..
console
- removed debug message.
2022-01-04 17:18:24 +01:00
menu
- floatified the user map display.
2022-02-15 22:18:26 +01:00
music
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
r_data
- pull cvar uniform fixes from gzdoom
2022-02-09 07:26:59 -05:00
rendering
- changed math utilities to floating point coordinate system.
2022-02-15 22:18:26 +01:00
textures
- added a name to tilenum function so that we can define picnums by name in scripted actors.
2022-01-24 00:24:47 +01:00
actorinfo.cpp
- added all parts needed to implement the actor property parser.
2022-01-23 13:03:39 +01:00
actorinfo.h
- added spriteSet property to DukeActor
2022-01-26 00:36:34 +01:00
actorlist.cpp
- added position getters/setters to DCoreActor.
2022-02-15 22:33:49 +01:00
automap.cpp
-use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible.
2022-02-15 22:18:23 +01:00
automap.h
- MarkSectorSeen
2021-12-26 23:09:48 +01:00
binaryangle.h
- use float wall positions in portal code.
2022-02-15 22:18:26 +01:00
cheathandler.cpp
cheathandler.h
cheats.cpp
- fixed map ccmd.
2021-12-30 09:58:10 +01:00
cheats.h
coreactor.h
- preparations for more floatification.
2022-02-15 22:18:26 +01:00
ct_chat.cpp
- use GPLv2 in all files dual-licensed with the Doom Source license.
2022-01-02 12:42:54 +01:00
d_net.cpp
- added all parts needed to implement the actor property parser.
2022-01-23 13:03:39 +01:00
d_net.h
d_protocol.cpp
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
d_protocol.h
d_ticcmd.h
defparser.cpp
- added spawn number parser to .DEF.
2022-01-26 23:53:05 +01:00
g_mapinfo.cpp
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
g_mapinfo.h
gameconfigfile.cpp
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
gameconfigfile.h
gamecontrol.cpp
- did some reshuffling on Exhumed's menu.
2022-01-24 01:00:05 +01:00
gamecontrol.h
- added spawn number parser to .DEF.
2022-01-26 23:53:05 +01:00
gamecvars.cpp
- Make a number of CVARs in gamecvars.cpp
saved as part of the global config.
2021-12-07 19:59:26 +11:00
gamecvars.h
- various small bits of cleanup.
2021-11-29 00:57:11 +01:00
gamefuncs.cpp
- use float wall positions in portal code.
2022-02-15 22:18:26 +01:00
gamefuncs.h
- changed math utilities to floating point coordinate system.
2022-02-15 22:18:26 +01:00
gamehud.cpp
- Capitalise vec2_t
y
variable.
2021-12-30 09:57:02 +01:00
gamehud.h
gameinput.cpp
- Capitalise vec2_t
y
variable.
2021-12-30 09:57:02 +01:00
gameinput.h
- Capitalise vec3_t
z
variable.
2021-12-30 09:57:03 +01:00
gamestruct.h
- use floats for vertices.
2022-02-15 22:18:23 +01:00
gi.cpp
gi.h
initfs.cpp
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
inputstate.cpp
- Duke/RR: Re-add micro-movement cancellation for RR's vehicles that was dropped in 466bc84697
.
2021-12-26 23:09:50 +01:00
inputstate.h
- Duke/RR: Re-add micro-movement cancellation for RR's vehicles that was dropped in 466bc84697
.
2021-12-26 23:09:50 +01:00
interpolate.cpp
- renamed floatified wall coordinate to 'pos'.
2022-02-15 22:18:24 +01:00
interpolate.h
Revert "- removed Interp_Sprite_Z."
2022-01-01 19:50:30 +01:00
intvec.h
- re-tabified several files that got mangled by repeated merging
2021-12-30 09:58:47 +01:00
mainloop.cpp
- gracefully handle when a map tries to exit twice.
2022-01-15 19:20:58 +01:00
maphack.cpp
- added script exports for DCoreActor's member variables.
2022-01-24 00:24:46 +01:00
mapinfo.cpp
- fixed user map music lookup for real without disabling other things.
2021-12-30 09:58:08 +01:00
mapinfo.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
maploader.cpp
- missed one place where wall coordinates are set from map loading.
2022-02-15 22:18:23 +01:00
maptypes.h
- RR: cleaned up and floatified the mine cart code
2022-02-15 22:18:25 +01:00
mathutil.cpp
mathutil.h
- added vector variants of FindDistance2D and FindDistance3D
2021-12-30 09:58:07 +01:00
namedef_custom.h
- did some reshuffling on Exhumed's menu.
2022-01-24 01:00:05 +01:00
ns.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
packet.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
palette.cpp
- addressed most unused/uninitialized variable warnings from MSVC.
2021-11-29 00:55:30 +01:00
palette.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
precache.cpp
- addressed more shadowed variables in common code.
2021-12-30 09:57:32 +01:00
precache.h
psky.cpp
- fixed sky tiling.
2022-01-25 19:00:52 +01:00
psky.h
- sky management rework.
2022-01-16 12:12:43 +01:00
quotemgr.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
quotes.cpp
raze_music.cpp
Revert "- fixed music lookup for user maps."
2021-12-30 09:58:08 +01:00
raze_music.h
raze_sound.cpp
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
raze_sound.h
- Capitalise vec3_t
z
variable.
2021-12-30 09:57:03 +01:00
razefont.cpp
- various small bits of cleanup.
2021-11-29 00:57:11 +01:00
razefont.h
rts.cpp
rts.h
savegamehelp.cpp
- renamed floatified wall coordinate to 'pos'.
2022-02-15 22:18:24 +01:00
savegamehelp.h
- Capitalise vec3_t
z
variable.
2021-12-30 09:57:03 +01:00
scancodes.h
screenjob.cpp
- gracefully handle when a map tries to exit twice.
2022-01-15 19:20:58 +01:00
screenjob_.h
screenshot.cpp
searchpaths.cpp
- fixed main game resource detection for Blood.
2021-12-31 13:04:32 +01:00
secrets.cpp
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
secrets.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
sectorgeometry.cpp
- renamed PlanesAtPointf to PlanesAtPoint
2022-02-15 22:18:24 +01:00
sectorgeometry.h
- don't use a full sector backup in the triangulator for comparing changes.
2021-12-30 09:58:14 +01:00
serialize_obj.h
statistics.cpp
- addressed more shadowed variables in common code.
2021-12-30 09:57:32 +01:00
statistics.h
statusbar.h
statusbar2.cpp
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
thingdef.h
- added the native property handlers for CoreActor.
2022-01-24 00:24:47 +01:00
thingdef_data.cpp
- set a default bitmask for the cstat flags.
2022-01-24 00:24:46 +01:00
thingdef_properties.cpp
- added a name to tilenum function so that we can define picnums by name in scripted actors.
2022-01-24 00:24:47 +01:00
uiinput.h
version.h
- SW: bumped two hard limits because there's maps out there that exceed them.
2022-02-15 22:18:25 +01:00
zcc_compile_raze.cpp
- added the flag parsing utilities.
2022-01-23 13:03:39 +01:00
zcc_compile_raze.h
- hooked up the compiler extension and the static actor data setup.
2022-01-23 13:03:39 +01:00
zcompile.cpp
- added the flag parsing utilities.
2022-01-23 13:03:39 +01:00