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KillActor is an in-game function which may produce undefined behavior if being run on a partially deinitialized level. All actor pointers it may operate upon should be cleared before taking down the actors.cpp |
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.. | ||
build | ||
common | ||
core | ||
games | ||
glbackend | ||
platform | ||
thirdparty | ||
CMakeLists.txt | ||
g_pch.h | ||
gitinfo.cpp |