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lunatic
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Backport some CON profiling stuff from Lunatic. Use "printtimes" in the console.
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2018-03-08 00:29:41 +00:00 |
_functio.h
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Add quick save and quick load to the keyboard configuration menu
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2018-05-04 22:42:31 +00:00 |
_midi.h
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_rts.h
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actors.cpp
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Replace a bunch of fall-through comments with our fallthrough__ macro.
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2018-09-04 05:57:41 +00:00 |
actors.h
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Add PROJECTILE_RPG_IMPACT_DAMAGE flag for projectiles, 0x00400000. This makes PROJECTILE_RPG_IMPACT function more or less how it did prior to late 2016 when an issue involving the damage was identified and fixed, and moves the damage to the new flag.
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2018-09-01 19:36:15 +00:00 |
android.h
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anim.cpp
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anim.cpp: timerUpdate() before setting the start time of the animation so that delays outside of animation playback won't cause animations to skip
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2018-06-12 20:28:02 +00:00 |
anim.h
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New def tokens for "cutscene": "texturefilter", "forcefilter", "forcenofilter"
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2017-12-12 05:13:38 +00:00 |
astub.cpp
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"@Dick can you make it so that its impossible to pan the floor texture in 2d mode if the texture isnt visible?"
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2018-09-29 01:54:58 +00:00 |
cheats.cpp
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ud.showfps > 2 now shows Game Update time and Game Update & Draw time (along with the min & max Game Update time) for easier performance analysis
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2018-05-08 17:32:11 +00:00 |
cheats.h
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cmdline.cpp
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Replace bespoke CON/def module and clipmap filename array reallocing with a new class, GrowArray.
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2018-02-17 22:30:39 +00:00 |
cmdline.h
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common.cpp
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Fix minor bug where a null pointer was passed into free() unconditionally
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2018-10-07 05:20:23 +00:00 |
common_game.h
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Rename KXDWN macro and GAMEFLAG_KXDWN to IONMAIDEN and GAMEFLAG_IONMAIDEN
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2018-06-09 20:36:42 +00:00 |
config.cpp
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Reduce default snd_numvoices to 64 and reduce max to 128
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2018-07-01 04:51:19 +00:00 |
config.h
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demo.cpp
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More function name shit
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2018-04-12 21:04:00 +00:00 |
demo.h
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duke3d.h
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Fix savegame crash issue
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2018-09-28 04:27:48 +00:00 |
events_defs.h
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CON: Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR.
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2018-03-17 03:26:10 +00:00 |
function.h
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Add quick save and quick load to the keyboard configuration menu
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2018-05-04 22:42:31 +00:00 |
game.cpp
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Fix potential null pointer dereferencing
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2018-10-07 05:20:28 +00:00 |
game.h
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Fix types of vars passed into sscanf() for use as return values
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2018-10-07 05:21:10 +00:00 |
gamedef.cpp
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Tweak gamevar struct shortcut error handling
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2018-10-07 05:22:55 +00:00 |
gamedef.h
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Fix savegame crash issue
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2018-09-28 04:27:48 +00:00 |
gamedefs.h
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gameexec.cpp
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Fix false positive buffer overflow report in PVS-Studio
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2018-10-07 05:21:15 +00:00 |
gameexec.h
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Backport some CON profiling stuff from Lunatic. Use "printtimes" in the console.
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2018-03-08 00:29:41 +00:00 |
GameListSource.game.h
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GameListSource.game.mm
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gamestructures.cpp
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Add missing USERDEFS_USERBYTEVERSION to VM_SetUserdef()
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2018-07-26 16:33:57 +00:00 |
gamevars.cpp
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Parentheses around ternary conditions so CppCheck will stfu
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2018-10-07 05:23:00 +00:00 |
gamevars.h
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CON: Add "swaparrays" command, which performs a pointer-swap on arrays of the same storage class.
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2018-05-23 05:58:21 +00:00 |
global.cpp
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screens.cpp: Show average game update time over the last 100 game updates
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2018-08-02 07:53:09 +00:00 |
global.h
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screens.cpp: Show average game update time over the last 100 game updates
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2018-08-02 07:53:09 +00:00 |
GrpFile.game.h
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GrpFile.game.mm
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grpscan.cpp
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Add "rtsname" token to grpinfo grammar.
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2018-02-11 05:03:55 +00:00 |
grpscan.h
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Add "rtsname" token to grpinfo grammar.
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2018-02-11 05:03:55 +00:00 |
in_android.cpp
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in_android.h
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input.cpp
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Beginnings of baselayer.cpp/.h refactor. This is 99.9% renames.
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2018-04-12 21:02:31 +00:00 |
input.h
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inv.h
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keys.h
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m32common.cpp
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Continuing the quest for clearer function names
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2018-04-12 21:03:12 +00:00 |
m32def.cpp
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Replace a bunch of fall-through comments with our fallthrough__ macro.
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2018-09-04 05:57:41 +00:00 |
m32def.h
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CON: Add if statements if(var(var)){a,b}(e).
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2018-01-31 05:23:48 +00:00 |
m32exec.cpp
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Fix -Wformat-overflow warnings
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2018-07-23 02:55:59 +00:00 |
m32structures.cpp
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Continuing the quest for clearer function names
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2018-04-12 21:03:12 +00:00 |
m32vars.cpp
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macros.h
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EDUKE32_STANDALONE stuff
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2018-07-21 00:18:03 +00:00 |
mapster32.h
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mdump.cpp
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mdump.h
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menus.cpp
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Fix VS warning
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2018-09-28 04:27:53 +00:00 |
menus.h
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Continuing the quest for clearer function names
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2018-04-12 21:03:12 +00:00 |
midi.cpp
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MIDI/Windows: Immediately MPU_Init after MPU_Reset so that MIDI_Reset can take effect.
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2018-03-22 04:48:57 +00:00 |
midi.h
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mpu401.cpp
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MIDI/Windows: Return early from MPU_Init if MPU_Reset was not previously called to shut the MPU down.
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2018-03-22 04:48:54 +00:00 |
mpu401.h
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music.cpp
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Fix MIDI playback on non-Windows platforms
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2018-05-19 14:14:18 +00:00 |
names.h
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namesdyn.cpp
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namesdyn.h
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net.cpp
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Mapster32: use sc_XXX defines from scancodes.h instead of unlabeled hex scancodes when checking keystatus[]
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2018-04-23 10:15:27 +00:00 |
net.h
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NETCODE_DISABLE implementation tweaks. I think this is better.
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2017-09-19 19:10:45 +00:00 |
osdcmds.cpp
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Fix some weirdness in osdcmd_setactorvar() and remove an unused counter var from osdcmd_map()
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2018-10-07 05:23:05 +00:00 |
osdcmds.h
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osdfuncs.cpp
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Function names
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2018-04-12 21:03:47 +00:00 |
osdfuncs.h
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player.cpp
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Variable scope reductions
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2018-10-07 05:23:10 +00:00 |
player.h
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Create P_GetOverheadPal() and restore the DOS definition of it.
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2018-07-23 02:56:11 +00:00 |
premap.cpp
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Variable scope reductions
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2018-10-07 05:23:10 +00:00 |
premap.h
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Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).
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2018-07-14 21:36:44 +00:00 |
quotes.h
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rts.cpp
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More function name cleanup
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2018-04-12 21:03:30 +00:00 |
rts.h
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savegame.cpp
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Fix potential null pointer dereference
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2018-10-07 05:19:50 +00:00 |
savegame.h
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Remove compiled CON script from savegames in favor of storing a simple CRC32 value computed from the uncompiled CON text--this means that savegames can now only be loaded if the currently loaded CONs match what was in use when the game was saved.
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2018-08-09 16:06:49 +00:00 |
sbar.cpp
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Fix some inaccuracies to the released versions of NAM and WWII GI.
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2018-05-02 07:12:49 +00:00 |
sbar.h
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screens.cpp
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Fix bad logic for kill counter in G_DisplayRest()
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2018-10-07 05:21:01 +00:00 |
screens.h
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screentext.cpp
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Continuing the quest for clearer function names
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2018-04-12 21:03:12 +00:00 |
screentext.h
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Menus: Improve text position over save/load screenshots.
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2018-02-26 14:46:44 +00:00 |
sdlmusic.cpp
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sdlmusic: Slight cosmetic cleanup
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2018-05-19 14:14:25 +00:00 |
sector.cpp
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Prevent OOB array access when EVENT_INVENTORYLEFT or EVENT_INVENTORYRIGHT returns a bad value
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2018-10-07 05:22:13 +00:00 |
sector.h
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CON: Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR.
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2018-03-17 03:26:10 +00:00 |
soundefs.h
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sounds.cpp
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Fix MIDI playback on non-Windows platforms
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2018-05-19 14:14:18 +00:00 |
sounds.h
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Very light sound cleanup
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2018-05-04 22:42:37 +00:00 |
sounds_common.h
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sounds_mapster32.cpp
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More function name cleanup
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2018-04-12 21:03:30 +00:00 |
sounds_mapster32.h
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soundsdyn.cpp
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soundsdyn.h
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startgtk.game.cpp
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Engine function name cleanup round 2
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2018-04-12 21:02:51 +00:00 |
startosx.game.mm
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macOS build fix
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2018-04-23 06:36:14 +00:00 |
startwin.game.cpp
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Engine function name cleanup round 2
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2018-04-12 21:02:51 +00:00 |
startwin.game.h
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winbits.cpp
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Fix leaked sockets when failing to check for updates
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2018-10-07 05:22:22 +00:00 |