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actors.cpp
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- fixed invocation of RunState.
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2023-04-30 10:51:48 +02:00 |
actors_d.cpp
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- consolidated checkhitdefault functions.
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2023-04-29 09:58:42 +02:00 |
actors_lava.cpp
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- got rid of the last tilenum uses in Duke.
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2023-04-29 09:54:15 +02:00 |
actors_r.cpp
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- consolidated checkhitdefault functions.
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2023-04-29 09:58:42 +02:00 |
animatesprites.cpp
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- NOSHADOW flag.
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2023-05-19 23:03:20 +02:00 |
animatesprites_d.cpp
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- got rid of the last tilenum uses in Duke.
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2023-04-29 09:54:15 +02:00 |
animatesprites_r.cpp
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- got rid of the last tilenum uses in Duke.
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2023-04-29 09:54:15 +02:00 |
bowling.cpp
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- got rid of the last tilenum uses in Duke.
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2023-04-29 09:54:15 +02:00 |
ccmds.cpp
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- handle cases where CON tries to spawn unknown actors.
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2023-04-29 07:06:53 +02:00 |
cheats.cpp
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classnames.h
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- use texture IDs in the spawn records.
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2023-04-23 17:33:50 +02:00 |
concmd.h
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condef.h
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conlabel.h
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conlabeldef.h
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constants.h
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- added helpers needed to run CON replacement code.
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2023-04-30 08:11:30 +02:00 |
d_menu.cpp
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dispatch.cpp
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- moved the remaining content of the flags* files directly into game.cpp
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2023-04-29 09:59:54 +02:00 |
duke3d.h
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- pass the spawner to Initialize as an explicit parameter.
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2023-05-19 22:57:26 +02:00 |
dukeactor.h
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- handle cases where CON tries to spawn unknown actors.
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2023-04-29 07:06:53 +02:00 |
funct.h
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- refinement of aiming fix.
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2023-05-19 22:53:15 +02:00 |
game.cpp
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- print errors in red.
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2023-05-20 09:11:14 +02:00 |
game_misc.cpp
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- got rid of the last tilenum uses in Duke.
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2023-04-29 09:54:15 +02:00 |
gamedef.cpp
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- do not use literal tile numbers for initializing WW2GI's weapon gamevars.
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2023-04-29 09:51:51 +02:00 |
gameexec.cpp
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- moved the animation code out of execute so it can be used without CON.
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2023-04-30 08:57:28 +02:00 |
gameloop.cpp
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- make autosaving happen immediately for other games than Blood only.
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2023-05-19 22:59:47 +02:00 |
gamevar.cpp
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- got rid of the last tilenum uses in Duke.
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2023-04-29 09:54:15 +02:00 |
gamevar.h
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global.cpp
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global.h
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- got rid of the last tilenum uses in Duke.
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2023-04-29 09:54:15 +02:00 |
hudweapon_d.cpp
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- got rid of some 'picnum's that don't reference spritetype.
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2023-05-20 10:59:03 +02:00 |
hudweapon_r.cpp
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- got rid of the last tilenum uses in Duke.
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2023-04-29 09:54:15 +02:00 |
inlines.h
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- do not use literal tile numbers for initializing WW2GI's weapon gamevars.
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2023-04-29 09:51:51 +02:00 |
input.cpp
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names.h
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noise.cpp
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player.cpp
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- autoaim must never apply to WW2GI's pistol.
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2023-05-19 22:53:16 +02:00 |
player_d.cpp
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- got rid of the last tilenum uses in Duke.
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2023-04-29 09:54:15 +02:00 |
player_r.cpp
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- fix crash in RR when dying with an item-less weapon.
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2023-05-20 07:19:35 +02:00 |
player_w.cpp
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- got rid of the last tilenum uses in Duke.
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2023-04-29 09:54:15 +02:00 |
prediction.cpp
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prediction.h
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premap.cpp
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- replaced the sprite precaching code with one that scans the actual content.
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2023-04-29 09:53:52 +02:00 |
premap_d.cpp
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- got rid of the last tilenum uses in Duke.
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2023-04-29 09:54:15 +02:00 |
premap_r.cpp
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- got rid of the last tilenum uses in Duke.
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2023-04-29 09:54:15 +02:00 |
render.cpp
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- Duke: for camera textures, set display_mirror to 2, not 1.
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2023-05-19 22:53:17 +02:00 |
savegame.cpp
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- fix savegame size of temp_data
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2023-05-20 10:00:29 +02:00 |
sbar.cpp
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sectors.cpp
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- consolidated checkhitdefault functions.
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2023-04-29 09:58:42 +02:00 |
sectors_d.cpp
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- consolidated checkhitdefault functions.
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2023-04-29 09:58:42 +02:00 |
sectors_r.cpp
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- consolidated checkhitdefault functions.
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2023-04-29 09:58:42 +02:00 |
soundefs.h
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sounds.cpp
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- consolidation of sound init code.
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2023-05-27 09:12:51 +02:00 |
sounds.h
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- consolidation of sound init code.
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2023-05-27 09:12:51 +02:00 |
spawn.cpp
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- allocate VMFunction's PrintableName from the ClassDataAllocator arena.
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2023-05-27 22:40:47 +02:00 |
types.h
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- Duke: fixed ChangeType to also change the actor's base pic.
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2023-04-30 13:33:05 +02:00 |
vmexports.cpp
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- refinement of aiming fix.
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2023-05-19 22:53:15 +02:00 |