raze/source/exhumed/src
Mitchell Richters 1354d52c05 - Major cleanup of Q16.16 utilisation within games and engine.
* Remove fix16.h/cpp and utilise library from m_fixed.h.
* Extend m_fixed.h with two inline functions for int to/from float operations.
* Replace fix16_floor operations with those from xs_Float.h
* Replace multiple Q16.16 conversions from 0 to just be 0.
* Replaced all found in-game bit-shifts and multiplications/divisions with inline functions from m_fixed.h
* Replaced many casts of FRACUNIT as double in SW's panel.cpp as it is converted to double by way of type promotion.
* Fixed missed precision fixes in SW's panel.cpp where some types weren't declared correctly.
* Replaced 100+ `Cos()/Sin() >> 16` operations for Blood with inline functions `CosScale16()/SinScale16()`.
2020-09-01 23:00:47 +10:00
..
2d.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
aistuff.h - Exhumed: Perform weapon bobbing with maximum precision and implement cl_weaponsway. 2020-08-24 13:22:52 +10:00
anims.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
anubis.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
bubbles.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
bullet.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
cd.cpp - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
d_menu.cpp - Exhumed: Migrate to GZDoom time code like Duke and SW. 2020-08-26 09:48:57 +10:00
engine.h - Exhumed: Unify game with single timer instead of getting forward/side velocity at 120Hz. 2020-08-26 17:26:42 +02:00
enginesubs.cpp - Exhumed: Unify game with single timer instead of getting forward/side velocity at 120Hz. 2020-08-26 17:26:42 +02:00
exhumed.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
exhumed.h Merge branch 'Packet' into back_to_basics2 2020-08-31 00:09:56 +02:00
fish.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
gameloop.cpp Merge branch 'Packet' into back_to_basics2 2020-08-31 00:09:56 +02:00
grenade.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
gun.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
init.cpp - hotfixing some Exhumed map transition issues. 2020-08-30 21:45:21 +02:00
input.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
items.cpp - consolidation of inventory item activation through hotkeys. 2020-08-27 21:25:09 +02:00
lavadude.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
light.cpp - reworked the main loop. 2020-08-23 12:26:52 +02:00
lighting.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
lion.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
map.cpp - Exhumed: Migrate to GZDoom time code like Duke and SW. 2020-08-26 09:48:57 +10:00
menu.cpp - removed the old start-of-level-only savegame code. 2020-08-23 16:30:20 +02:00
move.cpp - Unify stat fps for all games. 2020-08-30 20:24:36 +02:00
movie.cpp - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
mummy.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
names.h PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers, 2020-02-05 18:00:40 +01:00
object.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
osdcmds.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
player.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
player.h - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
ps_input.h - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
queen.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
ra.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
ramses.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
random.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
rat.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
rex.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
roach.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
runlist.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
save.cpp - Exhumed: Unify game with single timer instead of getting forward/side velocity at 120Hz. 2020-08-26 17:26:42 +02:00
scorp.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
sequence.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
sequence.h - these 2 variables no longer exist. 2020-08-30 21:20:05 +02:00
set.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
snake.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
sound.cpp - continued work on main loop - added a few new entry points to the game interface. 2020-08-30 00:55:49 +02:00
sound.h - continued work on main loop - added a few new entry points to the game interface. 2020-08-30 00:55:49 +02:00
spider.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
status.cpp Merge branch 'Packet' into back_to_basics2 2020-08-31 00:09:56 +02:00
status.h - consolidation of invprev, invnext and invuse. 2020-08-27 22:19:24 +02:00
switch.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
trigdat.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
view.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
view.h - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
wasp.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00