mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-15 23:20:53 +00:00
1354d52c05
* Remove fix16.h/cpp and utilise library from m_fixed.h. * Extend m_fixed.h with two inline functions for int to/from float operations. * Replace fix16_floor operations with those from xs_Float.h * Replace multiple Q16.16 conversions from 0 to just be 0. * Replaced all found in-game bit-shifts and multiplications/divisions with inline functions from m_fixed.h * Replaced many casts of FRACUNIT as double in SW's panel.cpp as it is converted to double by way of type promotion. * Fixed missed precision fixes in SW's panel.cpp where some types weren't declared correctly. * Replaced 100+ `Cos()/Sin() >> 16` operations for Blood with inline functions `CosScale16()/SinScale16()`.
240 lines
7 KiB
C++
240 lines
7 KiB
C++
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 2010 EDuke32 developers and contributors
|
|
|
|
This file is part of EDuke32.
|
|
|
|
EDuke32 is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License version 2
|
|
as published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
#include "ns.h"
|
|
#include "compat.h"
|
|
#include "build.h"
|
|
#include "common.h"
|
|
#include "exhumed.h"
|
|
#include "player.h"
|
|
#include "view.h"
|
|
#include "mapinfo.h"
|
|
#include "aistuff.h"
|
|
#include "ps_input.h"
|
|
#include "cheathandler.h"
|
|
#include "gamestate.h"
|
|
|
|
BEGIN_PS_NS
|
|
|
|
|
|
static int osdcmd_god(CCmdFuncPtr)
|
|
{
|
|
if (!nNetPlayerCount && !bInDemo)
|
|
{
|
|
lLocalCodes |= kButtonCheatGodMode;
|
|
}
|
|
else
|
|
Printf("god: Not in a single-player game.\n");
|
|
|
|
return CCMD_OK;
|
|
}
|
|
|
|
bool SlipCheat(cheatseq_t* c);
|
|
|
|
static int osdcmd_noclip(CCmdFuncPtr)
|
|
{
|
|
if (!nNetPlayerCount && !bInDemo)
|
|
{
|
|
SlipCheat(nullptr);
|
|
}
|
|
else
|
|
{
|
|
Printf("noclip: Not in a single-player game.\n");
|
|
}
|
|
|
|
return CCMD_OK;
|
|
}
|
|
|
|
static int osdcmd_map(CCmdFuncPtr parm)
|
|
{
|
|
if (parm->numparms != 1)
|
|
{
|
|
return CCMD_SHOWHELP;
|
|
}
|
|
FString mapname = parm->parms[0];
|
|
FString mapfilename = mapname;
|
|
DefaultExtension(mapfilename, ".map");
|
|
|
|
if (!fileSystem.FileExists(mapfilename))
|
|
{
|
|
Printf(TEXTCOLOR_RED "map: file \"%s\" not found.\n", mapfilename.GetChars());
|
|
return CCMD_OK;
|
|
}
|
|
|
|
// Check if the map is already defined.
|
|
auto map = FindMapByName(mapname);
|
|
if (map)
|
|
{
|
|
GameAction = map->levelNumber;
|
|
}
|
|
return CCMD_OK;
|
|
}
|
|
|
|
static int osdcmd_changelevel(CCmdFuncPtr parm)
|
|
{
|
|
char* p;
|
|
|
|
if (parm->numparms != 1) return CCMD_SHOWHELP;
|
|
|
|
int nLevel = strtol(parm->parms[0], &p, 10);
|
|
if (p[0]) return CCMD_SHOWHELP;
|
|
|
|
if (nLevel < 0) return CCMD_SHOWHELP;
|
|
|
|
int nMaxLevels;
|
|
|
|
if (!ISDEMOVER) {
|
|
nMaxLevels = 32;
|
|
}
|
|
else {
|
|
nMaxLevels = 4;
|
|
}
|
|
|
|
if (nLevel > nMaxLevels)
|
|
{
|
|
Printf("changelevel: invalid level number\n");
|
|
return CCMD_SHOWHELP;
|
|
}
|
|
|
|
GameAction = nLevel;
|
|
|
|
return CCMD_OK;
|
|
}
|
|
|
|
static int osdcmd_warptocoords(CCmdFuncPtr parm)
|
|
{
|
|
if (parm->numparms < 3 || parm->numparms > 5)
|
|
return CCMD_SHOWHELP;
|
|
|
|
Player *nPlayer = &PlayerList[nLocalPlayer];
|
|
spritetype *pSprite = &sprite[nPlayer->nSprite];
|
|
|
|
nPlayer->opos.x = pSprite->x = atoi(parm->parms[0]);
|
|
nPlayer->opos.y = pSprite->y = atoi(parm->parms[1]);
|
|
nPlayer->opos.z = pSprite->z = atoi(parm->parms[2]);
|
|
|
|
if (parm->numparms >= 4)
|
|
{
|
|
nPlayer->q16angle = IntToFixed(atoi(parm->parms[3]));
|
|
}
|
|
|
|
if (parm->numparms == 5)
|
|
{
|
|
nPlayer->q16horiz = IntToFixed(atoi(parm->parms[4]));
|
|
}
|
|
|
|
return CCMD_OK;
|
|
}
|
|
|
|
static int osdcmd_exitmap(CCmdFuncPtr parm)
|
|
{
|
|
EndLevel = true;
|
|
return CCMD_OK;
|
|
}
|
|
|
|
static int osdcmd_doors(CCmdFuncPtr parm)
|
|
{
|
|
for (int i = 0; i < kMaxChannels; i++)
|
|
{
|
|
// CHECKME - does this toggle?
|
|
if (sRunChannels[i].c == 0) {
|
|
runlist_ChangeChannel(i, 1);
|
|
}
|
|
else {
|
|
runlist_ChangeChannel(i, 0);
|
|
}
|
|
}
|
|
return CCMD_OK;
|
|
}
|
|
|
|
extern int initx;
|
|
extern int inity;
|
|
extern int initz;
|
|
extern short inita;
|
|
extern short initsect;
|
|
|
|
static int osdcmd_spawn(CCmdFuncPtr parm)
|
|
{
|
|
if (parm->numparms != 1) return CCMD_SHOWHELP;
|
|
auto c = parm->parms[0];
|
|
|
|
if (!stricmp(c, "anubis")) BuildAnubis(-1, initx, inity, sector[initsect].floorz, initsect, inita, false);
|
|
else if (!stricmp(c, "spider")) BuildSpider(-1, initx, inity, sector[initsect].floorz, initsect, inita);
|
|
else if (!stricmp(c, "mummy")) BuildMummy(-1, initx, inity, sector[initsect].floorz, initsect, inita);
|
|
else if (!stricmp(c, "fish")) BuildFish(-1, initx, inity, initz + eyelevel[nLocalPlayer], initsect, inita);
|
|
else if (!stricmp(c, "lion")) BuildLion(-1, initx, inity, sector[initsect].floorz, initsect, inita);
|
|
else if (!stricmp(c, "lava")) BuildLava(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount);
|
|
else if (!stricmp(c, "rex")) BuildRex(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount);
|
|
else if (!stricmp(c, "set")) BuildSet(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount);
|
|
else if (!stricmp(c, "queen")) BuildQueen(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount);
|
|
else if (!stricmp(c, "roach")) BuildRoach(0, -1, initx, inity, sector[initsect].floorz, initsect, inita);
|
|
else if (!stricmp(c, "roach2")) BuildRoach(1, -1, initx, inity, sector[initsect].floorz, initsect, inita);
|
|
else if (!stricmp(c, "wasp")) BuildWasp(-1, initx, inity, sector[initsect].floorz - 25600, initsect, inita);
|
|
else if (!stricmp(c, "scorp")) BuildScorp(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount);
|
|
else if (!stricmp(c, "rat")) BuildRat(-1, initx, inity, sector[initsect].floorz, initsect, inita);
|
|
else Printf("Unknown creature type %s\n", c);
|
|
return CCMD_OK;
|
|
}
|
|
|
|
static int osdcmd_third_person_view(CCmdFuncPtr parm)
|
|
{
|
|
if (gamestate != GS_LEVEL || System_WantGuiCapture()) return CCMD_OK;
|
|
if (!nFreeze)
|
|
{
|
|
if (bCamera) {
|
|
bCamera = false;
|
|
}
|
|
else {
|
|
bCamera = true;
|
|
}
|
|
|
|
if (bCamera)
|
|
GrabPalette();
|
|
}
|
|
return CCMD_OK;
|
|
}
|
|
|
|
static int osdcmd_noop(CCmdFuncPtr parm)
|
|
{
|
|
// this is for silencing key bindings only.
|
|
return CCMD_OK;
|
|
}
|
|
|
|
int32_t registerosdcommands(void)
|
|
{
|
|
//if (VOLUMEONE)
|
|
C_RegisterFunction("levelwarp","levelwarp <level>: warps to the given level", osdcmd_changelevel);
|
|
C_RegisterFunction("map","map <mapname>: loads the given map", osdcmd_map);
|
|
C_RegisterFunction("exitmap", "exits current map", osdcmd_exitmap);
|
|
C_RegisterFunction("doors", "opens/closes doors", osdcmd_doors);
|
|
C_RegisterFunction("god","god: toggles god mode", osdcmd_god);
|
|
C_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip);
|
|
C_RegisterFunction("spawn","spawn <creaturetype>: spawns a creature",osdcmd_spawn);
|
|
C_RegisterFunction("warptocoords","warptocoords [x] [y] [z] [ang] (optional) [horiz] (optional): warps the player to the specified coordinates",osdcmd_warptocoords);
|
|
C_RegisterFunction("third_person_view", "Switch to third person view", osdcmd_third_person_view);
|
|
C_RegisterFunction("coop_view", "Switch player to view from in coop", osdcmd_noop);
|
|
C_RegisterFunction("show_weapon", "Show opponents' weapons", osdcmd_noop);
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
END_PS_NS
|