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KillActor is an in-game function which may produce undefined behavior if being run on a partially deinitialized level. All actor pointers it may operate upon should be cleared before taking down the actors.cpp |
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.. | ||
buffers.h | ||
flatvertices.cpp | ||
flatvertices.h | ||
hw_aabbtree.cpp | ||
hw_aabbtree.h | ||
hw_clock.cpp | ||
hw_clock.h | ||
hw_cvars.cpp | ||
hw_cvars.h | ||
hw_dynlightdata.h | ||
hw_lightbuffer.cpp | ||
hw_lightbuffer.h | ||
hw_modelvertexbuffer.cpp | ||
hw_modelvertexbuffer.h | ||
hw_renderstate.h | ||
hw_shaderpatcher.cpp | ||
hw_shaderpatcher.h | ||
hw_shadowmap.cpp | ||
hw_shadowmap.h | ||
hw_skydome.cpp | ||
hw_skydome.h | ||
hw_viewpointbuffer.cpp | ||
hw_viewpointbuffer.h | ||
hw_viewpointuniforms.h | ||
hw_vrmodes.cpp | ||
hw_vrmodes.h | ||
renderqueue.h | ||
shaderuniforms.h |