raze/source
Christoph Oelckers 37fda9cf89 - added position getters/setters to DCoreActor.
Scripting should not be subjected to that awful mixed fixed point format, but we cannot easily swap out the internals without risking breakage all over the place.
2022-02-15 22:33:49 +01:00
..
build - doFurniture floatified and inside rewritten as a floating point algorithm that works without bit masking. 2022-02-15 22:18:25 +01:00
common - use full precision math for rotating sectors in Blood. 2022-02-15 22:18:24 +01:00
core - added position getters/setters to DCoreActor. 2022-02-15 22:33:49 +01:00
games - SW: floatify slidor.cpp 2022-02-15 22:18:27 +01:00
glbackend - disable SSAO for Polymost. 2022-01-12 16:02:45 +01:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - added the flag parsing utilities. 2022-01-23 13:03:39 +01:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00