raze/source/duke3d/src
terminx 2d25aaee95 Variable scope reductions
git-svn-id: https://svn.eduke32.com/eduke32@7038 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:23:10 +00:00
..
lunatic Backport some CON profiling stuff from Lunatic. Use "printtimes" in the console. 2018-03-08 00:29:41 +00:00
_functio.h Add quick save and quick load to the keyboard configuration menu 2018-05-04 22:42:31 +00:00
_midi.h
_rts.h
actors.cpp Replace a bunch of fall-through comments with our fallthrough__ macro. 2018-09-04 05:57:41 +00:00
actors.h Add PROJECTILE_RPG_IMPACT_DAMAGE flag for projectiles, 0x00400000. This makes PROJECTILE_RPG_IMPACT function more or less how it did prior to late 2016 when an issue involving the damage was identified and fixed, and moves the damage to the new flag. 2018-09-01 19:36:15 +00:00
android.h
anim.cpp anim.cpp: timerUpdate() before setting the start time of the animation so that delays outside of animation playback won't cause animations to skip 2018-06-12 20:28:02 +00:00
anim.h New def tokens for "cutscene": "texturefilter", "forcefilter", "forcenofilter" 2017-12-12 05:13:38 +00:00
astub.cpp "@Dick can you make it so that its impossible to pan the floor texture in 2d mode if the texture isnt visible?" 2018-09-29 01:54:58 +00:00
cheats.cpp ud.showfps > 2 now shows Game Update time and Game Update & Draw time (along with the min & max Game Update time) for easier performance analysis 2018-05-08 17:32:11 +00:00
cheats.h
cmdline.cpp Replace bespoke CON/def module and clipmap filename array reallocing with a new class, GrowArray. 2018-02-17 22:30:39 +00:00
cmdline.h
common.cpp Fix minor bug where a null pointer was passed into free() unconditionally 2018-10-07 05:20:23 +00:00
common_game.h Rename KXDWN macro and GAMEFLAG_KXDWN to IONMAIDEN and GAMEFLAG_IONMAIDEN 2018-06-09 20:36:42 +00:00
config.cpp Reduce default snd_numvoices to 64 and reduce max to 128 2018-07-01 04:51:19 +00:00
config.h
demo.cpp More function name shit 2018-04-12 21:04:00 +00:00
demo.h
duke3d.h Fix savegame crash issue 2018-09-28 04:27:48 +00:00
events_defs.h CON: Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR. 2018-03-17 03:26:10 +00:00
function.h Add quick save and quick load to the keyboard configuration menu 2018-05-04 22:42:31 +00:00
game.cpp Fix potential null pointer dereferencing 2018-10-07 05:20:28 +00:00
game.h Fix types of vars passed into sscanf() for use as return values 2018-10-07 05:21:10 +00:00
gamedef.cpp Tweak gamevar struct shortcut error handling 2018-10-07 05:22:55 +00:00
gamedef.h Fix savegame crash issue 2018-09-28 04:27:48 +00:00
gamedefs.h
gameexec.cpp Fix false positive buffer overflow report in PVS-Studio 2018-10-07 05:21:15 +00:00
gameexec.h Backport some CON profiling stuff from Lunatic. Use "printtimes" in the console. 2018-03-08 00:29:41 +00:00
GameListSource.game.h
GameListSource.game.mm
gamestructures.cpp Add missing USERDEFS_USERBYTEVERSION to VM_SetUserdef() 2018-07-26 16:33:57 +00:00
gamevars.cpp Parentheses around ternary conditions so CppCheck will stfu 2018-10-07 05:23:00 +00:00
gamevars.h CON: Add "swaparrays" command, which performs a pointer-swap on arrays of the same storage class. 2018-05-23 05:58:21 +00:00
global.cpp screens.cpp: Show average game update time over the last 100 game updates 2018-08-02 07:53:09 +00:00
global.h screens.cpp: Show average game update time over the last 100 game updates 2018-08-02 07:53:09 +00:00
GrpFile.game.h
GrpFile.game.mm
grpscan.cpp Add "rtsname" token to grpinfo grammar. 2018-02-11 05:03:55 +00:00
grpscan.h Add "rtsname" token to grpinfo grammar. 2018-02-11 05:03:55 +00:00
in_android.cpp
in_android.h
input.cpp Beginnings of baselayer.cpp/.h refactor. This is 99.9% renames. 2018-04-12 21:02:31 +00:00
input.h
inv.h
keys.h
m32common.cpp Continuing the quest for clearer function names 2018-04-12 21:03:12 +00:00
m32def.cpp Replace a bunch of fall-through comments with our fallthrough__ macro. 2018-09-04 05:57:41 +00:00
m32def.h CON: Add if statements if(var(var)){a,b}(e). 2018-01-31 05:23:48 +00:00
m32exec.cpp Fix -Wformat-overflow warnings 2018-07-23 02:55:59 +00:00
m32structures.cpp Continuing the quest for clearer function names 2018-04-12 21:03:12 +00:00
m32vars.cpp
macros.h EDUKE32_STANDALONE stuff 2018-07-21 00:18:03 +00:00
mapster32.h
mdump.cpp
mdump.h
menus.cpp Fix VS warning 2018-09-28 04:27:53 +00:00
menus.h Continuing the quest for clearer function names 2018-04-12 21:03:12 +00:00
midi.cpp MIDI/Windows: Immediately MPU_Init after MPU_Reset so that MIDI_Reset can take effect. 2018-03-22 04:48:57 +00:00
midi.h
mpu401.cpp MIDI/Windows: Return early from MPU_Init if MPU_Reset was not previously called to shut the MPU down. 2018-03-22 04:48:54 +00:00
mpu401.h
music.cpp Fix MIDI playback on non-Windows platforms 2018-05-19 14:14:18 +00:00
names.h
namesdyn.cpp
namesdyn.h
net.cpp Mapster32: use sc_XXX defines from scancodes.h instead of unlabeled hex scancodes when checking keystatus[] 2018-04-23 10:15:27 +00:00
net.h NETCODE_DISABLE implementation tweaks. I think this is better. 2017-09-19 19:10:45 +00:00
osdcmds.cpp Fix some weirdness in osdcmd_setactorvar() and remove an unused counter var from osdcmd_map() 2018-10-07 05:23:05 +00:00
osdcmds.h
osdfuncs.cpp Function names 2018-04-12 21:03:47 +00:00
osdfuncs.h
player.cpp Variable scope reductions 2018-10-07 05:23:10 +00:00
player.h Create P_GetOverheadPal() and restore the DOS definition of it. 2018-07-23 02:56:11 +00:00
premap.cpp Variable scope reductions 2018-10-07 05:23:10 +00:00
premap.h Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling). 2018-07-14 21:36:44 +00:00
quotes.h
rts.cpp More function name cleanup 2018-04-12 21:03:30 +00:00
rts.h
savegame.cpp Fix potential null pointer dereference 2018-10-07 05:19:50 +00:00
savegame.h Remove compiled CON script from savegames in favor of storing a simple CRC32 value computed from the uncompiled CON text--this means that savegames can now only be loaded if the currently loaded CONs match what was in use when the game was saved. 2018-08-09 16:06:49 +00:00
sbar.cpp Fix some inaccuracies to the released versions of NAM and WWII GI. 2018-05-02 07:12:49 +00:00
sbar.h
screens.cpp Fix bad logic for kill counter in G_DisplayRest() 2018-10-07 05:21:01 +00:00
screens.h
screentext.cpp Continuing the quest for clearer function names 2018-04-12 21:03:12 +00:00
screentext.h Menus: Improve text position over save/load screenshots. 2018-02-26 14:46:44 +00:00
sdlmusic.cpp sdlmusic: Slight cosmetic cleanup 2018-05-19 14:14:25 +00:00
sector.cpp Prevent OOB array access when EVENT_INVENTORYLEFT or EVENT_INVENTORYRIGHT returns a bad value 2018-10-07 05:22:13 +00:00
sector.h CON: Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR. 2018-03-17 03:26:10 +00:00
soundefs.h
sounds.cpp Fix MIDI playback on non-Windows platforms 2018-05-19 14:14:18 +00:00
sounds.h Very light sound cleanup 2018-05-04 22:42:37 +00:00
sounds_common.h
sounds_mapster32.cpp More function name cleanup 2018-04-12 21:03:30 +00:00
sounds_mapster32.h
soundsdyn.cpp
soundsdyn.h
startgtk.game.cpp Engine function name cleanup round 2 2018-04-12 21:02:51 +00:00
startosx.game.mm macOS build fix 2018-04-23 06:36:14 +00:00
startwin.game.cpp Engine function name cleanup round 2 2018-04-12 21:02:51 +00:00
startwin.game.h
winbits.cpp Fix leaked sockets when failing to check for updates 2018-10-07 05:22:22 +00:00