raze/source/games/duke/src
Christoph Oelckers 213bdbadad - allocate VMFunction's PrintableName from the ClassDataAllocator arena.
This avoids execution order issues on shutdown. VMFunction should not use FString.
2023-05-27 22:40:47 +02:00
..
actors.cpp - fixed invocation of RunState. 2023-04-30 10:51:48 +02:00
actors_d.cpp - consolidated checkhitdefault functions. 2023-04-29 09:58:42 +02:00
actors_lava.cpp - got rid of the last tilenum uses in Duke. 2023-04-29 09:54:15 +02:00
actors_r.cpp - consolidated checkhitdefault functions. 2023-04-29 09:58:42 +02:00
animatesprites.cpp - NOSHADOW flag. 2023-05-19 23:03:20 +02:00
animatesprites_d.cpp - got rid of the last tilenum uses in Duke. 2023-04-29 09:54:15 +02:00
animatesprites_r.cpp - got rid of the last tilenum uses in Duke. 2023-04-29 09:54:15 +02:00
bowling.cpp - got rid of the last tilenum uses in Duke. 2023-04-29 09:54:15 +02:00
ccmds.cpp - handle cases where CON tries to spawn unknown actors. 2023-04-29 07:06:53 +02:00
cheats.cpp
classnames.h - use texture IDs in the spawn records. 2023-04-23 17:33:50 +02:00
concmd.h
condef.h
conlabel.h
conlabeldef.h
constants.h - added helpers needed to run CON replacement code. 2023-04-30 08:11:30 +02:00
d_menu.cpp
dispatch.cpp - moved the remaining content of the flags* files directly into game.cpp 2023-04-29 09:59:54 +02:00
duke3d.h - pass the spawner to Initialize as an explicit parameter. 2023-05-19 22:57:26 +02:00
dukeactor.h - handle cases where CON tries to spawn unknown actors. 2023-04-29 07:06:53 +02:00
funct.h - refinement of aiming fix. 2023-05-19 22:53:15 +02:00
game.cpp - print errors in red. 2023-05-20 09:11:14 +02:00
game_misc.cpp - got rid of the last tilenum uses in Duke. 2023-04-29 09:54:15 +02:00
gamedef.cpp - do not use literal tile numbers for initializing WW2GI's weapon gamevars. 2023-04-29 09:51:51 +02:00
gameexec.cpp - moved the animation code out of execute so it can be used without CON. 2023-04-30 08:57:28 +02:00
gameloop.cpp - make autosaving happen immediately for other games than Blood only. 2023-05-19 22:59:47 +02:00
gamevar.cpp - got rid of the last tilenum uses in Duke. 2023-04-29 09:54:15 +02:00
gamevar.h
global.cpp
global.h - got rid of the last tilenum uses in Duke. 2023-04-29 09:54:15 +02:00
hudweapon_d.cpp - got rid of some 'picnum's that don't reference spritetype. 2023-05-20 10:59:03 +02:00
hudweapon_r.cpp - got rid of the last tilenum uses in Duke. 2023-04-29 09:54:15 +02:00
inlines.h - do not use literal tile numbers for initializing WW2GI's weapon gamevars. 2023-04-29 09:51:51 +02:00
input.cpp
names.h
noise.cpp
player.cpp - autoaim must never apply to WW2GI's pistol. 2023-05-19 22:53:16 +02:00
player_d.cpp - got rid of the last tilenum uses in Duke. 2023-04-29 09:54:15 +02:00
player_r.cpp - fix crash in RR when dying with an item-less weapon. 2023-05-20 07:19:35 +02:00
player_w.cpp - got rid of the last tilenum uses in Duke. 2023-04-29 09:54:15 +02:00
prediction.cpp
prediction.h
premap.cpp - replaced the sprite precaching code with one that scans the actual content. 2023-04-29 09:53:52 +02:00
premap_d.cpp - got rid of the last tilenum uses in Duke. 2023-04-29 09:54:15 +02:00
premap_r.cpp - got rid of the last tilenum uses in Duke. 2023-04-29 09:54:15 +02:00
render.cpp - Duke: for camera textures, set display_mirror to 2, not 1. 2023-05-19 22:53:17 +02:00
savegame.cpp - fix savegame size of temp_data 2023-05-20 10:00:29 +02:00
sbar.cpp
sectors.cpp - consolidated checkhitdefault functions. 2023-04-29 09:58:42 +02:00
sectors_d.cpp - consolidated checkhitdefault functions. 2023-04-29 09:58:42 +02:00
sectors_r.cpp - consolidated checkhitdefault functions. 2023-04-29 09:58:42 +02:00
soundefs.h
sounds.cpp - consolidation of sound init code. 2023-05-27 09:12:51 +02:00
sounds.h - consolidation of sound init code. 2023-05-27 09:12:51 +02:00
spawn.cpp - allocate VMFunction's PrintableName from the ClassDataAllocator arena. 2023-05-27 22:40:47 +02:00
types.h - Duke: fixed ChangeType to also change the actor's base pic. 2023-04-30 13:33:05 +02:00
vmexports.cpp - refinement of aiming fix. 2023-05-19 22:53:15 +02:00