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lunatic
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ZDoom-style saves
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2017-12-18 11:24:53 +00:00 |
_functio.h
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Temporarily revert r6633.
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2018-01-31 05:23:43 +00:00 |
_midi.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
_rts.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
actors.cpp
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Revert the functional changes of r4741 and r4703 relating to conveyors. This restores conveyor belts to their original v1.5 speeds at the expense of the corner cases the original commits addressed.
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2018-02-12 02:32:43 +00:00 |
actors.h
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Dicking around with inlined actor header functions
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2017-06-24 06:31:32 +00:00 |
android.h
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Bring the previous commit into effect.
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2017-02-01 10:20:54 +00:00 |
anim.cpp
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Make cutscene "aspect" def token work with ANMs too.
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2018-01-26 04:34:46 +00:00 |
anim.h
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New def tokens for "cutscene": "texturefilter", "forcefilter", "forcenofilter"
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2017-12-12 05:13:38 +00:00 |
astub.cpp
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Replace bespoke CON/def module and clipmap filename array reallocing with a new class, GrowArray.
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2018-02-17 22:30:39 +00:00 |
cheats.cpp
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Temporarily revert r6633.
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2018-01-31 05:23:43 +00:00 |
cheats.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
cmdline.cpp
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Replace bespoke CON/def module and clipmap filename array reallocing with a new class, GrowArray.
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2018-02-17 22:30:39 +00:00 |
cmdline.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
common.cpp
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Replace bespoke CON/def module and clipmap filename array reallocing with a new class, GrowArray.
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2018-02-17 22:30:39 +00:00 |
common_game.h
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Replace bespoke CON/def module and clipmap filename array reallocing with a new class, GrowArray.
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2018-02-17 22:30:39 +00:00 |
config.cpp
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Keep individually specified RTS files and the rtsname cfg setting completely separate. This fixes a few issues.
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2018-02-16 08:33:44 +00:00 |
config.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
demo.cpp
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ZDoom-style saves
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2017-12-18 11:24:53 +00:00 |
demo.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
duke3d.h
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Properly save the currently playing music track in savegames.
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2018-01-29 11:13:49 +00:00 |
events_defs.h
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New events EVENT_PLAYLEVELMUSICSLOT and EVENT_CONTINUELEVELMUSICSLOT.
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2018-01-29 11:14:08 +00:00 |
function.h
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Add "Alternate Weapon" key similar to Shadow Warrior Classic Redux.
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2018-01-26 04:35:23 +00:00 |
game.cpp
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Replace bespoke CON/def module and clipmap filename array reallocing with a new class, GrowArray.
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2018-02-17 22:30:39 +00:00 |
game.h
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Moved BUILD engine defined CSTAT enums into the BUILD engine side of the code base.
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2018-02-16 06:38:31 +00:00 |
gamedef.cpp
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Replace bespoke CON/def module and clipmap filename array reallocing with a new class, GrowArray.
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2018-02-17 22:30:39 +00:00 |
gamedef.h
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Move new CON_FOR iterators to the bottom of their enum to unbreak savegames using CON_FOR made before r6635.
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2018-02-11 05:03:59 +00:00 |
gamedefs.h
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Bring the previous commit into effect.
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2017-02-01 10:20:54 +00:00 |
gameexec.cpp
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CON: Add resetplayerflag 4, which always loads if possible
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2018-02-20 11:55:13 +00:00 |
gameexec.h
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Expand use of VM_GetKeywordForID to all other references to vm_keywords[].
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2017-10-16 03:32:34 +00:00 |
GameListSource.game.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
GameListSource.game.mm
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
gamestructures.cpp
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New userdef structure "shadow_pal"
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2018-01-29 11:14:17 +00:00 |
gamevars.cpp
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ZDoom-style saves
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2017-12-18 11:24:53 +00:00 |
gamevars.h
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Maintenance on Gv_DivVar
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2018-01-29 02:14:00 +00:00 |
global.cpp
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Temporarily revert r6633.
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2018-01-31 05:23:43 +00:00 |
global.h
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ZDoom-style saves
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2017-12-18 11:24:53 +00:00 |
GrpFile.game.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
GrpFile.game.mm
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
grpscan.cpp
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Add "rtsname" token to grpinfo grammar.
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2018-02-11 05:03:55 +00:00 |
grpscan.h
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Add "rtsname" token to grpinfo grammar.
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2018-02-11 05:03:55 +00:00 |
in_android.cpp
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Bring the previous commit into effect.
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2017-02-01 10:20:54 +00:00 |
in_android.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
input.cpp
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
input.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
inv.h
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Move addinventory command code into its own function.
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2017-07-05 05:38:02 +00:00 |
keys.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
m32common.cpp
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What the last commit said.
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2017-06-27 11:01:12 +00:00 |
m32def.cpp
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CON: Add if statements if(var(var)){a,b}(e).
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2018-01-31 05:23:48 +00:00 |
m32def.h
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CON: Add if statements if(var(var)){a,b}(e).
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2018-01-31 05:23:48 +00:00 |
m32exec.cpp
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CON: Add if statements if(var(var)){a,b}(e).
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2018-01-31 05:23:48 +00:00 |
m32structures.cpp
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Remove the register keyword, since it is deprecated in C++11 and removed in C++17.
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2017-06-05 10:05:29 +00:00 |
m32vars.cpp
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Fix gcc 7.1.0 warnings
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2017-07-18 20:53:41 +00:00 |
macros.h
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Moved BUILD engine defined CSTAT enums into the BUILD engine side of the code base.
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2018-02-16 06:38:31 +00:00 |
mapster32.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
mdump.cpp
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Route all inclusion of libc headers and most of POSIX headers through compat.h.
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2017-02-25 08:15:36 +00:00 |
mdump.h
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Route inclusion of all Windows headers through a new header, windows_inc.h.
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2017-02-19 22:15:44 +00:00 |
menus.cpp
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Menus: Add MenuEntryFlag "Hidden", which is safer than setting the entry's position in its parent's EntryList to null.
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2018-02-20 11:55:07 +00:00 |
menus.h
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Menus: Add MenuEntryFlag "Hidden", which is safer than setting the entry's position in its parent's EntryList to null.
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2018-02-20 11:55:07 +00:00 |
midi.cpp
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Refactor all calls to S_PlayMusic.
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2018-01-29 11:13:43 +00:00 |
midi.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
mpu401.cpp
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What the last commit said.
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2017-06-27 11:01:12 +00:00 |
mpu401.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
music.cpp
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Refactor all calls to S_PlayMusic.
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2018-01-29 11:13:43 +00:00 |
names.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
namesdyn.cpp
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
namesdyn.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
net.cpp
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Make sure I_EnterText never writes a null terminator out of bounds.
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2017-12-01 06:19:12 +00:00 |
net.h
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NETCODE_DISABLE implementation tweaks. I think this is better.
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2017-09-19 19:10:45 +00:00 |
osdcmds.cpp
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Don't save skill level to settings.cfg
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2018-02-17 00:06:01 +00:00 |
osdcmds.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
osdfuncs.cpp
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Moved to GLAD for dynamic GL/WGL and extension loading.
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2018-02-16 06:38:21 +00:00 |
osdfuncs.h
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Duke 3D: Make the OSD use tilesizes to determine character positioning instead of hardcoded constants.
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2017-07-22 04:00:23 +00:00 |
player.cpp
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Revert the functional changes of r4741 and r4703 relating to conveyors. This restores conveyor belts to their original v1.5 speeds at the expense of the corner cases the original commits addressed.
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2018-02-12 02:32:43 +00:00 |
player.h
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Prevent P_GetP from treating player indexes that are >= g_mostConcurrentPlayers as player 0, by checking against MAXPLAYERS instead.
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2017-09-27 02:30:37 +00:00 |
premap.cpp
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Use an unsigned type when we need right shifts to zero-extend for use in tagbitmap.
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2018-02-11 05:03:50 +00:00 |
premap.h
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boardfilename cleanups
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2018-01-29 11:13:16 +00:00 |
quotes.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
rts.cpp
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Print message to console at startup when successfully loading a RTS file instead of when the RTS file is missing
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2017-12-02 08:44:53 +00:00 |
rts.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
savegame.cpp
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New events EVENT_PLAYLEVELMUSICSLOT and EVENT_CONTINUELEVELMUSICSLOT.
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2018-01-29 11:14:08 +00:00 |
savegame.h
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Fix corruption in filenames in new savegame system
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2017-12-19 01:26:18 +00:00 |
sbar.cpp
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Add an option to move the status bar to the top of the screen in the Android version.
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2018-01-26 04:34:57 +00:00 |
sbar.h
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Remove the implicit "static" from our FORCE_INLINE macro.
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2017-02-25 08:15:53 +00:00 |
screens.cpp
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screens.cpp: Fixed a bug in FPS calculation
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2018-02-16 06:38:40 +00:00 |
screens.h
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Respect r_maxfps in menus and on startup/bonus/end screens
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2017-06-23 03:59:26 +00:00 |
screentext.cpp
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Systematize the appearance of the menu fonts using the DOS version as a reference.
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2018-01-29 02:14:16 +00:00 |
screentext.h
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Systematize the appearance of the menu fonts using the DOS version as a reference.
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2018-01-29 02:14:16 +00:00 |
sdlmusic.cpp
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Refactor all calls to S_PlayMusic.
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2018-01-29 11:13:43 +00:00 |
sector.cpp
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Fix more uses of lotag with values >= 32768 beyond those reported as warnings.
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2018-01-28 04:30:42 +00:00 |
sector.h
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Fix issue with arrays, saved map states, and savegames
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2017-10-31 02:09:25 +00:00 |
soundefs.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
sounds.cpp
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New events EVENT_PLAYLEVELMUSICSLOT and EVENT_CONTINUELEVELMUSICSLOT.
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2018-01-29 11:14:08 +00:00 |
sounds.h
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New events EVENT_PLAYLEVELMUSICSLOT and EVENT_CONTINUELEVELMUSICSLOT.
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2018-01-29 11:14:08 +00:00 |
sounds_common.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
sounds_mapster32.cpp
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Route all inclusion of libc headers and most of POSIX headers through compat.h.
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2017-02-25 08:15:36 +00:00 |
sounds_mapster32.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
soundsdyn.cpp
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
soundsdyn.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
startgtk.game.cpp
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Refer to video modes as "software" and "OpenGL" in the startup window instead of simply by how many bpp they are. End users are likely to understand this distinction more.
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2017-08-27 10:20:48 +00:00 |
startosx.game.mm
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macOS: Fix crash in startup window when no game data is found.
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2017-09-23 03:17:32 +00:00 |
startwin.game.cpp
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Refer to video modes as "software" and "OpenGL" in the startup window instead of simply by how many bpp they are. End users are likely to understand this distinction more.
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2017-08-27 10:20:48 +00:00 |
startwin.game.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
winbits.cpp
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Route inclusion of all Windows headers through a new header, windows_inc.h.
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2017-02-19 22:15:44 +00:00 |