.. |
actors.cpp
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- fixed bouncing of freezer's projectile.
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2022-11-30 09:57:27 +01:00 |
actors_d.cpp
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- Duke: Call movetransports() before processing any player movement.
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2022-11-30 09:53:51 +01:00 |
actors_lava.cpp
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- unlimized two map resources - cyclers and ambient tags.
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2022-11-20 14:13:11 +01:00 |
actors_r.cpp
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- Duke: Call movetransports() before processing any player movement.
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2022-11-30 09:53:51 +01:00 |
animatesprites_d.cpp
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- scriptified viewscreen and camera.
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2022-11-19 17:35:04 +01:00 |
animatesprites_r.cpp
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- scriptified viewscreen and camera.
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2022-11-19 17:35:04 +01:00 |
bowling.cpp
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- got rid of deletesprite, plus one new flag.
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2022-11-20 19:25:23 +01:00 |
ccmds.cpp
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- got rid of deletesprite, plus one new flag.
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2022-11-20 19:25:23 +01:00 |
cheats.cpp
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- removed Scale(), CopyScale() and MultScale wrappers.
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2022-10-30 16:51:32 +01:00 |
concmd.h
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- tabification of new sources and replacement of the CON instruction symbols.
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2020-06-21 22:55:09 +02:00 |
condef.h
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- Duke: Add CON support for Duke Nukem 3D 1.1 Shareware.
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2022-05-29 10:34:33 +10:00 |
conlabel.h
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- Duke: added missing include guard to conlabel.h.
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2020-10-11 14:30:42 +02:00 |
conlabeldef.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
constants.h
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- named a few more of RR's items.
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2022-11-20 21:39:56 +01:00 |
d_menu.cpp
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- global search & replace of ->s-> with ->spr.
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2021-12-30 09:56:56 +01:00 |
dispatch.cpp
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- Duke: Call movetransports() before processing any player movement.
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2022-11-30 09:53:51 +01:00 |
duke3d.h
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- Duke: Call movetransports() before processing any player movement.
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2022-11-30 09:53:51 +01:00 |
dukeactor.h
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- added CallOnHit and named spawn.
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2022-11-13 10:30:52 +01:00 |
flags_d.cpp
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- got rid of deletesprite, plus one new flag.
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2022-11-20 19:25:23 +01:00 |
flags_r.cpp
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- got rid of deletesprite, plus one new flag.
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2022-11-20 19:25:23 +01:00 |
funct.h
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- scriptified tongue actor.
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2022-11-20 20:40:46 +01:00 |
game.cpp
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- scriptified the remaining controller sprites.
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2022-11-20 13:57:51 +01:00 |
game_misc.cpp
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- Improved crosshair drawing that factor's in look_ang better I've had stashed away for a little bit.
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2022-11-30 10:03:52 +01:00 |
gamedef.cpp
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- removed int_playerheight
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2022-10-22 11:33:14 +02:00 |
gameexec.cpp
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- fixed failiure to initialize the ambient tags array.
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2022-11-24 09:01:44 +01:00 |
gameloop.cpp
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- Duke: Call movetransports() before processing any player movement.
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2022-11-30 09:53:51 +01:00 |
gamevar.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
gamevar.h
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- silenced lots of warnings for deliberate type conversions.
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2022-10-30 16:51:35 +01:00 |
global.cpp
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- unlimized two map resources - cyclers and ambient tags.
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2022-11-20 14:13:11 +01:00 |
global.h
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- unlimized two map resources - cyclers and ambient tags.
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2022-11-20 14:13:11 +01:00 |
hudweapon_d.cpp
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- Duke: Move displayshotgun() lambda to new weapon offsets.
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2022-11-30 10:03:54 +01:00 |
hudweapon_r.cpp
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- started removing wrappers. ScaleX() and ScaleY() done.
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2022-10-30 16:51:31 +01:00 |
inlines.h
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- scriptified activators and locators.
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2022-11-20 12:43:24 +01:00 |
input.cpp
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- fixed issues with negative values being passed to sqrt für calculating RRRA's motorcyle and boat.
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2022-11-02 13:32:07 +01:00 |
namelist_d.h
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- scriptified tongue actor.
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2022-11-20 20:40:46 +01:00 |
namelist_r.h
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- fixed handling of bad class assignment to map picnums.
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2022-11-24 08:12:18 +01:00 |
names.h
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- scriptified the scraps.
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2022-11-15 00:06:21 +01:00 |
names_d.h
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- added texture aliases so that tiles can given real names in the texture manager.
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2020-10-06 19:26:22 +02:00 |
names_r.h
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- added texture aliases so that tiles can given real names in the texture manager.
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2020-10-06 19:26:22 +02:00 |
noise.cpp
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- floatified RR noise code.
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2022-10-22 09:34:14 +02:00 |
player.cpp
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- got rid of deletesprite, plus one new flag.
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2022-11-20 19:25:23 +01:00 |
player_d.cpp
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- Duke: added an ammo check to the chaingun firing loop
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2022-11-26 17:59:22 +01:00 |
player_r.cpp
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- Duke/RR: Fix up 2x missed Z changes.
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2022-11-24 19:41:58 +11:00 |
player_w.cpp
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- implemented cl_weaponswitch for Duke.
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2022-11-12 09:34:08 +01:00 |
prediction.cpp
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- renamed wallnum and sectnum functions.
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2022-11-15 12:03:44 +01:00 |
prediction.h
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- Cut over to DAngle from fixedhoriz and remove the latter.
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2022-10-25 07:06:55 +02:00 |
premap.cpp
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- fixed handling of bad class assignment to map picnums.
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2022-11-24 08:12:18 +01:00 |
premap_d.cpp
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- scriptified viewscreen and camera.
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2022-11-19 17:35:04 +01:00 |
premap_r.cpp
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- fixed handling of bad class assignment to map picnums.
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2022-11-24 08:12:18 +01:00 |
render.cpp
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- renamed getzsofslopeptr to calcSlope and removed one redundant inline.
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2022-10-30 16:51:40 +01:00 |
savegame.cpp
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- reinstated original distance math for SE20.
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2022-11-26 15:58:55 +01:00 |
sbar.cpp
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- added episode and total episode time display to alt HUD
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2022-10-30 16:51:40 +01:00 |
sectors.cpp
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- unlimized two map resources - cyclers and ambient tags.
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2022-11-20 14:13:11 +01:00 |
sectors_d.cpp
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- Duke: fixed operator precedence in scrap spawning code.
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2022-11-21 10:48:47 +01:00 |
sectors_r.cpp
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- fixed handling of bad class assignment to map picnums.
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2022-11-24 08:12:18 +01:00 |
soundefs.h
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- constant cleanup.
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2020-07-06 13:26:26 +02:00 |
sounds.cpp
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- fixed merge errors from backend update.
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2022-11-24 18:05:47 +01:00 |
sounds.h
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- fixed sound code for backend update.
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2022-11-24 17:46:39 +01:00 |
spawn.cpp
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- reinstated original distance math for SE20.
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2022-11-26 15:58:55 +01:00 |
spawn_d.cpp
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- scriptified activators and locators.
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2022-11-20 12:43:24 +01:00 |
spawn_r.cpp
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- fixed failiure to initialize the ambient tags array.
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2022-11-24 09:01:44 +01:00 |
types.h
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- unlimized two map resources - cyclers and ambient tags.
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2022-11-20 14:13:11 +01:00 |
vmexports.cpp
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- fixed bad StopSound implementation.
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2022-11-21 09:25:46 +01:00 |