raze/source/common
2021-01-01 19:29:26 +11:00
..
2d - Duke: use original colors for inventory status display. 2020-11-11 11:49:05 +01:00
audio Merge branch 'master' into witchaven2 2021-01-01 17:32:32 +11:00
console Merge branch 'master' into witchaven2 2021-01-01 17:32:32 +11:00
engine - syncing these files over from GZDoom 2020-12-12 09:20:02 -05:00
filesystem Merge branch 'master' into witchaven2 2021-01-01 17:32:32 +11:00
fonts - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
menu Merge branch 'master' into witchaven2 2021-01-01 17:32:32 +11:00
models - UE1 model code update. 2020-09-27 16:12:51 +02:00
objects - fixed incorrect autosegs section addresses on macOS 2020-11-14 12:48:39 +02:00
platform - syncing these files over from GZDoom 2020-12-12 09:20:02 -05:00
rendering - syncing these files over from GZDoom 2020-12-12 09:20:02 -05:00
scripting - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
statusbar - re-fixed crosshair scale to only use one CVAR for everything. 2020-11-13 17:56:55 +01:00
textures - give forward declared enum a type. 2020-11-10 21:44:15 +01:00
thirdparty - fixed the real issue for the sound problems and reverted the last commit. 2020-10-11 13:44:23 +02:00
utility - m_fixed.h: Define MulScaleF() for floating point multiplying and scaling. 2021-01-01 19:29:26 +11:00