus.c
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Allow up to 7 skills, coded by M210 and taken over with modifications.
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2012-03-25 22:00:27 +00:00 |
menus.h
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midi.c
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midi.h
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Fix JonoF's email address.
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2012-03-12 04:47:04 +00:00 |
mpu401.c
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mpu401.h
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Fix JonoF's email address.
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2012-03-12 04:47:04 +00:00 |
music.c
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names.h
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namesdyn.c
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Make savegames between dynamicremap-enabled and -disabled builds compatible.
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2012-01-29 21:46:44 +00:00 |
namesdyn.h
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Make savegames between dynamicremap-enabled and -disabled builds compatible.
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2012-01-29 21:46:44 +00:00 |
net.c
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Explicitly call A_DeleteSprite() from game code instead of relying on macro expansion.
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2012-03-11 17:38:13 +00:00 |
net.h
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old.diff
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osdcmds.c
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Explicitly call A_DeleteSprite() from game code instead of relying on macro expansion.
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2012-03-11 17:38:13 +00:00 |
osdcmds.h
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osdfuncs.c
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legibility improvements: rotatesprite(..., 0,0,xdim-1,ydim-1) -> rotatesprite_fs
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2012-02-02 17:35:05 +00:00 |
osdfuncs.h
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player.c
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Correct 'nofloorpalrange' range clamping, move one get_hud_pal() farther down.
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2012-03-24 15:59:39 +00:00 |
player.h
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Comment out computergetinput() and children, which are unused since ng netcode.
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2012-03-22 22:46:07 +00:00 |
premap.c
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Accumulated trivia.
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2012-03-25 22:01:03 +00:00 |
premap.h
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engine cleanup: make pow2char and pow2long const, make voxlock static.
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2012-03-13 20:05:20 +00:00 |
quotes.h
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rev.h
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rts.c
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rts.h
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savegame.c
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Save 'Numsprites' into savegames and mapstates. Bump savegame minor version.
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2012-03-14 22:31:49 +00:00 |
savegame.h
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Save 'Numsprites' into savegames and mapstates. Bump savegame minor version.
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2012-03-14 22:31:49 +00:00 |
sdlmusic.c
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OS X: Since the posix_memalign function causes problems when running on 10.5, not just building, I am making this more "risky/daring" change because OS X guarantees 16 byte alignment so it should be safe.
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2012-03-09 07:57:00 +00:00 |
sector.c
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Explicitly call A_DeleteSprite() from game code instead of relying on macro expansion.
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2012-03-11 17:38:13 +00:00 |
sector.h
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Save 'Numsprites' into savegames and mapstates. Bump savegame minor version.
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2012-03-14 22:31:49 +00:00 |
soundefs.h
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sounds.c
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Trivial stuff that got accumulated and not committed.
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2012-03-13 20:07:40 +00:00 |
sounds.h
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Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
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2012-03-10 21:22:44 +00:00 |
sounds_mapster32.c
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Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
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2012-03-10 21:22:44 +00:00 |
sounds_mapster32.h
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Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
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2012-03-10 21:22:44 +00:00 |
standard.h
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Fix JonoF's email address.
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2012-03-12 04:47:04 +00:00 |
startgtk.game.c
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startwin.game.c
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startwin.game.h
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winbits.c
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Define Batoi/Batol to strtol(...) in compat.h and use these when necessary.
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2012-02-20 21:17:39 +00:00 |