raze/source/games/duke/src
2022-11-30 10:03:54 +01:00
..
actors.cpp - fixed bouncing of freezer's projectile. 2022-11-30 09:57:27 +01:00
actors_d.cpp - Duke: Call movetransports() before processing any player movement. 2022-11-30 09:53:51 +01:00
actors_lava.cpp - unlimized two map resources - cyclers and ambient tags. 2022-11-20 14:13:11 +01:00
actors_r.cpp - Duke: Call movetransports() before processing any player movement. 2022-11-30 09:53:51 +01:00
animatesprites_d.cpp - scriptified viewscreen and camera. 2022-11-19 17:35:04 +01:00
animatesprites_r.cpp - scriptified viewscreen and camera. 2022-11-19 17:35:04 +01:00
bowling.cpp - got rid of deletesprite, plus one new flag. 2022-11-20 19:25:23 +01:00
ccmds.cpp - got rid of deletesprite, plus one new flag. 2022-11-20 19:25:23 +01:00
cheats.cpp - removed Scale(), CopyScale() and MultScale wrappers. 2022-10-30 16:51:32 +01:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - Duke: Add CON support for Duke Nukem 3D 1.1 Shareware. 2022-05-29 10:34:33 +10:00
conlabel.h - Duke: added missing include guard to conlabel.h. 2020-10-11 14:30:42 +02:00
conlabeldef.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
constants.h - named a few more of RR's items. 2022-11-20 21:39:56 +01:00
d_menu.cpp - global search & replace of ->s-> with ->spr. 2021-12-30 09:56:56 +01:00
dispatch.cpp - Duke: Call movetransports() before processing any player movement. 2022-11-30 09:53:51 +01:00
duke3d.h - Duke: Call movetransports() before processing any player movement. 2022-11-30 09:53:51 +01:00
dukeactor.h - added CallOnHit and named spawn. 2022-11-13 10:30:52 +01:00
flags_d.cpp - got rid of deletesprite, plus one new flag. 2022-11-20 19:25:23 +01:00
flags_r.cpp - got rid of deletesprite, plus one new flag. 2022-11-20 19:25:23 +01:00
funct.h - scriptified tongue actor. 2022-11-20 20:40:46 +01:00
game.cpp - scriptified the remaining controller sprites. 2022-11-20 13:57:51 +01:00
game_misc.cpp - Improved crosshair drawing that factor's in look_ang better I've had stashed away for a little bit. 2022-11-30 10:03:52 +01:00
gamedef.cpp - removed int_playerheight 2022-10-22 11:33:14 +02:00
gameexec.cpp - fixed failiure to initialize the ambient tags array. 2022-11-24 09:01:44 +01:00
gameloop.cpp - Duke: Call movetransports() before processing any player movement. 2022-11-30 09:53:51 +01:00
gamevar.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
gamevar.h - silenced lots of warnings for deliberate type conversions. 2022-10-30 16:51:35 +01:00
global.cpp - unlimized two map resources - cyclers and ambient tags. 2022-11-20 14:13:11 +01:00
global.h - unlimized two map resources - cyclers and ambient tags. 2022-11-20 14:13:11 +01:00
hudweapon_d.cpp - Duke: Move displayshotgun() lambda to new weapon offsets. 2022-11-30 10:03:54 +01:00
hudweapon_r.cpp - started removing wrappers. ScaleX() and ScaleY() done. 2022-10-30 16:51:31 +01:00
inlines.h - scriptified activators and locators. 2022-11-20 12:43:24 +01:00
input.cpp - fixed issues with negative values being passed to sqrt für calculating RRRA's motorcyle and boat. 2022-11-02 13:32:07 +01:00
namelist_d.h - scriptified tongue actor. 2022-11-20 20:40:46 +01:00
namelist_r.h - fixed handling of bad class assignment to map picnums. 2022-11-24 08:12:18 +01:00
names.h - scriptified the scraps. 2022-11-15 00:06:21 +01:00
names_d.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
names_r.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
noise.cpp - floatified RR noise code. 2022-10-22 09:34:14 +02:00
player.cpp - got rid of deletesprite, plus one new flag. 2022-11-20 19:25:23 +01:00
player_d.cpp - Duke: added an ammo check to the chaingun firing loop 2022-11-26 17:59:22 +01:00
player_r.cpp - Duke/RR: Fix up 2x missed Z changes. 2022-11-24 19:41:58 +11:00
player_w.cpp - implemented cl_weaponswitch for Duke. 2022-11-12 09:34:08 +01:00
prediction.cpp - renamed wallnum and sectnum functions. 2022-11-15 12:03:44 +01:00
prediction.h - Cut over to DAngle from fixedhoriz and remove the latter. 2022-10-25 07:06:55 +02:00
premap.cpp - fixed handling of bad class assignment to map picnums. 2022-11-24 08:12:18 +01:00
premap_d.cpp - scriptified viewscreen and camera. 2022-11-19 17:35:04 +01:00
premap_r.cpp - fixed handling of bad class assignment to map picnums. 2022-11-24 08:12:18 +01:00
render.cpp - renamed getzsofslopeptr to calcSlope and removed one redundant inline. 2022-10-30 16:51:40 +01:00
savegame.cpp - reinstated original distance math for SE20. 2022-11-26 15:58:55 +01:00
sbar.cpp - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
sectors.cpp - unlimized two map resources - cyclers and ambient tags. 2022-11-20 14:13:11 +01:00
sectors_d.cpp - Duke: fixed operator precedence in scrap spawning code. 2022-11-21 10:48:47 +01:00
sectors_r.cpp - fixed handling of bad class assignment to map picnums. 2022-11-24 08:12:18 +01:00
soundefs.h - constant cleanup. 2020-07-06 13:26:26 +02:00
sounds.cpp - fixed merge errors from backend update. 2022-11-24 18:05:47 +01:00
sounds.h - fixed sound code for backend update. 2022-11-24 17:46:39 +01:00
spawn.cpp - reinstated original distance math for SE20. 2022-11-26 15:58:55 +01:00
spawn_d.cpp - scriptified activators and locators. 2022-11-20 12:43:24 +01:00
spawn_r.cpp - fixed failiure to initialize the ambient tags array. 2022-11-24 09:01:44 +01:00
types.h - unlimized two map resources - cyclers and ambient tags. 2022-11-20 14:13:11 +01:00
vmexports.cpp - fixed bad StopSound implementation. 2022-11-21 09:25:46 +01:00