//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" #include "compat.h" #include "build.h" #include "common.h" #include "exhumed.h" #include "player.h" #include "view.h" #include "mapinfo.h" #include "aistuff.h" #include "ps_input.h" #include "cheathandler.h" #include "gamestate.h" BEGIN_PS_NS static int osdcmd_god(CCmdFuncPtr) { if (!nNetPlayerCount && !bInDemo) { lLocalCodes |= kButtonCheatGodMode; } else Printf("god: Not in a single-player game.\n"); return CCMD_OK; } bool SlipCheat(cheatseq_t* c); static int osdcmd_noclip(CCmdFuncPtr) { if (!nNetPlayerCount && !bInDemo) { SlipCheat(nullptr); } else { Printf("noclip: Not in a single-player game.\n"); } return CCMD_OK; } static int osdcmd_map(CCmdFuncPtr parm) { if (parm->numparms != 1) { return CCMD_SHOWHELP; } FString mapname = parm->parms[0]; FString mapfilename = mapname; DefaultExtension(mapfilename, ".map"); if (!fileSystem.FileExists(mapfilename)) { Printf(TEXTCOLOR_RED "map: file \"%s\" not found.\n", mapfilename.GetChars()); return CCMD_OK; } // Check if the map is already defined. auto map = FindMapByName(mapname); if (map) { GameAction = map->levelNumber; } return CCMD_OK; } static int osdcmd_changelevel(CCmdFuncPtr parm) { char* p; if (parm->numparms != 1) return CCMD_SHOWHELP; int nLevel = strtol(parm->parms[0], &p, 10); if (p[0]) return CCMD_SHOWHELP; if (nLevel < 0) return CCMD_SHOWHELP; int nMaxLevels; if (!ISDEMOVER) { nMaxLevels = 32; } else { nMaxLevels = 4; } if (nLevel > nMaxLevels) { Printf("changelevel: invalid level number\n"); return CCMD_SHOWHELP; } GameAction = nLevel; return CCMD_OK; } static int osdcmd_warptocoords(CCmdFuncPtr parm) { if (parm->numparms < 3 || parm->numparms > 5) return CCMD_SHOWHELP; Player *nPlayer = &PlayerList[nLocalPlayer]; spritetype *pSprite = &sprite[nPlayer->nSprite]; nPlayer->opos.x = pSprite->x = atoi(parm->parms[0]); nPlayer->opos.y = pSprite->y = atoi(parm->parms[1]); nPlayer->opos.z = pSprite->z = atoi(parm->parms[2]); if (parm->numparms >= 4) { nPlayer->q16angle = IntToFixed(atoi(parm->parms[3])); } if (parm->numparms == 5) { nPlayer->q16horiz = IntToFixed(atoi(parm->parms[4])); } return CCMD_OK; } static int osdcmd_exitmap(CCmdFuncPtr parm) { EndLevel = true; return CCMD_OK; } static int osdcmd_doors(CCmdFuncPtr parm) { for (int i = 0; i < kMaxChannels; i++) { // CHECKME - does this toggle? if (sRunChannels[i].c == 0) { runlist_ChangeChannel(i, 1); } else { runlist_ChangeChannel(i, 0); } } return CCMD_OK; } extern int initx; extern int inity; extern int initz; extern short inita; extern short initsect; static int osdcmd_spawn(CCmdFuncPtr parm) { if (parm->numparms != 1) return CCMD_SHOWHELP; auto c = parm->parms[0]; if (!stricmp(c, "anubis")) BuildAnubis(-1, initx, inity, sector[initsect].floorz, initsect, inita, false); else if (!stricmp(c, "spider")) BuildSpider(-1, initx, inity, sector[initsect].floorz, initsect, inita); else if (!stricmp(c, "mummy")) BuildMummy(-1, initx, inity, sector[initsect].floorz, initsect, inita); else if (!stricmp(c, "fish")) BuildFish(-1, initx, inity, initz + eyelevel[nLocalPlayer], initsect, inita); else if (!stricmp(c, "lion")) BuildLion(-1, initx, inity, sector[initsect].floorz, initsect, inita); else if (!stricmp(c, "lava")) BuildLava(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount); else if (!stricmp(c, "rex")) BuildRex(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount); else if (!stricmp(c, "set")) BuildSet(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount); else if (!stricmp(c, "queen")) BuildQueen(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount); else if (!stricmp(c, "roach")) BuildRoach(0, -1, initx, inity, sector[initsect].floorz, initsect, inita); else if (!stricmp(c, "roach2")) BuildRoach(1, -1, initx, inity, sector[initsect].floorz, initsect, inita); else if (!stricmp(c, "wasp")) BuildWasp(-1, initx, inity, sector[initsect].floorz - 25600, initsect, inita); else if (!stricmp(c, "scorp")) BuildScorp(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount); else if (!stricmp(c, "rat")) BuildRat(-1, initx, inity, sector[initsect].floorz, initsect, inita); else Printf("Unknown creature type %s\n", c); return CCMD_OK; } static int osdcmd_third_person_view(CCmdFuncPtr parm) { if (gamestate != GS_LEVEL || System_WantGuiCapture()) return CCMD_OK; if (!nFreeze) { if (bCamera) { bCamera = false; } else { bCamera = true; } if (bCamera) GrabPalette(); } return CCMD_OK; } static int osdcmd_noop(CCmdFuncPtr parm) { // this is for silencing key bindings only. return CCMD_OK; } int32_t registerosdcommands(void) { //if (VOLUMEONE) C_RegisterFunction("levelwarp","levelwarp : warps to the given level", osdcmd_changelevel); C_RegisterFunction("map","map : loads the given map", osdcmd_map); C_RegisterFunction("exitmap", "exits current map", osdcmd_exitmap); C_RegisterFunction("doors", "opens/closes doors", osdcmd_doors); C_RegisterFunction("god","god: toggles god mode", osdcmd_god); C_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip); C_RegisterFunction("spawn","spawn : spawns a creature",osdcmd_spawn); C_RegisterFunction("warptocoords","warptocoords [x] [y] [z] [ang] (optional) [horiz] (optional): warps the player to the specified coordinates",osdcmd_warptocoords); C_RegisterFunction("third_person_view", "Switch to third person view", osdcmd_third_person_view); C_RegisterFunction("coop_view", "Switch player to view from in coop", osdcmd_noop); C_RegisterFunction("show_weapon", "Show opponents' weapons", osdcmd_noop); return 0; } END_PS_NS