raze/source/common/rendering/hwrenderer/data
Christoph Oelckers 2ac83b733c - SW: clear some pointers before killing actors in TerminateLevel.
KillActor is an in-game function which may produce undefined behavior if being run on a partially deinitialized level.
All actor pointers it may operate upon should be cleared before taking down the actors.cpp
2022-01-02 15:06:57 +01:00
..
buffers.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
flatvertices.cpp
flatvertices.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
hw_aabbtree.cpp
hw_aabbtree.h
hw_clock.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
hw_clock.h
hw_cvars.cpp
hw_cvars.h
hw_dynlightdata.h - SW: clear some pointers before killing actors in TerminateLevel. 2022-01-02 15:06:57 +01:00
hw_lightbuffer.cpp - backend update from GZDoom, mainly license updates. 2022-01-02 12:24:53 +01:00
hw_lightbuffer.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
hw_modelvertexbuffer.cpp - backend update from GZDoom, mainly license updates. 2022-01-02 12:24:53 +01:00
hw_modelvertexbuffer.h
hw_renderstate.h
hw_shaderpatcher.cpp
hw_shaderpatcher.h
hw_shadowmap.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
hw_shadowmap.h
hw_skydome.cpp
hw_skydome.h
hw_viewpointbuffer.cpp - backend update from GZDoom, mainly license updates. 2022-01-02 12:24:53 +01:00
hw_viewpointbuffer.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
hw_viewpointuniforms.h
hw_vrmodes.cpp - backend update from GZDoom, mainly license updates. 2022-01-02 12:24:53 +01:00
hw_vrmodes.h
renderqueue.h
shaderuniforms.h